NETWORKED BINGO WITH SUPPLEMENTARY WIN FEATURES
    1.
    发明公开
    NETWORKED BINGO WITH SUPPLEMENTARY WIN FEATURES 审中-公开
    具有辅助胜利特征的联网宾果

    公开(公告)号:EP3196850A1

    公开(公告)日:2017-07-26

    申请号:EP17153141.1

    申请日:2017-01-25

    IPC分类号: G07F17/32 A63F3/06

    摘要: A gaming server device may conduct a networked bingo game with client devices, each client device associated with a respective bingo ticket. Conducting the game may involve: (i) randomly selecting symbols from the symbol set, (ii) marking the selected symbols on any bingo tickets that contain the selected symbols, and (iii) repeating the random selecting and marking until one or more of the bingo tickets are marked with a winning pattern. The gaming server device may transmit an offer to a particular client device associated with a particular bingo ticket that is not marked with the winning pattern. The offer may be for the gaming server device to randomly select a further symbol from the symbol set at a cost to the particular client device, where the cost is based on an expected gain that acceptance of the offer provides to the particular client device.

    摘要翻译: 游戏服务器设备可以与客户端设备进行联网的宾果游戏,每个客户端设备与相应的宾果游戏券相关联。 进行游戏可以包括:(i)从符号集合中随机选择符号,(ii)在包含所选符号的任何宾果游戏票券上标记所选符号,以及(iii)重复随机选择和标记,直到一个或多个 宾果门票标有获奖模式。 游戏服务器设备可以向与未用获胜模式标记的特定宾果游戏券相关联的特定客户端设备发送提议。 该报价可以用于游戏服务器设备以特定客户端设备的费用从符号集合中随机选择另一符号,其中该成本基于提供给该特定客户端设备的报价的接受的预期收益。

    SYSTEM FOR PLAYING MULTIPLAYER GAMES
    2.
    发明公开
    SYSTEM FOR PLAYING MULTIPLAYER GAMES 审中-公开
    SYSTEM ZUM SPIELEN VON MEHRFACHSPIELER-SPIELEN

    公开(公告)号:EP2867871A1

    公开(公告)日:2015-05-06

    申请号:EP13735062.5

    申请日:2013-06-27

    IPC分类号: G07F17/32 A63F1/00

    CPC分类号: G07F17/3276 G07F17/3293

    摘要: A system (20) comprises a gaming server (22) configured to host a turn of a zero-sum game played by a plurality of players via a plurality of websites (23a, 23b), each of the websites having a respective clearing account (38); and an application server (32). The application server (32) receives from the gaming server (22) information indicating for each player during the game (i) the wagering activity (ii) any winnings, and (iii) the website used to play the game. The application server (32) determines for each player a respective player value contribution based on the wagering activity of the player during the turn and a respective player value indicator associated with the player, and determines a total player value contribution based on the player value contributions of all of the players who played during the turn. The application server (32) determines for each player a respective rake allocation based on the player value contribution of the player and the total player contribution, and credits each website's clearing account (38) based on the respective rake allocation of each player who used the website to play the game during the turn.

    摘要翻译: 游戏服务器通过多个网站主持由多个玩家玩的零和游戏,每个网站具有相应的清算帐户。 应用服务器基于玩家在回合期间的投注活动和与玩家相关联的相应玩家价值指标,为每个玩家确定相应的玩家价值贡献。 应用服务器根据在回合期间玩的所有玩家的玩家价值贡献来确定总玩家价值贡献。 应用服务器基于玩家的玩家价值贡献和总玩家贡献来为每个玩家确定相应的耙分配。 应用服务器根据在转弯期间使用网站玩游戏的每个玩家的相应耙分配来分配每个网站的清算帐户。

    GAMING MACHINE WITH SYMBOL REPLACEMENT
    3.
    发明公开
    GAMING MACHINE WITH SYMBOL REPLACEMENT 审中-公开
    SPIELGERÄTMIT ERSETZEN VON SYMBOLEN

