Simulating real gaming environments with interactive host and players
    101.
    发明申请
    Simulating real gaming environments with interactive host and players 有权
    用互动主机和玩家模拟真正的游戏环境

    公开(公告)号:US20060258446A1

    公开(公告)日:2006-11-16

    申请号:US11447721

    申请日:2006-06-05

    CPC classification number: G07F17/3276 G07F17/32

    Abstract: Techniques for simulating real (or live) gaming environments are disclosed. A virtual gaming environment effectively connects a number of people together by connecting a number of computing devices (e.g., personal computers, gaming machines). The virtual gaming environment provides a view of a virtual gaming area (e.g., a virtual gaming table) where a number of individuals (or players) and a person acting as the host are effectively represented. In this virtual gaming area, the players and host can interact with each other via audio and/or video input/output devices. As a result, a live gaming environment where players can see, hear, and converse with each other, as well as a live host (e.g., a dealer) is effectively simulated.

    Abstract translation: 公开了用于模拟真实(或现场)游戏环境的技术。 虚拟游戏环境通过连接多个计算设备(例如,个人计算机,游戏机)来将许多人有效地连接在一起。 虚拟游戏环境提供了虚拟游戏区域(例如,虚拟游戏桌)的视图,其中有多个个人(或玩家)和作为主机的人被有效地表示。 在该虚拟游戏区域中,玩家和主机可以经由音频和/或视频输入/输出设备相互交互。 因此,有效地模拟了玩家可以看到,听到和交互的现场游戏环境以及活动主机(例如,经销商)。

    Module for a gaming machine
    103.
    发明申请
    Module for a gaming machine 有权
    游戏机模块

    公开(公告)号:US20060046855A1

    公开(公告)日:2006-03-02

    申请号:US10927581

    申请日:2004-08-25

    Abstract: The present invention provides various modules for use with gaming machines. One such module is configured to receive data from a portable memory device and/or from a network device, e.g., from a game server. In some embodiments, the module includes, or is disposed within, a player tracking unit. Some embodiments of the module include a central processing unit (“CPU”) and a memory device such as a dual-ported random access memory (“DPRAM”). Data, such as software or content, may be downloaded to the module's CPU and written to the module's memory. According to some embodiments, data are written to a DPRAM in the module and simultaneously written from the DPRAM to the gaming machine via a high-speed digital bus. In some implementations, a memory in the module is configured to emulate a memory of the gaming machine. This allows a CPU of the gaming machine to execute software stored in the memory in the module. In alternative implementations, a CPU in the module can execute software stored in the memory in the module.

    Abstract translation: 本发明提供了用于游戏机的各种模块。 一个这样的模块被配置为从便携式存储器设备和/或从网络设备(例如,从游戏服务器)接收数据。 在一些实施例中,模块包括或设置在玩家跟踪单元内。 该模块的一些实施例包括中央处理单元(“CPU”)和诸如双端口随机存取存储器(“DPRAM”)的存储设备。 诸如软件或内容的数据可以被下载到模块的CPU并写入模块的存储器。 根据一些实施例,将数据写入模块中的DPRAM,并通过高速数字总线同时从DPRAM写入游戏机。 在一些实现中,模块中的存储器被配置为模拟游戏机的存储器。 这允许游戏机的CPU执行存储在模块中的存储器中的软件。 在替代实现中,模块中的CPU可以执行存储在模块中的存储器中的软件。

    Method and system for gaming and e-materials distribution
    104.
    发明申请
    Method and system for gaming and e-materials distribution 审中-公开
    游戏和电子材料分发的方法和系统

    公开(公告)号:US20060046838A1

    公开(公告)日:2006-03-02

    申请号:US10933631

    申请日:2004-09-02

    CPC classification number: G07F17/32 G07F17/3206 G07F17/3237 G07F17/3248

    Abstract: A gaming method includes determining if a first event has occurred, distributing an e-coupon to a player if the first event has occurred, the e-coupon being storable on a machine accessible medium, having an identifier associated therewith, and redeemable for a payout, associating a first payout with the identifier according to the first event, determining if a second event has occurred, and associating a second payout with the identifier according to the second event, the second payout being different than the first payout and the first payout no longer associated with the identifier.

