Abstract:
A system and method for providing a virtual reality service is provided. For the system and method capable of realizing an interaction image of a user's full body, the system includes a head-mounted device mounted on the head of the user, a first RGB-D sensor configured to be installed on the head-mounted device, generate first image data of the user, and be arranged to face the user, a second RGB-D sensor configured to be installed on the head-mounted device, generate second image data of the user, and be arranged to face the user, and a calculation device configured to obtain a skeleton image of the user on the basis of the first image data and the second image data, obtain posture information of the user on the basis of the skeleton image of the user, and generate an interaction image on the basis of the posture information of the user.
Abstract:
An apparatus and method for recognizing an object using correlation information about an object and content-related information which is generated based on the content-related information. The apparatus includes a data classifier, a data analyzer, a correlation manager, and an object identifier.
Abstract:
A virtual content providing device includes: a communication circuit capable of communicating with a wearable device worn by a user; and a processor functionally connected to the communication circuit. The processor is configured to: display virtual training content on the wearable device through the communication circuit; generate training situation information and user condition information associated with the virtual training content through the wearable device; determine a intervention time point for the virtual training content based on the training situation information and the user condition information; generate virtual intervention content associated with the intervention time point; and display the virtual intervention content in synchronization with the virtual training content through the wearable device.
Abstract:
Provided are an apparatus and method for experiencing an augmented reality (AR)-based screen sports match which enable even a child, an elderly person, and a person with a disability to easily and safely experience a ball sports match, such as tennis, badminton, or squash, as a screen sports match without using a wearable marker or sensor, a wearable display, an actual ball, and an actual tool.