    公开(公告)号:EP3098789A1

    公开(公告)日:2016-11-30

    申请号:EP16171832.5

    申请日:2016-05-27

    发明人: IGESUND, Terence

    IPC分类号: G07F17/32 G07F17/34

    摘要: A gaming machine (100) may determine that a trigger event for a bonus game occurred during a base outcome event of a base game, wherein the base game and the bonus game are both reel-based games being executed on behalf of a client machine. In response, the gaming machine (100) may award use of two or more replaceable symbols (610; 702, 704, 706; 920, 922) for the bonus game. Until all of the replaceable symbols (610; 702, 704, 706; 920, 922) have been used, the gaming machine may repeatedly carry out iterations of bonus game operations including: determining a symbol set (600; 700) for display on a plurality of reels, where the symbol set includes non-replaceable symbols and zero or more replaceable symbols (610; 702, 704, 706; 920, 922), and where each displayed replaceable symbol (610; 702, 704, 706; 920, 922) is successively replaced in the display (110) by either a new non-replaceable symbol or a new replaceable symbol (610; 702, 704, 706; 920, 922) until no displayed replaceable symbols (610; 702, 704, 706; 920, 922) remain on the plurality of reels.

    摘要翻译: 游戏机(100)可以确定在基本游戏的基本结果事件期间发生奖金游戏的触发事件,其中基本游戏和奖励游戏都是代表客户端机器执行的基于卷的游戏。 作为响应,游戏机(100)可以奖励用于奖励游戏的两个或更多个可替换符号(610; 702,704,706,920,922)的使用。 在已经使用所有可替换符号(610; 702,704,706,920,922)之前,游戏机可以重复执行奖励游戏操作的迭代,包括:确定用于在 多个卷轴,其中符号集包括不可更换符号和零个或多个可替换符号(610; 702,704,706,920,922),并且其中每个显示的可替换符号(610; 702,704,706; 920, 922)在显示器(110)中被新的不可替换符号或新的可替换符号(610; 702,704,706,920,922)连续替换,直到没有显示的可替换符号(610; 702,704,706 ; 920,922)保留在所述多个卷轴上。

    Systems and methods for networked bingo
    4.
    发明公开
    Systems and methods for networked bingo 审中-公开
    系统和Verfahrenfürvernetztes宾果

    公开(公告)号:EP2902981A1

    公开(公告)日:2015-08-05

    申请号:EP15153378.3

    申请日:2015-01-30

    IPC分类号: G07F17/32 A63F3/06

    摘要: Systems and methods for networked bingo are described. A machine (22) can generate enhanced bingo tickets (302, 304, 306, 308, 310, 312) including symbols (400) that can be called for a networked bingo match and extra symbols , such as a globally-designated scatter symbol (406) that is applicable to all bingo tickets (302, 304, 306, 308, 310, 312) competing in the bingo match. The extra symbols can also include locally-designated extra symbols, such as a bonus trigger symbol (412), a bonus-counter symbol (408), and a multiplier symbol (410), that are applicable to individual bingo tickets (302, 304, 306, 308, 310, 312). A first machine (22) can provide a second machine (24) with one or more enhanced bingo tickets (302, 304, 306, 308, 310, 312) over a communication network (28). The first and second machines (22, 24) can store the bingo ticket(s) (302, 304, 306, 308, 310, 312) as a data structure in memory. The first machine (22) can send a symbol sequence indicating the symbols called for the bingo match. The symbol sequence can include indicators of the extra symbols being called or symbols associated with the extra symbols being called.

    摘要翻译: 描述网络宾果的系统和方法。 机器(22)可以生成增强的宾果票据(302,304,306,308,310,312),包括可以被称为网络宾果匹配的符号(400)和额外的符号,例如全局指定的分散符号( 406),适用于在宾果比赛中竞争的所有宾果票(302,304,306,308,310,312)。 额外的符号还可以包括本地指定的额外符号,例如奖励触发符号(412),奖金计数器符号(408)和乘数符号(410),其适用于各个宾果票据(302,304 ,306,308,310,312)。 第一机器(22)可以通过通信网络(28)向第二机器(24)提供一个或多个增强的宾果票证(302,304,306,308,310,312)。 第一和第二机器(22,24)可以将宾果票据(302,304,306,308,310,312)作为数据结构存储在存储器中。 第一机器(22)可以发送指示用于宾果匹配的符号的符号序列。 符号序列可以包括被调用的额外符号的指示符或与被调用的额外符号相关联的符号。

