Reconciling payback percentage of a gaming device with transferable return
    1.
    发明授权
    Reconciling payback percentage of a gaming device with transferable return 有权
    调整游戏设备的可回收百分比与可转让的回报

    公开(公告)号:US08591322B2

    公开(公告)日:2013-11-26

    申请号:US13674297

    申请日:2012-11-12

    Applicant: IGT

    CPC classification number: G07F17/3255 G07F17/3244

    Abstract: An electronic gaming system includes a server and a plurality of electronic gaming machines, each machine including a logic system configured for communication with the server, a memory and a theoretical coin-out meter. The memory includes instructions executable by the logic system for running on the gaming machine a persistence game having one or more recordable persistence states leading to a redeemable persistence award. Each persistence state has a persistence value representing a portion of the persistence award. The persistence game is interruptible at a first machine and resumable at a second machine at a recorded persistence state. The theoretical coin-out meter stores unawarded persistence values accumulated by the machine from advancing the persistence game during game play among the one or more persistence states. A persistence award redeemed at one of the machines is reconciled with unawarded persistence values accumulated at another one or more of the machines.

    Abstract translation: 电子游戏系统包括服务器和多个电子游戏机,每个机器包括配置成与服务器通信的逻辑系统,存储器和理论投币仪。 存储器包括可由逻辑系统执行的指令,用于在游戏机上运行具有导致可赎回持久性奖励的一个或多个可记录持续状态的持久性游戏。 每个持久性状态具有表示持久性奖励的一部分的持久性值。 持久性游戏在第一机器可中断,并且在记录的持续状态下在第二机器处可恢复。 理论投币计存储机器积累的未持久性值,以便在游戏过程中在一个或多个持续状态之间推进持续游戏。 在其中一台机器上兑换的持久性奖励与在另一台或多台机器上积累的未知持久性值进行协调。

    RECONCILING PAYBACK PERCENTAGE OF A GAMING DEVICE WITH TRANSFERABLE RETURN
    2.
    发明申请
    RECONCILING PAYBACK PERCENTAGE OF A GAMING DEVICE WITH TRANSFERABLE RETURN 有权
    具有可转移返回的游戏设备的重新设计PAYBACK PERCENTAGE

    公开(公告)号:US20130095911A1

    公开(公告)日:2013-04-18

    申请号:US13674297

    申请日:2012-11-12

    Applicant: IGT

    CPC classification number: G07F17/3255 G07F17/3244

    Abstract: An electronic gaming system includes a server and a plurality of electronic gaming machines, each machine including a logic system configured for communication with the server, a memory and a theoretical coin-out meter. The memory includes instructions executable by the logic system for running on the gaming machine a persistence game having one or more recordable persistence states leading to a redeemable persistence award. Each persistence state has a persistence value representing a portion of the persistence award. The persistence game is interruptible at a first machine and resumable at a second machine at a recorded persistence state. The theoretical coin-out meter stores unawarded persistence values accumulated by the machine from advancing the persistence game during game play among the one or more persistence states. A persistence award redeemed at one of the machines is reconciled with unawarded persistence values accumulated at another one or more of the machines.

    Abstract translation: 电子游戏系统包括服务器和多个电子游戏机,每个机器包括配置成与服务器通信的逻辑系统,存储器和理论投币仪。 存储器包括可由逻辑系统执行的指令,用于在游戏机上运行具有导致可赎回持久性奖励的一个或多个可记录持续状态的持久性游戏。 每个持久性状态具有表示持久性奖励的一部分的持久性值。 持久性游戏在第一机器可中断,并且在记录的持续状态下在第二机器处可恢复。 理论投币计存储机器积累的未持久性值,以便在游戏过程中在一个或多个持续状态之间推进持续游戏。 在其中一台机器上兑换的持久性奖励与在另一台或多台机器上积累的未知持久性值进行协调。

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