MULTIMEDIA RESOURCE SYNCHRONOUS PUSHING METHOD BASED ON HETEROGENEOUS NETWORK

    公开(公告)号:US20210099742A1

    公开(公告)日:2021-04-01

    申请号:US16319531

    申请日:2017-08-29

    摘要: The present disclosure discloses a method for synchronously pushing a multimedia resource based on a heterogeneous network. The method includes: step 1: obtaining, by a server, end-to-end broadband network delay information or broadband network delay and available bandwidth information of different users; step 2: after receiving a client request, calculating, by the server according to the end-to-end broadband network delay information or the broadband network delay and available bandwidth information of the different users, a moment at which the multimedia resource can be synchronously presented; and step 3: sending, by the server, the multimedia resource after the moment at which the multimedia resource can be synchronously presented, and synchronously playing, by a client, content according to a start presentation time of the multimedia resource, so that broadband content of the different users can be synchronously presented.

    THREE-DIMENSIONAL POINT CLOUD-BASED INITIAL VIEWING ANGLE CONTROL AND PRESENTATION METHOD AND SYSTEM

    公开(公告)号:US20220148280A1

    公开(公告)日:2022-05-12

    申请号:US17595808

    申请日:2020-06-28

    IPC分类号: G06T19/20 G06F3/01

    摘要: Provided are an initial view angle control and presentation method and system based on a three-dimensional point cloud and a point cloud system. A three-dimensional media stream is read and parsed. An initial viewpoint, a normal vector and a forward direction vector in the three-dimensional media stream are parsed. A user can view an initial angle, that is, a region of interest, designated by a content producer when initially consuming three-dimensional media content. Moreover, scaling, that is, scale transformation, of the three-dimensional media content is allowed in an optimized manner. In a real-time interactive scene, the view range of the user can be adjusted based on the position of the user relative to the initial viewpoint. The freedom degree of visual media consumption is fully improved according to the interactive behavior of the user, providing an immersive user experience.