    Gaming machine with augmentable multiplier feature
    5.
    发明公开
    Gaming machine with augmentable multiplier feature 审中-公开
    Spielautomat mitverstärkungsfähigerMultipliziererfunktion

    公开(公告)号:EP2876615A1

    公开(公告)日:2015-05-27

    申请号:EP14193749.0

    申请日:2014-11-18

    发明人: Marais, Zania

    IPC分类号: G07F17/32

    摘要: A machine includes a display, a processor, and a computer readable medium storing program instructions, that when executed by the processor, cause a set of functions to be performed that include making a first determination that a first trigger event occurred; responsive to the first determination, selecting a multiplier symbol set from a multiplier symbol group, and for a or each multiplier symbol of the selected multiplier symbol set, determining a respective corresponding arrangement position that indicates a significant figure of a bonus multiplier; making a second determination whether or not a second trigger event occurred; responsive to the second determination, when the second trigger event occurred: selecting a further multiplier symbol from the multiplier symbol group, augmenting a magnitude of the bonus multiplier based on the further multiplier symbol, and displaying the augmented bonus multiplier; and when the second trigger event did not occur: displaying the bonus multiplier.

    摘要翻译: 一种机器包括显示器,处理器和存储程序指令的计算机可读介质,当所述处理器执行时,使得执行一组功能,所述功能集包括进行第一触发事件的第一确定; 响应于所述第一确定,从乘法器符号组中选择乘数符号集合,以及针对所选择的乘数符号集合的每个乘法器符号,确定表示奖励乘数的有效数字的相应对应的布置位置; 第二确定是否发生第二触发事件; 响应于所述第二确定,当所述第二触发事件发生时:从所述乘数符号组中选择另外的乘数符号,基于所述另外的乘数符号来增加所述奖励乘数的大小,并且显示所述增加奖励乘数; 并且当第二个触发事件没有发生时:显示红利乘数。

    GAMING MACHINE WITH REARRANGEMENT OF WILD SYMBOLS
    6.
    发明公开
    GAMING MACHINE WITH REARRANGEMENT OF WILD SYMBOLS 审中-公开
    SPIELAUTOMAT MIT NEUANORDNUNG WILDER SYMBOLE

    公开(公告)号:EP3098790A1

    公开(公告)日:2016-11-30

    申请号:EP16171834.1

    申请日:2016-05-27

    发明人: IGESUND, Terence

    IPC分类号: G07F17/32 G07F17/34

    摘要: A gaming machine (100) may determine that a trigger event for a bonus game occurred during a base outcome event of a base game. The base game and the bonus game may both be reel-based games being executed on behalf of a client machine. The symbols (600; 700; 800; 900; 1000; 1100) on each reel may include at least two unstacked wild symbols. In response to determining that the trigger event occurred, an instance of the bonus game may be awarded. A special symbol (704; 902; 1102) may be included on each reel for the bonus game. Until all of the reels contain stacked wild symbols, iterations of bonus game operations may be repeatedly carried out. These operations may include determining a symbol set (600; 700; 800; 900; 1000; 1100) for display on the plurality of reels, where any special symbol appearing on a particular reel results in the wild symbols on the particular reel being stacked.

    摘要翻译: 游戏机(100)可以确定在基本游戏的基本结果事件期间发生奖金游戏的触发事件。 基本游戏和奖金游戏都可以是代表客户端机器执行的基于卷轴的游戏。 每个卷轴上的符号(600; 700; 800; 900; 1000; 1100)可以包括至少两个未拆包的野生符号。 响应于确定触发事件发生,奖励游戏的实例可以被授予。 可以在每个卷轴上包括用于奖励游戏的特殊符号(704; 902; 1102)。 在所有卷轴都包含堆叠的野生符号之前,可以重复执行奖励游戏操作的迭代。 这些操作可以包括确定用于在多个卷轴上显示的符号集(600; 700; 800; 900; 1000; 1100),其中出现在特定卷轴上的任何特殊符号导致特定卷轴上的野生符号被堆叠。

