PRESENTATION INDEPENDENT MASTERING OF AUDIO CONTENT

    公开(公告)号:US20220295207A1

    公开(公告)日:2022-09-15

    申请号:US17625720

    申请日:2020-07-07

    IPC分类号: H04S3/00 H04R5/04 H04S7/00

    摘要: A method for generating mastered audio content, the method comprising obtaining an input audio content comprising a number, M1, of audio signals, obtaining rendered presentation of the input audio content, the rendered presentation comprising a number, M2, of audio signals, obtaining a mastered presentation generated by mastering the rendered presentation, comparing the mastered presentation with the rendered presentation to determine one or more indications of differences between the mastered presentation and the rendered presentation, modifying one or more of the audio signals of the input audio content based on the indications of differences to generate the mastered audio content. With this approach, conventional, typically stereo, channel-based mastering tools can be used to provide a mastered version of any input audio content, including object-based immersive audio content.

    CROSS PRODUCT ENHANCED SUBBAND BLOCK BASED HARMONIC TRANSPOSITION

    公开(公告)号:US20220293113A1

    公开(公告)日:2022-09-15

    申请号:US17829733

    申请日:2022-06-01

    发明人: Lars Villemoes

    摘要: The invention provides an efficient implementation of cross-product enhanced high-frequency reconstruction (HFR), wherein a new component at frequency QΩ+rΩ0 is generated on the basis of existing components at Ω and Ω+Ω0. The invention provides a block-based harmonic transposition, wherein a time block of complex subband samples is processed with a common phase modification. Superposition of several modified samples has the net effect of limiting undesirable intermodulation products, thereby enabling a coarser frequency resolution and/or lower degree of oversampling to be used. In one embodiment, the invention further includes a window function suitable for use with block-based cross-product enhanced HFR. A hardware embodiment of the invention may include an analysis filter bank, a subband processing unit configurable by control data and a synthesis filter bank.

    METHODS AND DEVICES FOR GENERATION AND PROCESSING OF MODIFIED AUDIO BITSTREAMS

    公开(公告)号:US20220277755A1

    公开(公告)日:2022-09-01

    申请号:US17635183

    申请日:2020-08-13

    IPC分类号: G10L19/083 G10L19/16

    摘要: Described herein is a method for generating a modified bitstream on a source device, wherein the method includes the steps of: a) receiving, by a receiver, a bitstream including coded media data; b) generating, by an embedder, payload of additional media data and embedding the payload in the bitstream for obtaining, as an output from the embedder, a modified bitstream including the coded media data and the payload of the additional media data; and c) outputting the modified bitstream to a sink device. Described is further a method for processing said modified bitstream on a sink device. Described are moreover a respective source device and sink device as well as a system of a source device and a sink device and respective computer program products.

    LATENCY MANAGEMENT FOR CONTENT DELIVERY

    公开(公告)号:US20220256236A1

    公开(公告)日:2022-08-11

    申请号:US17627017

    申请日:2020-07-15

    IPC分类号: H04N21/4402 H04N21/435

    摘要: The present document discloses a method for playback of media content via a delivery channel. The delivery channel may generally refer to the channels through which audio or video programs are delivered (transmitted) to the user (receiver). The media content may generally comprise consecutive media programs. In particular, for a specific media program within the media content, a respective content type for that specific media program is also provided. The method may comprise receiving an indication of the sensitivity of a media program to playback latency. The method may further comprise receiving at least a portion of the media program. The method may yet further comprise adapting the playback of the media program based on the indication of its sensitivity to playback latency.

    Method and system for handling global transitions between listening positions in a virtual reality environment

    公开(公告)号:US11405741B2

    公开(公告)日:2022-08-02

    申请号:US16768671

    申请日:2018-12-18

    摘要: A method (900) for rendering audio in a virtual reality rendering environment (180) is described. The method (900) comprises rendering (901) an origin audio signal of an origin audio source (113) of an origin audio scene (111) from an origin source position on a sphere (114) around a listening position (201) of a listener (181). Furthermore, the method (900) comprises determining (902) that the listener (181) moves from the listening position (201) within the origin audio scene (111) to a listening position (202) within a different destination audio scene (112). In addition, the method (900) comprises applying (903) a fade-out gain to the origin audio signal to determine a modified origin audio signal, and rendering (903) the modified origin audio signal of the origin audio source (113) from the origin source position on the sphere (114) around the listening position (201, 202).

    RENDERING AUDIO OBJECTS HAVING APPARENT SIZE

    公开(公告)号:US20220103961A1

    公开(公告)日:2022-03-31

    申请号:US17392116

    申请日:2021-08-02

    IPC分类号: H04S3/02 H04S3/00 H04S7/00

    摘要: Methods, systems, and computer program products for rending an audio object having an apparent size are disclosed. An audio processing system receives audio panning data including a first grid mapping first virtual sound sources in a space and speaker positions to speaker gains. The first grid specifies first speaker gains of the first virtual sound sources in the space. The audio processing system determines a second grid of second virtual sound sources in the space, including mapping the first virtual sound sources into the second virtual sound sources of the second virtual sources. The audio processing system selects at least one of the first grid or second grid for rendering an audio object based on an apparent size of the audio object. The audio processing system renders the audio object based on the selected grid or grids.