Game die having electronic timer
    91.
    发明申请
    Game die having electronic timer 审中-公开
    游戏模具有电子定时器

    公开(公告)号:US20050164778A1

    公开(公告)日:2005-07-28

    申请号:US11039078

    申请日:2005-01-20

    申请人: Daniel Cooney

    发明人: Daniel Cooney

    摘要: A game die for use in playing games wherein the die includes a die body with multiple sides and wherein an electronic timer and a timer-responsive visual signal generating device and/or audio signal generating device is/are located on the body. A motion sensing device is disposed on the body to activate the timer to start timing when the die is used in playing the game.

    摘要翻译: 一种用于玩游戏的游戏模具,其中模具包括具有多个侧面的模具主体,并且其中电子计时器和定时器响应视觉信号产生装置和/或音频信号产生装置位于身体上。 运动感测装置设置在身体上以激活定时器以在模具用于玩游戏时开始定时。

    Apparatus for and method of playing a game
    92.
    发明申请
    Apparatus for and method of playing a game 审中-公开
    玩游戏的方法和方法

    公开(公告)号:US20050146092A1

    公开(公告)日:2005-07-07

    申请号:US10512246

    申请日:2003-04-17

    申请人: John Knight

    发明人: John Knight

    IPC分类号: A63F3/00 A63F9/04

    CPC分类号: A63F3/00157 A63F9/04

    摘要: Apparatus for a game comprises a set of at least three identical standardly numbered dice, and a betting device (10) comprising a grid (16) marking out a plurality of discrete regions, wherein each region bears an individual number selected between the lowest and the highest combined scores of a throw of the set of dice, inclusive, and wherein each region is associated with pre-valued odds, the odds being paid to any player who has placed a stake on that region of the plurality identified by the combined score of a throw of the set of dice. The betting device can be one of a mat, a board or a table.

    摘要翻译: 用于游戏的装置包括一组至少三个相同的标准编号的骰子,以及包括标记多个离散区域的网格(16)的投注装置(10),其中每个区域具有在最低和最低 其中每个区域与预先确定的赔率相关联,并且其中每个区域与预先确定的赔率相关联的最高组合得分,并且其中赔率是向已经在由多个 一骰子的骰子。 投注装置可以是垫,板或桌之一。

    SIMPLIFIED SINGLE THROW CRAPS GAME
    93.
    发明申请
    SIMPLIFIED SINGLE THROW CRAPS GAME 失效
    简单的单打CRAPS游戏

    公开(公告)号:US20050140089A1

    公开(公告)日:2005-06-30

    申请号:US10749054

    申请日:2003-12-30

    IPC分类号: A63F3/00 A63F9/04

    CPC分类号: A63F3/00157 A63F9/04

    摘要: A simplified version of traditional casino style craps is provided where all bets are determined through a single roll of the dice, thus making the game easily understood by novice gamblers. The layout of the game includes a primary, second and third wagering areas. The primary wagering area provides an even money payout through two possible betting lines, an Under Seven line and an Over Seven line, based on the sum total of the roll of the dice in relation to the most probable roll of a seven. The primary wagering area also includes a non-betting line of Seven—You Lose All Bets, that clears all bets when a seven is rolled, even those bets placed within any of the other wagering areas. The second wagering area also includes two betting lines, one that predicts that the sum total of the dice will be a three and the other that the total will be an eleven. The betting lines of the second wagering area payout at 10 times the wager. The third wagering area has six betting lines, and each line represents the shooter rolling one of the possible combinations of doubles. The third wagering area has a payout for each betting line that is 25 times the wager. The only betting restriction of the game concerns who may become the shooter, which is chosen from only those players that bet within the primary wagering area. A successive shooter is the next clockwise player who is immediately adjacent the previous shooter and one who has placed a wager in the primary wagering area.

    摘要翻译: 提供了传统赌场式垃圾的简化版,其中所有投注通过单掷骰子确定,从而使新手赌徒容易理解游戏。 游戏的布局包括一个主要的,第二个和第三个投注区域。 主要投注区域通过两个可能的投注线,即七线和七线以上,根据骰子卷的总和相对于最可能的七张投注,提供了平均金额。 主要投注区域还包括一个非投注线的七人失去所有投注,当七个滚动时,即使是在其他任何投注区域内的投注,也可以清除所有投注。 第二个投注区还包括两个投注线,一个预测骰子的总和将是三个,另一个总共将是十一个。 第二投注区的投注线以10倍的下注支付。 第三个投注区有六个投注线,每一行代表射手滚动双打的可能组合之一。 第三个投注区域为每个投注线的支付是25倍的下注。 游戏的唯一投注限制是谁可能成为射手,只能从那些在主要投注区域内下注的玩家中选出。 连续的射手是下一个顺时针方向的球员,他们与前一个射手紧邻,一个在主投注区投下赌注。

