Gaming system, gaming device, and gaming method for shifting symbols from a staging area to a symbol matrix

    公开(公告)号:US09747744B2

    公开(公告)日:2017-08-29

    申请号:US14930282

    申请日:2015-11-02

    Applicant: IGT

    CPC classification number: G07F17/3213 G07F17/326 G07F17/3267 G07F17/34

    Abstract: A gaming device displays a symbol matrix including a plurality of symbol positions and at least two symbol staging areas, each symbol staging area including at least one supplemental symbol potentially shiftable into the symbol matrix. The gaming device displays a symbol staging area indicator. For a play of a game, the gaming device generates a symbol in each symbol position of the symbol matrix. Upon an occurrence of a triggering condition, the gaming device indicates one of the symbol staging areas using the symbol staging area indicator and removes at least one symbol from at least one symbol position of the symbol matrix. The gaming device re-populates the empty symbol positions by shifting any appropriate symbols of the symbol matrix any appropriate empty symbol positions, and thereafter shifting at least one supplemental symbol from the indicated symbol staging area into at least one remaining empty symbol position.

    Gaming system, gaming device, and gaming method for shifting symbols from a staging area to a symbol matrix
    2.
    发明授权
    Gaming system, gaming device, and gaming method for shifting symbols from a staging area to a symbol matrix 有权
    游戏系统,游戏装置和用于将符号从分段区域移动到符号矩阵的游戏方法

    公开(公告)号:US09202339B2

    公开(公告)日:2015-12-01

    申请号:US13892965

    申请日:2013-05-13

    Applicant: IGT

    CPC classification number: G07F17/3213 G07F17/326 G07F17/3267 G07F17/34

    Abstract: A gaming device displays a symbol matrix including a plurality of symbol positions and at least two symbol staging areas, each symbol staging area including at least one supplemental symbol potentially shiftable into the symbol matrix. The gaming device displays a symbol staging area indicator. For a play of a game, the gaming device generates a symbol in each symbol position of the symbol matrix. Upon an occurrence of a triggering condition, the gaming device indicates one of the symbol staging areas using the symbol staging area indicator and removes at least one symbol from at least one symbol position of the symbol matrix. The gaming device re-populates the empty symbol positions by shifting any appropriate symbols of the symbol matrix any appropriate empty symbol positions, and thereafter shifting at least one supplemental symbol from the indicated symbol staging area into at least one remaining empty symbol position.

    Abstract translation: 游戏设备显示包括多个符号位置和至少两个符号分段区域的符号矩阵,每个符号分段区域包括潜在地可移位到符号矩阵中的至少一个补充符号。 游戏设备显示符号分段区域指示符。 对于游戏的游戏,游戏装置在符号矩阵的每个符号位置生成符号。 在发生触发条件时,游戏装置使用符号登台区域指示符指示符号登台区域之一,并从符号矩阵的至少一个符号位置移除至少一个符号。 游戏装置通过将符号矩阵的任何适当的符号移动到任何适当的空符号位置,然后将至少一个补充符号从指示的符号分段区域移动到至少一个剩余的空符号位置中来重新填充空符号位置。

    GAMING SYSTEM, GAMING DEVICE, AND GAMING METHOD FOR SHIFTING SYMBOLS FROM A STAGING AREA TO A SYMBOL MATRIX

    公开(公告)号:US20160055707A1

    公开(公告)日:2016-02-25

    申请号:US14930282

    申请日:2015-11-02

    Applicant: IGT

    CPC classification number: G07F17/3213 G07F17/326 G07F17/3267 G07F17/34

    Abstract: A gaming device displays a symbol matrix including a plurality of symbol positions and at least two symbol staging areas, each symbol staging area including at least one supplemental symbol potentially shiftable into the symbol matrix. The gaming device displays a symbol staging area indicator. For a play of a game, the gaming device generates a symbol in each symbol position of the symbol matrix. Upon an occurrence of a triggering condition, the gaming device indicates one of the symbol staging areas using the symbol staging area indicator and removes at least one symbol from at least one symbol position of the symbol matrix. The gaming device re-populates the empty symbol positions by shifting any appropriate symbols of the symbol matrix any appropriate empty symbol positions, and thereafter shifting at least one supplemental symbol from the indicated symbol staging area into at least one remaining empty symbol position.

    GAMING SYSTEM, GAMING DEVICE, AND GAMING METHOD FOR SHIFTING SYMBOLS FROM A STAGING AREA TO A SYMBOL MATRIX
    4.
    发明申请
    GAMING SYSTEM, GAMING DEVICE, AND GAMING METHOD FOR SHIFTING SYMBOLS FROM A STAGING AREA TO A SYMBOL MATRIX 有权
    游戏系统,游戏设备和用于将符号从标记区域转换为符号矩阵的游戏方法

    公开(公告)号:US20130267299A1

    公开(公告)日:2013-10-10

    申请号:US13892965

    申请日:2013-05-13

    Applicant: IGT

    CPC classification number: G07F17/3213 G07F17/326 G07F17/3267 G07F17/34

    Abstract: A gaming device displays a symbol matrix including a plurality of symbol positions and at least two symbol staging areas, each symbol staging area including at least one supplemental symbol potentially shiftable into the symbol matrix. The gaming device displays a symbol staging area indicator. For a play of a game, the gaming device generates a symbol in each symbol position of the symbol matrix. Upon an occurrence of a triggering condition, the gaming device indicates one of the symbol staging areas using the symbol staging area indicator and removes at least one symbol from at least one symbol position of the symbol matrix. The gaming device re-populates the empty symbol positions by shifting any appropriate symbols of the symbol matrix any appropriate empty symbol positions, and thereafter shifting at least one supplemental symbol from the indicated symbol staging area into at least one remaining empty symbol position.

    Abstract translation: 游戏设备显示包括多个符号位置和至少两个符号分段区域的符号矩阵,每个符号分段区域包括潜在地可移位到符号矩阵中的至少一个补充符号。 游戏设备显示符号分段区域指示符。 对于游戏的游戏,游戏装置在符号矩阵的每个符号位置生成符号。 在发生触发条件时,游戏装置使用符号登台区域指示符指示符号登台区域之一,并从符号矩阵的至少一个符号位置移除至少一个符号。 游戏装置通过将符号矩阵的任何适当的符号移动到任何适当的空符号位置,然后将至少一个补充符号从指示的符号分段区域移动到至少一个剩余的空符号位置中来重新填充空符号位置。

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