GAMING SYSTEM AND METHOD HAVING PLAYER ACCUMULATED POINTS AND DETERMINING EACH PLAYER'S CHANCES OF WINNING AN AWARD BASED ON THE ACCUMULATED POINTS
    2.
    发明申请
    GAMING SYSTEM AND METHOD HAVING PLAYER ACCUMULATED POINTS AND DETERMINING EACH PLAYER'S CHANCES OF WINNING AN AWARD BASED ON THE ACCUMULATED POINTS 有权
    具有玩家积分点的游戏系统和方法,并根据累积点确定每个玩家赢得奖金的奖金

    公开(公告)号:US20140342816A1

    公开(公告)日:2014-11-20

    申请号:US14449566

    申请日:2014-08-01

    Applicant: IGT

    Abstract: The gaming system and method disclosed herein provides and tracks bonus event eligibility points accumulated by players playing the gaming devices in the gaming system. Upon a triggering of a bonus event, the gaming system generates, for each bonus event eligibility point accumulated for each player, a random number from a predefined range of numbers. The gaming system determines which one of the accumulated bonus event eligibility points is the designated bonus event eligibility point, such as by determining which bonus event eligibility point is associated with the highest valued random number generated. The gaming system then enables the player that accumulated the designated bonus event eligibility point to participate in the bonus event. In the bonus event, one or more awards are provided to the player that accumulated the designated bonus event eligibility point.

    Abstract translation: 本文公开的游戏系统和方法提供并跟踪在游戏系统中玩游戏设备的玩家累积的奖金事件资格点。 在触发奖金事件时,游戏系统针对每个玩家累积的每个奖金事件资格点产生来自预定数量范围的随机数。 游戏系统通过确定哪个奖金事件资格点与生成的最高值的随机数相关联来确定累积奖金事件资格点中的哪一个是指定的奖金事件资格点。 游戏系统然后使得累积指定奖金事件资格点的玩家能够参与奖金活动。 在奖金活动中,向累积指定奖金事件资格点的玩家提供一个或多个奖励。

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