    PLAYING PIECE
    94.
    发明申请
    PLAYING PIECE 失效
    播放片段

    公开(公告)号:US20050110216A1

    公开(公告)日:2005-05-26

    申请号:US10781603

    申请日:2004-02-18

    申请人: Casey Norman

    发明人: Casey Norman

    摘要: A set of playing pieces for a game of jacks or the like, wherein each playing piece is in the form of a multi-point jack having portions defining at least four extremities spaced at least approximately equi-angularly about, and at at least approximately the same distance from a central core. The extremities allow tripodal support of the multi-point jack on the flat surface in different orientations. The playing piece is in the form of a figurine and at least some of said extremity-defining portions are differently shaped.

    摘要翻译: 一组用于游戏的插孔等的玩具,其中每个游戏片是多点插孔的形式,其具有限定至少四个末端的部分,所述至少四个末端至少近似等角地间隔开,并且至少约 与中心核心距离相同。 四肢允许在不同取向的平面上的多点千斤顶的三角支撑。 玩具是小雕像的形式,并且至少一些所述肢体限定部分是不同的形状。

    Game equipment and games
    95.
    发明申请
    Game equipment and games 审中-公开
    游戏设备和游戏

    公开(公告)号:US20050035549A1

    公开(公告)日:2005-02-17

    申请号:US10638778

    申请日:2003-08-11

    申请人: William Zeng

    发明人: William Zeng

    摘要: Alphabet game equipment for the playing of alphabet, word, numerical, and/or other amusement and educational games, said alphabet game equipment comprising one or more pluralities of playing faces, a said plurality of playing faces consisting essentially of, in combination, a plurality of base character playing faces and one or a combination of pluralities of supplementary character playing faces, a said plurality of supplementary character playing faces being a member selected from the group consisting of Repeat character playing faces, bonus character playing faces, and a combination of Wild and Super Wild character playing faces. Also, alphabet compendium games including trick-taking games, pseudo trick-taking games, and a Wood Picker game, and alphabet and word puzzle games including a Table Puzzle game and a Seven Lives game.

    摘要翻译: 用于演奏字母,字,数字和/或其他娱乐和教育游戏的字母游戏设备,所述字母游戏设备包括一个或多个多个播放面,所述多个播放面基本上由多个组合 一个或多个辅助人物播放面的组合,所述多个辅助人物播放面是从重复字符播放面,奖励角色扮演面和野蛮组合组成的组中选择的成员 和超级狂野角色扮演面孔。 此外,包括招牌游戏,伪骗子游戏和木拾取器游戏的字母汇编游戏,以及包括表拼图游戏和七人游戏的字母和字拼图游戏。

    Multisided dice game
    96.
    发明申请
    Multisided dice game 审中-公开
    多重骰子游戏

    公开(公告)号:US20050023751A1

    公开(公告)日:2005-02-03

    申请号:US10818277

    申请日:2004-04-05

    申请人: Jonathan Paterson

    发明人: Jonathan Paterson

    IPC分类号: A63F3/00 A63F9/04

    摘要: The icosahedron dice has indicia on the faces with each face corresponding to actions, movements, events or positions of a particular sport or card game being simulated. The indicia selected upon throwing the dice represents an action, movement, event or position of the sports or card game being simulated in accordance with the rules of that particular sport or card game.

    摘要翻译: 二十面体骰子在面部上具有标记,每个脸部对应于正在模拟的特定运动或纸牌游戏的动作,动作,事件或位置。 在投掷骰子时选择的标记代表根据该特定运动或纸牌游戏的规则模拟的运动或纸牌游戏的动作,动作,事件或位置。

    Apparatus and method of playing a math capturing and recapturing game
    98.
    发明授权
    Apparatus and method of playing a math capturing and recapturing game 失效
    玩数学捕获和重新获取游戏的装置和方法

    公开(公告)号:US6116603A

    公开(公告)日:2000-09-12

    申请号:US227805

    申请日:1999-01-11

    申请人: Pingsheng Huang

    发明人: Pingsheng Huang

    IPC分类号: A63F3/04 A63F9/04 A63F3/00

    CPC分类号: A63F3/0415 A63F2009/0431

    摘要: A multiplication capturing and recapturing game system is disclosed. The system comprises 2 equilateral-triangular game boards, a pair of eight-sided dice and 36 playing pieces. The game can be played by 2 to 4 players. Each player throws two dice to begin a turn and captures or recaptures a location to end the turn. The player who finishes all 9 pieces first wins the game.

