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公开(公告)号:US20060082593A1
公开(公告)日:2006-04-20
申请号:US10969517
申请日:2004-10-19
Applicant: Alexander Stevenson , Ashraf Michail
Inventor: Alexander Stevenson , Ashraf Michail
IPC: G09G5/00
CPC classification number: G06T11/40 , G06T15/503
Abstract: A method and system for anti-aliased rasterization of objects. From a particular viewpoint of an object represented by shapes, a shape is selected having an edge on a silhouette of the object. An edge geometry is created at the edge of the shape that is on the silhouette of the object. The edge geometry is rendered. Either the shape is rendered after the edge geometry is rendered with the depth test set so as to not allow portions of the shape to overlap the edge geometry, or the shape itself is modified to remove any portion that overlaps the edge geometry. This may be repeated for each edge of each shape that lies on the silhouette of the object.
Abstract translation: 用于对象的抗锯齿光栅化的方法和系统。 从由形状表示的物体的特定观点来看,选择在物体的轮廓上具有边缘的形状。 在对象轮廓上的形状边缘创建边缘几何。 渲染边缘几何。 在使用深度测试集渲染边缘几何形状之后渲染形状,以便不允许形状的部分与边缘几何重叠,或者形状本身被修改以移除与边缘几何重叠的任何部分。 对于位于物体轮廓上的每个形状的每个边缘,可以重复这一点。