    GAMING DEVICE WITH SUPPLEMENTARY-SYMBOL FEATURE
    7.
    发明公开
    GAMING DEVICE WITH SUPPLEMENTARY-SYMBOL FEATURE 审中-公开
    SPIELVORRICHTUNG MIT FUNKTIONFÜRZUSÄTZLICHESYMBOLE

    公开(公告)号:EP3043328A1

    公开(公告)日:2016-07-13

    申请号:EP16150465.9

    申请日:2016-01-07

    IPC分类号: G07F17/32

    摘要: In one aspect, a device (100) includes: a display (110) configured to display symbols; a processor (112); and a computer-readable medium having stored thereon program instructions, that when executed by the processor (112), cause the device (100) to perform a set of acts including: selecting a first symbol-set from a global symbol-group, wherein the first symbol-set includes at least two symbols; displaying on the display (110) the selected first symbol-set; making a determination that a second symbol-set, which is a proper sub-set of the selected first symbol-set, satisfies a trigger condition; after making the determination, (i) selecting a first supplementary-symbol from a first supplementary symbol-group different from the global symbol-group and (ii) selecting a second supplementary-symbol from a second supplementary symbol-group different from the global symbol-group; displaying on the display (110) the selected first supplementary-symbol; displaying on the display (110) the selected second supplementary-symbol; determining a first amount based, at least in part, on the selected first symbol-set; determining a second amount based, at least in part, on the selected first supplementary-symbol and the selected second supplementary-symbol; determining a payout amount based on a function of the determined first amount and the determined second amount; and displaying on the display (110) the determined payout amount.

    摘要翻译: 一方面,一种设备(100)包括:显示器(110),被配置为显示符号; 处理器(112); 以及其上存储有程序指令的计算机可读介质,当由所述处理器(112)执行时,所述计算机可读介质使得所述设备(100)执行一组动作,包括:从全局符号组中选择第一符号集,其中 所述第一符号集包括至少两个符号; 在所述显示器(110)上显示所选择的第一符号集; 确定作为所选择的第一符号集的适当子集的第二符号集满足触发条件; 在确定之后,(i)从不同于全局符号组的第一补充符号组中选择第一补充符号,以及(ii)从不同于全局符号组的第二补充符号组中选择第二补充符号 -组; 在所述显示器(110)上显示所选择的第一补充符号; 在所述显示器(110)上显示所选择的第二补充符号; 至少部分地基于所选择的第一符号集来确定第一量; 至少部分地基于所选择的第一补充符号和所选择的第二补充符号确定第二量; 基于所确定的第一量和所确定的第二量的函数来确定支付量; 以及在所述显示器(110)上显示所确定的支付量。

    Gaming machine
    8.
    发明公开
    Gaming machine 审中-公开
    Spielautomat

    公开(公告)号:EP2713347A1

    公开(公告)日:2014-04-02

    申请号:EP13186610.5

    申请日:2013-09-30

    发明人: Igesund, Terence

    IPC分类号: G07F17/32

    CPC分类号: G07F17/34 G07F17/3265

    摘要: A gaming machine (100) is configured for playing a wager game in which symbol sets are displayed by the machine and the machine (100) determines whether a player has won in dependence on the displayed symbol set. The gaming machine (100) comprises means (112) for selecting the symbol sets and means (110) for displaying the symbol sets. The machine is configured to select a first symbol set (500) from a global symbol group and to display the first symbol set (500), wherein the first symbol set (500) includes at least two symbols (506). The gaming machine (100) determines that a trigger event has occurred and, responsive to determining that the trigger event has occurred, identifies at least one symbol (510) in the first symbol set that is in a replaceable symbol group which is a subset of the global symbol group. For the or each symbol in the first symbol set (500) which is in the replaceable symbol group, the gaming machine selects a replacement symbol (512) that is in the global symbol group. The gaming machine displays a second symbol set (514) consisting of (i) the symbols in the first symbol (500) set which are not in the replaceable symbol group, and (ii) the or each replacement symbol (512).

