Abstract:
A method and apparatus for generating late reverberation are provided. The method includes generating a reverberation parameter required to generate late reverberation based on an early room impulse response, outputting late reverberation based on the reverberation parameter, and outputting a room impulse response based on the early room impulse response and the late reverberation.
Abstract:
An audio signal processing apparatus and an audio signal processing method are disclosed. The audio signal processing method performed by the audio signal processing apparatus includes determining whether a line of sight between a render item (RI) corresponding to an audio element and a listener is visible, based on a bitstream, in response to a case where the line of sight is invisible, generating an audio signal by rendering a diffraction-type RI corresponding to the RI, and outputting the audio signal.
Abstract:
Provided is a method of processing mesh data for processing an audio signal for audio rendering in a virtual reality (VR) space. The method includes receiving mesh data defining geometry of a certain space and the mesh data includes data regarding three-dimensional (3D) coordinates of points for configuring spatial information of the certain space and processing the mesh data by identifying outermost points among the points.
Abstract:
Disclosed is an apparatus for immersive spatial audio modeling and rendering for effectively transmitting and playing immersive spatial audio content. The apparatus for immersive spatial audio modeling and rendering disclosed herein may model a spatial audio scene, generate and transmit parameters necessary for spatial audio rendering, and generate various spatial audio effects using the spatial audio parameters, to provide an immersive three-dimensional (3D) audio source coinciding with visual experience in a virtual reality space in response to free changes in the position and direction of a remote user in the space.
Abstract:
Provided is a method and apparatus for generating an impulse response using ray tracing. The method of generating an impulse response may include calculating a number of rays reaching a receiver from a transmitter based on acoustic geometry information including a position of the transmitter and a position of the receiver disposed in a sound space, a maximum ray length or a sound space volume, and a radius of the receiver, tracing the rays using a path of the calculated rays, and generating an impulse response based on the traced rays.
Abstract:
A method and apparatus for rendering an object-based audio signal considering an obstacle are disclosed. A method for rendering an object-based audio signal according to an example embodiment, the method includes identifying an object-based input signal and metadata for the input signal, generating a binaural filter based on the metadata using a binaural room impulse response (BRIR), determining, based on the metadata, whether an obstacle is present between a listener and an object, modifying the generated binaural filter when it is determined that the obstacle is present, and generating a rendered output signal by convolving the modified binaural filter and the input signal.
Abstract:
An apparatus and method for pitch-shifting an audio signal with low complexity are disclosed. The method includes identifying a distance between an audio object included in the audio signal and a listener, checking whether the distance between the audio object and the listener decreases, and performing stepwise stretching pitch-shifting of repeatedly using at least one of frequency components of the audio signal when the distance between the audio object and the listener decreases.
Abstract:
Provided is a sound signal description method corresponding to a format of “sound signals to compose a multi-layered sound field”, as well as a sound signal production equipment and a sound signal reception equipment which correspond to the sound signal description method.The sound signal description method for describing the multi-layered sound field includes the number of sound field layers of the multi-layered sound field, a type of each sound field layer of the multi-layered sound field, and language information.
Abstract:
A method of playing a sound source is provided. The method includes identifying a playback area for at least one higher order ambisonic (HOA) sound source existing in a target space, determining a coordinate calculation standard for playing the HOA sound source based on a positional relationship between the playback area of the HOA sound source and a listener existing in the target space, and calculating a head related transfer function (HRTF) rendering angle of the HOA sound source according to the determined coordinate calculation standard and playing the HOA sound source.
Abstract:
A rendering method of an object-based audio signal and an apparatus for performing the same are provided. The rendering method of an object-based audio signal includes obtaining a rendered audio signal, performing clipping prevention on the rendered audio signal using a first limiter, mixing a signal output by the first limiter using a mixer, and performing clipping prevention on the mixed signal using a second limiter.