Abstract:
A gaming device includes a poker game where two cards are dealt face-up to at least one player and to a dealer. The gaming device enables the player to place an optional wager based on the initially dealt two card hand. A pay out for the optional wager is determined based on the probability that the final player hand will outrank the final dealer hand. The pay out is inversely proportional to the probability that the player will win. Therefore, if the player has a high probability of winning, the associated pay out will be relatively small. Also, if the player has a low probability of winning, the associated pay out will be relatively large. The gaming device enables the player to place multiple wagers after each of a plurality of community cards are dealt, where the associated pay out changes according to a revised probability of winning.
Abstract:
Methods and apparatus for providing an award based on a multiplicity of game outcomes. In one implementation the invention provides a method for providing a game. The method includes placing a bet by a player, playing of a game to produce a game outcome, evaluating a primary game outcome, paying a direct award if the primary outcome merits it, advancing a bonus accumulator if the primary outcome merits it, and if the bonus accumulator has advanced sufficiently, paying a bonus award to the player and clearing the bonus accumulator.
Abstract:
A gaming system including a cascading symbol game which utilizes a plurality of symbol display position matrices and a plurality of different directions of symbol movement. Each symbol display position matrix includes a plurality of symbol display positions. At least one of the symbol display position matrices includes one or more symbol display positions linked to or otherwise associated with one or more symbol display positions of at least another of the symbol display position matrices. If the gaming system determines that one or more symbols will be repositioned from one or more symbol display positions of one symbol display position matrix to one or more linked symbol display positions of another symbol display position matrix, the gaming system determines a direction of movement of such symbols.
Abstract:
A gaming system including a cascading symbol game which utilizes a plurality of symbol display position matrices and a plurality of different directions of symbol movement. Each symbol display position matrix includes a plurality of symbol display positions. At least one of the symbol display position matrices includes one or more symbol display positions linked to or otherwise associated with one or more symbol display positions of at least another of the symbol display position matrices. If the gaming system determines that one or more symbols will be repositioned from one or more symbol display positions of one symbol display position matrix to one or more linked symbol display positions of another symbol display position matrix, the gaming system determines a direction of movement of such symbols.
Abstract:
In various embodiments, the gaming system, gaming device, and gaming method disclosed herein provides a community game having a trail or path. The community game enables a plurality of players to each simultaneously pick one or more directions of movement along the trail or path (i.e., pick or designate a destination position which that player wants to move to). If the picked directions of movement for more than one player result in more than one player each designating the same destination position, the gaming system determines which player is moved to the designated destination position (and is provided a displayed award or outcome associated with that position) and which player is moved to an alternative position (and is provided a displayed award or outcome associated with that alternative position).
Abstract:
A gaming system including a multiple player persistent game, such as an ongoing community game. This ongoing community game includes a community game matrix which is continuously displayed to at least each of the players. The community game matrix includes a plurality of displayed positions which may be associated with an award or an award opportunity. In operation, at least each of the players playing the gaming devices of the gaming system are associated with a displayed participant that moves (either randomly or based on the player's control) to different of the displayed positions of the community game matrix. If a player moves their associated participant to a displayed position that is associated with an award or an award opportunity, the gaming system provides the player any associated award or enables the player to participate in any associated award opportunity to potentially win an award.
Abstract:
Various embodiments of the present disclosure provide a gaming system and method providing a selection game associated with a plurality of different sets of pickable selections. For a play of the game, the gaming system displays a first set of selections and a second set of selections, and initiates a selection round. If a designated selection of the first set remains unpicked, the gaming system enables the player to pick a selection of the first set. If a designated selection of the second set remains unpicked, the gaming system enables the player to pick a selection of the second set. If the designated ones of the first and second sets of selections have both been picked, the gaming system determines an award based on a total quantity of initiated selection rounds. If not, the gaming system ends the selection round, initiates a subsequent selection round, and repeats the above process.
Abstract:
In various embodiments, the present disclosure generally relates to gaming systems and methods which utilize a symbol matrix or symbol field in conjunction with a movable symbol display window to randomly select different subsets of symbols from the symbol matrix and provide different awards to players based on such selected symbol subsets.
Abstract:
A gaming system enables players of a group of gaming devices to wager on progressive or other awards for that group and tracks an amount of player activity at the group. If player activity of the group exceeds an upper reconfiguration threshold, the gaming system disassociates one or more gaming devices from the group to reduce the amount of player activity. If the player activity of the group falls below a lower reconfiguration threshold, the gaming system associates one or more additional gaming devices with that group to increase player activity. Reallocation of gaming devices can occur following a player winning the award for the group. The system can incrementally increase an award reset amount, while reducing the odds of winning the award, to maintain a desired range of gaming experiences. The system can also enable a player to select an initial groups based on a characteristic of that player.
Abstract:
For facilitating re-experience of an event of a gaming device with a player, upon a triggering mechanism associated with an event, an input/output (I/O) mechanism is overlaid on the gaming device using a system device in communication with the gaming device. Through use of the I/O mechanism, input is received from the player and output is returned to the player. The I/O mechanism overlaying the gaming device is then removed.