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公开(公告)号:US20110190055A1
公开(公告)日:2011-08-04
申请号:US12696282
申请日:2010-01-29
申请人: Tommer Leyvand , Mitchell Stephen Dernis , Jinyu Li , Yichen Wei , Jian Sun , Casey Leon Meekhof , Timothy Milton Keosababian
发明人: Tommer Leyvand , Mitchell Stephen Dernis , Jinyu Li , Yichen Wei , Jian Sun , Casey Leon Meekhof , Timothy Milton Keosababian
IPC分类号: A63F9/24
CPC分类号: A63F13/40 , A63F9/24 , A63F13/35 , A63F13/428 , A63F13/87 , G06K9/00221
摘要: A video game system (or other data processing system) can visually identify a person entering a field of view of the system and determine whether the person has been previously interacting with the system. In one embodiment, the system establishes thresholds, enrolls players, performs the video game (or other application) including interacting with a subset of the players based on the enrolling, determines that a person has become detectable in the field of view of the system, automatically determines whether the person is one of the enrolled players, maps the person to an enrolled player and interacts with the person based on the mapping if it is determined that the person is one of the enrolled players, and assigns a new identification to the person and interacts with the person based on the new identification if it is determined that the person is not one of the enrolled players.
摘要翻译: 视频游戏系统(或其他数据处理系统)可以在视觉上识别进入系统的视野的人,并且确定该人是否已经以前与系统进行了交互。 在一个实施例中,系统建立阈值,登记玩家,执行视频游戏(或其他应用),包括基于登记与玩家的子集进行交互,确定人在系统的视野中变得可检测到, 自动确定该人是否是登记的玩家之一,如果确定该人是登记的玩家之一,则将该人映射到登记的玩家并且基于该映射与该人进行交互,并且向该人分配新的身份 并且如果确定该人不是登记的玩家之一,则基于该新身份与该人交互。
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公开(公告)号:US08926431B2
公开(公告)日:2015-01-06
申请号:US13410626
申请日:2012-03-02
申请人: Tommer Leyvand , Mitchell Stephen Dernis , Jinyu Li , Yichen Wei , Jian Sun , Casey Leon Meekhof , Timothy Milton Keosababian
发明人: Tommer Leyvand , Mitchell Stephen Dernis , Jinyu Li , Yichen Wei , Jian Sun , Casey Leon Meekhof , Timothy Milton Keosababian
CPC分类号: A63F13/40 , A63F9/24 , A63F13/35 , A63F13/428 , A63F13/87 , G06K9/00221
摘要: A video game system (or other data processing system) can visually identify a person entering a field of view of the system and determine whether the person has been previously interacting with the system. In one embodiment, the system establishes thresholds, enrolls players, performs the video game (or other application) including interacting with a subset of the players based on the enrolling, determines that a person has become detectable in the field of view of the system, automatically determines whether the person is one of the enrolled players, maps the person to an enrolled player and interacts with the person based on the mapping if it is determined that the person is one of the enrolled players, and assigns a new identification to the person and interacts with the person based on the new identification if it is determined that the person is not one of the enrolled players.
摘要翻译: 视频游戏系统(或其他数据处理系统)可以在视觉上识别进入系统的视野的人,并且确定该人是否已经以前与系统进行了交互。 在一个实施例中,系统建立阈值,登记玩家,执行视频游戏(或其他应用),包括基于登记与玩家的子集进行交互,确定人在系统的视野中变得可检测到, 自动确定该人是否是登记的玩家之一,如果确定该人是登记的玩家之一,则将该人映射到登记的玩家并且基于该映射与该人进行交互,并且向该人分配新的身份 并且如果确定该人不是登记的玩家之一,则基于该新身份与该人交互。
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公开(公告)号:US08864581B2
公开(公告)日:2014-10-21
申请号:US12696282
申请日:2010-01-29
申请人: Tommer Leyvand , Mitchell Stephen Dernis , Jinyu Li , Yichen Wei , Jian Sun , Casey Leon Meekhof , Timothy Milton Keosababian
发明人: Tommer Leyvand , Mitchell Stephen Dernis , Jinyu Li , Yichen Wei , Jian Sun , Casey Leon Meekhof , Timothy Milton Keosababian
CPC分类号: A63F13/40 , A63F9/24 , A63F13/35 , A63F13/428 , A63F13/87 , G06K9/00221
摘要: A video game system (or other data processing system) can visually identify a person entering a field of view of the system and determine whether the person has been previously interacting with the system. In one embodiment, the system establishes thresholds, enrolls players, performs the video game (or other application) including interacting with a subset of the players based on the enrolling, determines that a person has become detectable in the field of view of the system, automatically determines whether the person is one of the enrolled players, maps the person to an enrolled player and interacts with the person based on the mapping if it is determined that the person is one of the enrolled players, and assigns a new identification to the person and interacts with the person based on the new identification if it is determined that the person is not one of the enrolled players.
摘要翻译: 视频游戏系统(或其他数据处理系统)可以在视觉上识别进入系统的视野的人,并且确定该人是否已经以前与系统进行了交互。 在一个实施例中,系统建立阈值,登记玩家,执行视频游戏(或其他应用),包括基于登记与玩家的子集进行交互,确定人在系统的视野中变得可检测到, 自动确定该人是否是登记的玩家之一,如果确定该人是登记的玩家之一,则将该人映射到登记的玩家并且基于该映射与该人进行交互,并且向该人分配新的身份 并且如果确定该人不是登记的玩家之一,则基于该新身份与该人交互。
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公开(公告)号:US20120165097A1
公开(公告)日:2012-06-28
申请号:US13410626
申请日:2012-03-02
申请人: Tommer Leyvand , Mitchell Stephen Dernis , Jinyu Li , Yichen Wei , Jian Sun , Casey Leon Meekhof , Timothy Milton Keosababian
发明人: Tommer Leyvand , Mitchell Stephen Dernis , Jinyu Li , Yichen Wei , Jian Sun , Casey Leon Meekhof , Timothy Milton Keosababian
IPC分类号: A63F9/24
CPC分类号: A63F13/40 , A63F9/24 , A63F13/35 , A63F13/428 , A63F13/87 , G06K9/00221
摘要: A video game system (or other data processing system) can visually identify a person entering a field of view of the system and determine whether the person has been previously interacting with the system. In one embodiment, the system establishes thresholds, enrolls players, performs the video game (or other application) including interacting with a subset of the players based on the enrolling, determines that a person has become detectable in the field of view of the system, automatically determines whether the person is one of the enrolled players, maps the person to an enrolled player and interacts with the person based on the mapping if it is determined that the person is one of the enrolled players, and assigns a new identification to the person and interacts with the person based on the new identification if it is determined that the person is not one of the enrolled players.
摘要翻译: 视频游戏系统(或其他数据处理系统)可以在视觉上识别进入系统的视野的人,并且确定该人是否已经以前与系统进行了交互。 在一个实施例中,系统建立阈值,登记玩家,执行视频游戏(或其他应用),包括基于登记与玩家的子集进行交互,确定人在系统的视野中变得可检测到, 自动确定该人是否是登记的玩家之一,如果确定该人是登记的玩家之一,则将该人映射到登记的玩家并且基于该映射与该人进行交互,并且向该人分配新的身份 并且如果确定该人不是登记的玩家之一,则基于该新身份与该人交互。
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