    摘要翻译: 游戏机(100)被配置用于播放其中由机器显示符号集的下注游戏,并且机器(100)根据显示的符号集来确定玩家是否赢了。 游戏机(100)包括用于选择符号集的装置(112)和用于显示符号集的装置(110)。 机器被配置为从全局符号组中选择第一符号集(500)并显示第一符号集(500),其中第一符号集(500)包括至少两个符号(506)。 游戏机(100)确定触发事件已经发生,并且响应于确定触发事件已经发生,识别在第一符号集中的至少一个符号(510),该符号集合是可替换符号组,其是作为 全球符号组。 对于在可替换符号组中的第一符号集(500)中的每个符号,游戏机选择全局符号组中的替换符号(512)。 游戏机显示由(i)不在可替换符号组中的第一符号(500)中的符号组成的第二符号集(514),以及(ii)或每个替换符号(512)。

    Gaming machine with wild multiplier feature
    9.
    发明公开
    Gaming machine with wild multiplier feature 审中-公开
    Spielautomat mit Joker-Multiplikator-Funktion

    公开(公告)号:EP2894612A1

    公开(公告)日:2015-07-15

    申请号:EP15275006.3

    申请日:2015-01-12

    IPC分类号: G07F17/32 G07F17/34

    摘要: Machines and methods are described for displaying a predetermined symbol (510) and a set of symbols selected from a global symbol set. A first symbol position (C5, R1) can be randomly selected for displaying the predetermined symbol (510), which can include a multiplier meter (524) to display a multiplier value randomly selectable from multiple multiplier values. A second symbol position can be randomly selected for displaying the predetermined symbol (510) after moving along a path from the first symbol position (C5, R1). The predetermined symbol (510) can be displayed as part of a predetermined number of outcome events earned upon determination that a trigger event occurred. A server machine can select symbol positions, multiplier values and symbol sets and provide data indicating the symbol positions, multiplier values and symbol sets to a client machine. The client machine can include a display to display the symbol sets, and multiplier values within a predetermined symbol (510).

    摘要翻译: 描述了用于显示从全局符号集中选择的预定符号(510)和一组符号的机器和方法。 可以随机选择第一符号位置(C5,R1)以显示预定符号(510),其可以包括乘数计(524),以显示可从多个乘数值随机选择的乘数值。 可以随机选择第二符号位置,用于在沿着从第一符号位置(C5,R1)的路径移动之后显示预定符号(510)。 预定符号(510)可以被显示为在确定触发事件发生时获得的预定数量的结果事件的一部分。 服务器机器可以选择符号位置,乘数值和符号集,并向客户机提供指示符号位置,乘数值和符号集的数据。 客户端机器可以包括用于显示符号集的显示器和预定符号(510)内的乘数值。

    Gaming machine with dice attributes
    10.
    发明公开
    Gaming machine with dice attributes 审中-公开
    Spielautomat mitWürfelattributen

    公开(公告)号:EP2874128A1

    公开(公告)日:2015-05-20

    申请号:EP14193751.6

    申请日:2014-11-18

    IPC分类号: G07F17/32

    摘要: A machine includes a display; a processor; and a computer-readable medium storing program instructions, that when executed by the processor, cause a set of functions to be performed that include: making a determination that a trigger event occurred; displaying a selected symbol table; responsive to making the determination, for each symbol cell in the selected symbol table: randomly selecting a multiplier symbol; adding the selected multiplier symbol to a symbol cell, wherein the selected multiplier symbol corresponds to a displayable image component, wherein the displayable image component is from an image component set, and wherein the image component set corresponds to an image; adding the displayable image component to a selected image component set when the image component is not in the selected image component set; displaying the added displayable image component; and determining whether the selected image component set includes each image component of the image component set.

    摘要翻译: 机器包括显示器; 处理器 以及存储程序指令的计算机可读介质,当由所述处理器执行时,引起要执行的一组功能,所述功能包括:确定触发事件发生; 显示所选择的符号表; 响应于对所选择的符号表中的每个符号单元进行确定:随机选择乘数符号; 将所选择的乘数符号添加到符号单元,其中所选择的乘数符号对应于可显示图像分量,其中所述可显示图像分量来自图像分量集合,并且其中所述图像分量集合对应于图像; 当所述图像分量不在所选择的图像分量集合中时,将所述可显示图像分量添加到所选择的图像分量集合; 显示添加的可显示图像分量; 以及确定所选择的图像分量集合是否包括所述图像分量集合的每个图像分量。