    摘要翻译: 公开了一种乘法捕获和重新捕获游戏系统。 该系统包括2个等边三角游戏板,一对八面骰子和36个玩耍棋子。 该游戏可以由2到4名玩家玩。 每个玩家投掷两个骰子开始转弯,并捕获或重新获取一个位置以结束转弯。 完成所有9件的玩家首先赢得比赛。

    Board game method of play
    99.
    发明授权
    Board game method of play 失效
    棋盘游戏的玩法

    公开(公告)号:US6062562A

    公开(公告)日:2000-05-16

    申请号:US131306

    申请日:1998-08-10

    申请人: Scott Pardee

    发明人: Scott Pardee

    IPC分类号: A63F3/02 A63F9/04 A63F3/00

    摘要: Provided herein is a novel method of game play utilizing a two-dimensional board having spaces arranged in orthogonal rows and columns in two alternating contrasting colors. Two dice are used as a chance element. Each player is assigned 12 ordinary pieces in one of the colors and a "King" piece. The "King" piece is bi-colored, so that when attacked or captured it may be converted to the other color by inverting it. The "King" counts as two pieces for the purposes of attack and stacking, and can move forward or backward. A path of play begins in a corner space of the player's color termed the "Start" and proceeds in a defined path from space to intersection to space alternately across the board to another corner space termed the "Finish". The path of play turns at a right angle at each space, so that the player always exits a space on the same side he entered it, and such a path change may be symbolized by a corner symbol on the board. The path proceeds in this fashion from the "Start" to the "Finish", traversing all of the spaces in the player's color at least once. The turns in the game comprise two phases for each player: roll/move and jumping. The object of the game is to be the first to get all pieces to the "Finish" space. A player may "capture" and send his opponent's pieces back to the "start" space by either landing on the pieces with an equal or superior number of pieces, or by trapping the pieces in a special triangular arrangement of pieces on two intersections and an angle known as a "Chebache". An additional win situation is to trap the opponent's "King" in a "Chebache" from which it cannot escape.

    摘要翻译: 这里提供一种使用具有以两种交替的对比颜色以正交行和列排列的空间的二维板的游戏的新颖方法。 两个骰子被用作机会元素。 每个玩家分配12个普通的一件颜色和一个“王”片。 “King”片是双色的,因此当被攻击或被捕获时,它可以通过反转转换为另一种颜色。 “国王”为攻击和堆叠的目的而计算为两件,可以向前或向后移动。 游戏的路径从播放器的颜色的角落空间开始,称为“开始”,并且在从空格到交叉点的定义的路径中跨越空白交替地跨越到另一个称为“完成”的角落空间。 游戏的路径在每个空间都以直角转动,所以玩家总是在他进入它的同一边退出一个空间,而这样一个路径变化可能会被棋子上的一个角符号所象征。 该路径从“开始”到“完成”以这种方式进行,遍历播放器颜色的所有空格至少一次。 游戏中的转弯包括每个玩家的两个阶段:滚动/移动和跳跃。 游戏的对象是第一个把所有的棋子都拿到“完成”空间。 玩家可以“捕捉”并将其对手的片段通过登陆在相同或更高数量的片段上的片段或通过在两个交叉点上以特殊的三角形排列的棋子的方式将其对象发送回“起始” 角度被称为“Chebache”。 另外一个胜利的局面是将对手的“国王”陷入不能逃脱的“切巴”中。

    Golf game
    100.
    发明授权
    Golf game 失效
    高尔夫游戏

    公开(公告)号:US6047967A

    公开(公告)日:2000-04-11

    申请号:US954559

    申请日:1997-10-20

    IPC分类号: A63F3/00 A63F9/04

    CPC分类号: A63F3/0005 A63F9/0413

    摘要: A golf game is based on the use of dice to generate the results of a drive shot, a fairway shot, and a putt. The results of the dice correspond to results known to the actual game of golf. The game may not require the use of boards or charts to play, and one roll can determine the result of one hole of the game.

    摘要翻译: 高尔夫游戏是基于使用骰子来产生驱动镜头,球道射门和推杆的结果。 骰子的结果对应于实际的高尔夫球赛已知的结果。 该游戏可能不需要使用棋盘或图表来播放,而一卷可以确定游戏一个洞的结果。