    Abstract translation: 游戏方法包括确定是否发生了第一事件,如果第一事件已经发生,则将电子优惠券分发给玩家,电子优惠券可存储在机器可访问媒体上,具有与之相关联的标识符并且可兑换用于支付 根据所述第一事件将第一支付与所述标识符相关联,确定是否已经发生第二事件,以及根据所述第二事件将第二支付与所述标识符相关联,所述第二支付不同于所述第一支付和所述第一支付否 与标识符相关联的更长。

    Method and apparatus for verifying game outcome
    105.
    发明申请
    Method and apparatus for verifying game outcome 审中-公开
    验证游戏结果的方法和装置

    公开(公告)号:US20060035708A1

    公开(公告)日:2006-02-16

    申请号:US11181662

    申请日:2005-07-13

    CPC classification number: G07F17/32 G07F17/3234 G07F17/3241

    Abstract: A method is provided for verifying the outcome of a game presented at a gaming device. The method includes the step of collecting game play information, including information regarding each input by a player of the game and all generated game data. Collected information is stored in a session file pertaining to the game. In one embodiment, the session file includes captured data fields. Collected information is associated with these data fields. The session file may be stored in a memory device associated with the gaming device. After play of the game, the collected information may be used to recreate or replay the game, such as for verifying the outcome of the game. In one embodiment, the gaming device comprises a player's computer which is in communication with a remote game server via a communication link, such as including the Internet.

    Abstract translation: 提供了一种用于验证在游戏设备上呈现的游戏的结果的方法。 该方法包括收集游戏信息的步骤,包括关于游戏者的每个输入的信息和所有生成的游戏数据。 收集的信息存储在与游戏相关的会话文件中。 在一个实施例中,会话文件包括捕获的数据字段。 收集的信息与这些数据字段相关联。 会话文件可以存储在与游戏设备相关联的存储设备中。 在玩游戏之后,所收集的信息可以用于重新创建或重放游戏,例如用于验证游戏的结果。 在一个实施例中,游戏装置包括通过诸如包括因特网的通信链路与远程游戏服务器通信的玩家计算机。

    Virtual leash for personal gaming device
    106.
    发明申请
    Virtual leash for personal gaming device 有权
    用于个人游戏设备的虚拟皮带

    公开(公告)号:US20060035707A1

    公开(公告)日:2006-02-16

    申请号:US11155702

    申请日:2005-06-16

    Abstract: Methods and systems for providing a virtual leash and command download capabilities on a hand-held personal gaming device (“PGD”) are disclosed. A host gaming system includes a game server configured to generate game seeds having data regarding predetermined game outcomes for various wager based games, and an authentication server configured to establish a virtual leash with a PGD. The virtual leash is adapted to repeatedly authenticate or verify a PGD user, a PGD location, the PGD itself, and/or software codes on the PGD. Included within an associated PGD are a display adapted to display gaming related information, a processor configured to execute gaming related code, and a memory containing a command download of computer code to be executed by the processor. The command download of computer code includes enough code for the PGD to process and display independently a game play based on a game seed.

    Abstract translation: 公开了用于在手持式个人游戏设备(“PGD”)上提供虚拟皮带和命令下载功能的方法和系统。 主机游戏系统包括:游戏服务器,被配置为生成具有关于各种赌注游戏的预定游戏结果的数据的游戏种子;以及认证服务器,被配置为用PGD建立虚拟皮带。 虚拟皮带适用于在PGD上重复验证或验证PGD用户,PGD位置,PGD本身和/或软件代码。 包括在相关联的PGD内的是显示游戏相关信息的显示器,被配置为执行游戏相关代码的处理器以及包含由处理器执行的计算机代码的命令下载的存储器。 计算机代码的命令下载包括足够的代码,用于PGD基于游戏种子独立地处理和显示游戏。

    Name your prize game playing methodology
    108.
    发明申请
    Name your prize game playing methodology 失效
    命名你的游戏玩法

    公开(公告)号:US20050176498A1

    公开(公告)日:2005-08-11

    申请号:US11051489

    申请日:2005-02-04

    Applicant: Binh Nguyen

    Inventor: Binh Nguyen

    CPC classification number: G07F17/3262 G07F17/32 G07F17/323 G07F17/3248

    Abstract: A disclosed gaming machine has a memory storing a list of one or more prizes, a prize display for viewing prize information, and a prize selection mechanism that allows a user playing a game on the gaming machine to select one or more prizes specific to one or more outcomes of the game played on the gaming machine. One or more gaming machines may be connected in a “prize distribution network” to a “prize server.” The prize server may include an interface for providing prize information to the gaming machines connected in the prize distribution network and a memory storing the prize information as groups of prizes for separate display on the gaming machines. With the prize server and prize distribution network, the prizes available as an award on each gaming machine in the prize distribution network may be easily changed.

