-
公开(公告)号:US06633857B1
公开(公告)日:2003-10-14
申请号:US09391093
申请日:1999-09-04
申请人: Michael Tipping
发明人: Michael Tipping
IPC分类号: G06F1518
CPC分类号: G06N3/0472
摘要: A relevance vector machine (RVM) for data modeling is disclosed. The RVM is a probabilistic basis model. Sparsity is achieved through a Bayesian treatment, where a prior is introduced over the weights governed by a set of hyperparameters. As compared to a Support Vector Machine (SVM), the non-zero weights in the RVM represent more prototypical examples of classes, which are termed relevance vectors. The trained RVM utilizes many fewer basis functions than the corresponding SVM, and typically superior test performance. No additional validation of parameters (such as C) is necessary to specify the model, except those associated with the basis.
摘要翻译: 公开了一种用于数据建模的相关向量机(RVM)。 RVM是概率基础模型。 通过贝叶斯治疗实现稀疏性,其中先验被引入由一组超参数控制的权重。 与支持向量机(SVM)相比,RVM中的非零权重代表了更多的类的原型示例,称为相关性向量。 受过训练的RVM使用比相应SVM更少的基本功能,并且通常具有优异的测试性能。 除了与基础相关的参数外,不需要对参数(如C)进行额外的验证来指定模型。 PTEXT>
-
公开(公告)号:US20070111768A1
公开(公告)日:2007-05-17
申请号:US11273555
申请日:2005-11-14
申请人: Michael Tipping , Mark Hatton
发明人: Michael Tipping , Mark Hatton
CPC分类号: A63F13/5375 , A63F13/10 , A63F13/45 , A63F13/803 , A63F2300/305 , A63F2300/8017
摘要: In a video game or simulator, suggested speed indicators are computed along a suggested driving line on a path (e.g., a race track) and displayed in a simple, progressive, and user-friendly format. The displayed speed indicators are based on a racer's current speed and target speeds attributed to individual locations along the suggested driving line on the path. The speed indicators provide a dynamic indication of where and how the player should slow down or speed up relative to their current speed as their racer travels along the path. The speed indicators are displayed (e.g., using color to represent different magnitudes of suggested acceleration and deceleration) along the suggested driving line in front of the racer so that the player can anticipate braking and acceleration actions as the path and the racer's speed change.
摘要翻译: 在视频游戏或模拟器中,沿着路径(例如,赛道)上的建议行驶线计算建议的速度指示符,并以简单,渐进和用户友好的格式显示。 所显示的速度指示符是基于赛车目前的速度和目标速度归因于沿着该路径上建议的行车路线的各个位置。 速度指示器提供了一个动态指示,当赛车手沿着路径行进时,玩家应该如何减速或相对于目前的速度加速。 显示速度指示符(例如,使用颜色表示不同幅度的建议的加速和减速)沿着赛车前面的建议行驶线,使得玩家可以预期制动和加速动作作为路径和赛车速度的变化。
-
公开(公告)号:US20110159936A1
公开(公告)日:2011-06-30
申请号:US12829342
申请日:2010-07-01
IPC分类号: A63F13/00
CPC分类号: A63F13/5375 , A63F13/10 , A63F13/45 , A63F13/803 , A63F2300/305 , A63F2300/8017
摘要: In a video game or simulator, suggested speed indicators are computed along a suggested driving line on a path (e.g., a race track) and displayed in a simple, progressive, and user-friendly format. The displayed speed indicators are based on a racer's current speed and target speeds attributed to individual locations along the suggested driving line on the path. The speed indicators provide a dynamic indication of where and how the player should slow down or speed up relative to their current speed as their racer travels along the path. The speed indicators are displayed (e.g., using color to represent different magnitudes of suggested acceleration and deceleration) along the suggested driving line in front of the racer so that the player can anticipate braking and acceleration actions as the path and the racer's speed change.
