Game removal with game history
    1.
    发明授权
    Game removal with game history 有权
    游戏删除与游戏历史

    公开(公告)号:US08961322B2

    公开(公告)日:2015-02-24

    申请号:US14047847

    申请日:2013-10-07

    Applicant: IGT

    CPC classification number: G07F17/3234

    Abstract: Systems and methods for replaying a prior game play cycle of a game on a gaming terminal, wherein the game has been deactivated from the gaming terminal, are disclosed. The method includes deactivating the game from the gaming terminal, wherein the game includes a game logic component and an accumulative data component, the accumulative data component including minimal state information required to recreate a prior game play cycle of the game on the gaming terminal. Deactivating the game includes removing the game logic component from the gaming terminal and preserving the accumulative data component of the game. The method further includes receiving an indication that the prior game play cycle is to be recreated, downloading the game logic component to the gaming terminal, and recreating the prior game play cycle on the gaming terminal with the game logic component and the accumulative data component.

    Abstract translation: 公开了在游戏终端上重放游戏的游戏的先前游戏循环的系统和方法,其中已经从游戏终端停用游戏。 该方法包括从游戏终端停用游戏,其中游戏包括游戏逻辑组件和累积数据组件,累积数据组件包括在游戏终端上重新创建游戏的先前游戏循环所需的最小状态信息。 停止游戏包括从游戏终端移除游戏逻辑组件并保存游戏的累积数据组件。 该方法还包括:接收将要重新创建先前游戏循环的指示,将游戏逻辑组件下载到游戏终端,以及利用游戏逻辑组件和累积数据组件在游戏终端上重新创建先前的游戏循环。

    Executing multiple applications and their variations in computing environments
    2.
    发明授权
    Executing multiple applications and their variations in computing environments 有权
    在计算环境中执行多个应用程序及其变体

    公开(公告)号:US08814650B2

    公开(公告)日:2014-08-26

    申请号:US14053422

    申请日:2013-10-14

    Applicant: IGT

    CPC classification number: G07F17/3225 G06F8/658 G06F9/445

    Abstract: Techniques for execution of multiple application programs and their variations are disclosed. One or more individual application program components that are determined to be already stored and/or loaded into memory are not loaded into memory again, thereby allowing the associated application program to be executed without unnecessarily reloading the one or more individual application program components into memory. Generally, by keeping track and/or predicting of the application components loaded into memory, it can be determined whether to load or unload a particular application program component. In addition, data that can readily identify the application components that are not already into memory can be provided as differential application data for loading various application programs and their variations to facilitate switching between and/or concurrently running multiple application programs and their variations.

    Abstract translation: 公开了用于执行多个应用程序及其变体的技术。 被确定为已经存储和/或加载到存储器中的一个或多个单独应用程序组件不再被加载到存储器中,从而允许执行相关联的应用程序,而不必将一个或多个单独的应用程序组件重新加载到存储器中。 通常,通过跟踪和/或预测加载到存储器中的应用组件,可以确定是加载还是卸载特定的应用程序组件。 此外,可以容易地识别尚未进入存储器的应用组件的数据可以作为用于加载各种应用程序及其变体的差分应用数据来提供,以便于在多个应用程序之间切换和/或同时运行它们的变化。

    GAME REMOVAL WITH GAME HISTORY
    3.
    发明申请
    GAME REMOVAL WITH GAME HISTORY 有权
    游戏移除游戏历史

    公开(公告)号:US20140038727A1

    公开(公告)日:2014-02-06

    申请号:US14047847

    申请日:2013-10-07

    Applicant: IGT

    CPC classification number: G07F17/3234

    Abstract: Systems and methods for replaying a prior game play cycle of a game on a gaming terminal, wherein the game has been deactivated from the gaming terminal, are disclosed. The method includes deactivating the game from the gaming terminal, wherein the game includes a game logic component and an accumulative data component, the accumulative data component including minimal state information required to recreate a prior game play cycle of the game on the gaming terminal. Deactivating the game includes removing the game logic component from the gaming terminal and preserving the accumulative data component of the game. The method further includes receiving an indication that the prior game play cycle is to be recreated, downloading the game logic component to the gaming terminal, and recreating the prior game play cycle on the gaming terminal with the game logic component and the accumulative data component.

    Abstract translation: 公开了在游戏终端上重放游戏的游戏的先前游戏循环的系统和方法,其中已经从游戏终端停用游戏。 该方法包括从游戏终端停用游戏,其中游戏包括游戏逻辑组件和累积数据组件,累积数据组件包括在游戏终端上重新创建游戏的先前游戏循环所需的最小状态信息。 停止游戏包括从游戏终端移除游戏逻辑组件并保存游戏的累积数据组件。 该方法还包括:接收将要重新创建先前游戏循环的指示,将游戏逻辑组件下载到游戏终端,以及利用游戏逻辑组件和累积数据组件在游戏终端上重新创建先前的游戏循环。

    Preventing a media display from hijacking a gaming machine
    4.
    发明授权
    Preventing a media display from hijacking a gaming machine 有权
    防止媒体显示屏劫持游戏机

    公开(公告)号:US08821273B2

    公开(公告)日:2014-09-02

    申请号:US13770787

    申请日:2013-02-19

    Applicant: IGT

    Abstract: A gaming machine includes a display device and a processor coupled to the display device. The processor is configured to monitor at least one display property of a media display on the display device, detect that the at least one display property is equal or greater than a preselected threshold, and generate an alert in response to the detection.

    Abstract translation: 游戏机包括显示设备和耦合到显示设备的处理器。 处理器被配置为监视显示设备上的媒体显示器的至少一个显示属性,检测到至少一个显示属性等于或大于预选阈值,并且响应于该检测而生成警报。

    EXECUTING MULTIPLE APPLICATIONS AND THEIR VARIATIONS IN COMPUTING ENVIRONMENTS
    5.
    发明申请
    EXECUTING MULTIPLE APPLICATIONS AND THEIR VARIATIONS IN COMPUTING ENVIRONMENTS 有权
    执行多种应用及其在计算环境中的变化

    公开(公告)号:US20140038730A1

    公开(公告)日:2014-02-06

    申请号:US14053422

    申请日:2013-10-14

    Applicant: IGT

    CPC classification number: G07F17/3225 G06F8/658 G06F9/445

    Abstract: Techniques for execution of multiple application programs and their variations are disclosed. One or more individual application program components that are determined to be already stored and/or loaded into memory are not loaded into memory again, thereby allowing the associated application program to be executed without unnecessarily reloading the one or more individual application program components into memory. Generally, by keeping track and/or predicting of the application components loaded into memory, it can be determined whether to load or unload a particular application program component. In addition, data that can readily identify the application components that are not already into memory can be provided as differential application data for loading various application programs and their variations to facilitate switching between and/or concurrently running multiple application programs and their variations.

    Abstract translation: 公开了用于执行多个应用程序及其变体的技术。 被确定为已经存储和/或加载到存储器中的一个或多个单独应用程序组件不再被加载到存储器中,从而允许执行相关联的应用程序,而不必将一个或多个单独的应用程序组件重新加载到存储器中。 通常,通过跟踪和/或预测加载到存储器中的应用组件,可以确定是加载还是卸载特定的应用程序组件。 此外,可以容易地识别尚未进入存储器的应用组件的数据可以作为用于加载各种应用程序及其变体的差分应用数据来提供,以便于在多个应用程序之间切换和/或同时运行它们的变化。

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