    Abstract translation: 所公开的游戏机具有存储一个或多个奖品的列表的存储器,用于观看奖品信息的奖品显示器和允许用户在游戏机上玩游戏的玩家选择机构来选择一个或多个奖品, 在游戏机上玩的更多的结果。 一个或多个游戏机可以在“奖品分配网络”中连接到“奖品服务器”。 奖品服务器可以包括用于向连接在奖品分配网络中的游戏机提供奖品信息的接口和存储奖赏信息作为游戏机上单独显示的奖品组的存储器。 通过奖品服务器和奖品分配网络,可以容易地改变奖品分配网络中每个游戏机上作为奖励的奖品。

    Tournament gaming method and system
    109.
    发明申请
    Tournament gaming method and system 有权
    比赛游戏方法和系统

    公开(公告)号:US20050043088A1

    公开(公告)日:2005-02-24

    申请号:US10642898

    申请日:2003-08-18

    CPC classification number: G07F17/3269 G07F17/32 G07F17/323 G07F17/3276

    Abstract: In an embodiment of a gaming method, a gaming tournament time of a gaming tournament may be designated, the gaming tournament time having a start time and an end time. Enrollment data may be received from a plurality of players at respective gaming computers, wherein enrollment data corresponding to a first player of the plurality of players indicates the first player wishes to play in the gaming tournament for a first subset of the gaming tournament time. Each of the gaming computers may be enabled for playing at least one game in the gaming tournament during the gaming tournament time, wherein the gaming computer corresponding to the first player is enabled for the first subset of the gaming tournament time. A first winning player may be determined, if any, from the plurality of players based on outcomes of the games played by the plurality of players,. If the first winning player is determined, data indicative of a first value payout to be awarded to the first winning player may be generated.

    Abstract translation: 在游戏方法的实施例中,可以指定游戏比赛的游戏比赛时间,游戏比赛时间具有开始时间和结束时间。 可以从相应游戏计算机的多个玩家接收注册数据,其中对应于多个玩家中的第一玩家的注册数据指示第一玩家希望在游戏比赛中玩游戏比赛时间的第一子集。 每个游戏计算机可以在游戏比赛时间期间能够在游戏比赛中玩至少一个游戏,其中对应于第一玩家的游戏计算机被启用用于游戏比赛时间的第一子集。 基于由多个玩家玩的游戏的结果,可以从多个玩家确定第一获胜玩家(如果有的话)。 如果确定了第一获胜玩家,则可以产生表示要授予第一中奖玩家的第一价值支出的数据。

    Methods and devices for gaming account management
    110.
    发明申请
    Methods and devices for gaming account management 失效
    游戏帐户管理的方法和设备

    公开(公告)号:US20050020354A1

    公开(公告)日:2005-01-27

    申请号:US10926636

    申请日:2004-08-25

    Abstract: Methods and devices are provided for managing gaming accounts. Some aspects of the invention provide for the cancellation, revocation or consolidation of cashless gaming instruments. For example, if a player has lost a cashless gaming instrument, the player could request that the cashless gaming instrument be cancelled. The request could be made in response to information (such as an activity log, an account statement, etc.) presented by a central network device. The information could be presented on a screen, printed on paper, etc. In order for such a request to be acted upon, it is preferable that the player, the gaming establishment that issued the cashless gaming instrument and the cashless gaming instrument itself be positively identified. Some implementations of the present invention provide for more flexible redemption in a cashless gaming system. Some such implementations allow a player to “cash out,” preferably in a single transaction, after one or more gaming sessions. The gaming sessions may have been conducted at different gaming machines and/or at different casinos. Some implementations allow a player to cash out without a cashless gaming instrument.

    Abstract translation: 提供了用于管理游戏帐户的方法和设备。 本发明的一些方面提供取消,撤销或合并无现金游戏乐器。 例如,如果玩家丢失了无现金游戏乐器,玩家可以要求取消无现金游戏乐器。 该请求可以响应于由中央网络设备呈现的信息(诸如活动日志,帐户对帐单等)。 信息可以在屏幕上显示,打印在纸上等。为了执行这样的请求,优选的是玩家,发行无现金游戏乐器的游戏机构和无现金游戏器具本身是正的 确定。 本发明的一些实施方式在无现金游戏系统中提供更灵活的兑换。 一些这样的实现允许玩家在一个或多个游戏会话之后“优先在单个交易中”兑现“。 游戏会话可能已经在不同的游戏机和/或不同的娱乐场进行。 一些实现允许玩家在没有无现金游戏乐器的情况下现金。

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