摘要翻译: 在视频游戏或模拟器中,沿着路径(例如,赛道)上的建议行驶线计算建议的速度指示符,并以简单,渐进和用户友好的格式显示。 所显示的速度指示符是基于赛车目前的速度和目标速度归因于沿着该路径上建议的行车路线的各个位置。 速度指示器提供了一个动态指示,当赛车手沿着路径行进时,玩家应该如何减速或相对于目前的速度加速。 显示速度指示符(例如,使用颜色表示不同幅度的建议的加速和减速)沿着赛车前面的建议行驶线,使得玩家可以预期制动和加速动作作为路径和赛车速度的变化。
-
公开(公告)号:US20100173687A1
公开(公告)日:2010-07-08
申请号:US12710202
申请日:2010-02-22
CPC分类号: A63F13/5375 , A63F13/10 , A63F13/45 , A63F13/803 , A63F2300/305 , A63F2300/8017
摘要: In a video game or simulator, suggested speed indicators are computed along a suggested driving line on a path (e.g., a race track) and displayed in a simple, progressive, and user-friendly format. The displayed speed indicators are based on a racer's current speed and target speeds attributed to individual locations along the suggested driving line on the path. The speed indicators provide a dynamic indication of where and how the player should slow down or speed up relative to their current speed as their racer travels along the path. The speed indicators are displayed (e.g., using color to represent different magnitudes of suggested acceleration and deceleration) along the suggested driving line in front of the racer so that the player can anticipate braking and acceleration actions as the path and the racer's speed change.
摘要翻译: 在视频游戏或模拟器中,沿着路径(例如,赛道)上的建议行驶线计算建议的速度指示符,并以简单,渐进和用户友好的格式显示。 所显示的速度指示符是基于赛车目前的速度和目标速度归因于沿着该路径上建议的行车路线的各个位置。 速度指示器提供了一个动态指示,当赛车手沿着路径行进时,玩家应该如何减速或相对于目前的速度加速。 显示速度指示符(例如,使用颜色表示不同幅度的建议的加速和减速)沿着赛车前面的建议行驶线,使得玩家可以预期制动和加速动作作为路径和赛车速度的变化。
-
公开(公告)号:US07744451B2
公开(公告)日:2010-06-29
申请号:US11273555
申请日:2005-11-14
IPC分类号: A63F13/00
CPC分类号: A63F13/5375 , A63F13/10 , A63F13/45 , A63F13/803 , A63F2300/305 , A63F2300/8017
摘要: In a video game or simulator, suggested speed indicators are computed along a suggested driving line on a path (e.g., a race track) and displayed in a simple, progressive, and user-friendly format. The displayed speed indicators are based on a racer's current speed and target speeds attributed to individual locations along the suggested driving line on the path. The speed indicators provide a dynamic indication of where and how the player should slow down or speed up relative to their current speed as their racer travels along the path. The speed indicators are displayed (e.g., using color to represent different magnitudes of suggested acceleration and deceleration) along the suggested driving line in front of the racer so that the player can anticipate braking and acceleration actions as the path and the racer's speed change.
摘要翻译: 在视频游戏或模拟器中,沿着路径(例如,赛道)上的建议行驶线计算建议的速度指示符,并以简单,渐进和用户友好的格式显示。 所显示的速度指示符是基于赛车目前的速度和目标速度归因于沿着该路径上建议的行车路线的各个位置。 速度指示器提供了一个动态指示,当赛车手沿着路径行进时,玩家应该如何减速或相对于目前的速度加速。 显示速度指示符(例如,使用颜色表示不同幅度的建议的加速和减速)沿着赛车前面的建议行驶线,使得玩家可以预期制动和加速动作作为路径和赛车速度的变化。
-
公开(公告)号:US20090061972A1
公开(公告)日:2009-03-05
申请号:US12260102
申请日:2008-10-29
IPC分类号: A63F9/24
CPC分类号: A63F13/5375 , A63F13/10 , A63F13/45 , A63F13/803 , A63F2300/305 , A63F2300/8017
摘要: In a video game or simulator, suggested speed indicators are computed along a suggested driving line on a path (e.g., a race track) and displayed in a simple, progressive, and user-friendly format. The displayed speed indicators are based on a racer's current speed and target speeds attributed to individual locations along the suggested driving line on the path. The speed indicators provide a dynamic indication of where and how the player should slow down or speed up relative to their current speed as their racer travels along the path. The speed indicators are displayed (e.g., using color to represent different magnitudes of suggested acceleration and deceleration) along the suggested driving line in front of the racer so that the player can anticipate braking and acceleration actions as the path and the racer's speed change.
摘要翻译: 在视频游戏或模拟器中,沿着路径(例如,赛道)上的建议行驶线计算建议的速度指示符,并以简单,渐进和用户友好的格式显示。 所显示的速度指示符是基于赛车目前的速度和目标速度归因于沿着该路径上建议的行车路线的各个位置。 速度指示器提供了一个动态指示,当赛车手沿着路径行进时,玩家应该如何减速或相对于目前的速度加速。 显示速度指示符(例如,使用颜色表示不同幅度的建议的加速和减速)沿着赛车前面的建议行驶线,使得玩家可以预期制动和加速动作作为路径和赛车速度的变化。
-
-
-
-
-