Mobile Device Input for Electronic Gaming Machines

    公开(公告)号:US20250046149A1

    公开(公告)日:2025-02-06

    申请号:US18923062

    申请日:2024-10-22

    Applicant: IGT

    Abstract: Based on receipt of a validation request by a transceiver from a mobile device, a determination that a mobile device is authorized to provide remote input to a gaming device is made. A signal strength threshold for the transceiver is modified from a first signal strength threshold associated with a first distance between the transceiver and the mobile device to a second signal strength threshold associated with a second larger distance between the transceiver and the mobile device, wherein the second distance is greater than the first distance. Based on receipt of a remote connection request from the mobile device, a determination whether the remote connection request meets the second signal strength threshold is made. In response to determining that the remote connection request meets the second signal strength threshold, the mobile device is allowed to provide remote input instructions to the gaming device.

    CONTROLLING POWER CONSUMPTION IN GRAPHICS COMPONENTS OF GAMING DEVICES

    公开(公告)号:US20250037532A1

    公开(公告)日:2025-01-30

    申请号:US18359264

    申请日:2023-07-26

    Applicant: IGT

    Abstract: A gaming device includes a display device, a processor circuit, a first gaming device display interface coupled to the processor circuit, a second gaming device display interface coupled in series between the first gaming device display interface and the display device, and a memory coupled to the processor circuit. First graphical content is provided to the second gaming device display interface via the first gaming device display interface, and the first graphical content is provided to the display device via the second gaming device display interface. In response to a determination that a first trigger condition indicative of a power consumption reduction state for the gaming device has been satisfied, second graphical content is provided to the display device via the second gaming device display interface, and discontinue provision of the first graphical content via the first gaming device display interface is discontinued.

    SENSORY INTERACTIVITY MODIFICATION IN A VIRTUAL REALITY ENVIRONMENT

    公开(公告)号:US20250032919A1

    公开(公告)日:2025-01-30

    申请号:US18359184

    申请日:2023-07-26

    Applicant: IGT

    Abstract: A processor circuit provides a real-time environmental model of a shared virtual environment (SVE) comprising a plurality of virtual persons in a virtual gaming environment. Display data corresponding to the SVE to a first player device worn by a first player is transmitted, including user display data that causes a display device in the first player device to render a portion of the SVE from a point of view (POV) of the first player based on a virtual orientation of the first player device and a virtual location of the first player in the SVE. Based on a determined player status of the second player, a sensory interactivity parameter of the second player is modified to modify at least one of a visibility, an audibility, and a tangibility a second player avatar associated with the second player in the SVE in the POV of the first player.

    VIRTUAL REALITY MOTION SPORTS WAGERING

    公开(公告)号:US20240420549A1

    公开(公告)日:2024-12-19

    申请号:US18336296

    申请日:2023-06-16

    Applicant: IGT

    Abstract: A system includes a communication interface, a processing circuit, and a memory coupled to the processing circuit. The memory includes machine readable instructions that, when executed by the processing circuit, cause the processing circuit to receive participant motion data and event data that corresponds to a defined occurrence in a sporting event that is predicted to happen during the sporting event. The processing circuit is further caused to send an event wagering opportunity corresponding to the defined occurrence in the sporting event and receive, before the defined occurrence in the sporting event, predicted motion data and a wagering amount that corresponds to the event wagering opportunity before the defined occurrence in the sporting event. The processing circuit is further caused to determine an award level that is based on comparing the predicted motion data and an actual outcome of the defined occurrence of the sporting event.

    BUTTON SENSING METHODS IN GAMING ENVIRONMENT
    15.
    发明公开

    公开(公告)号:US20240331488A1

    公开(公告)日:2024-10-03

    申请号:US18128058

    申请日:2023-03-29

    Applicant: IGT

    CPC classification number: G07F17/3209 G07F17/3293

    Abstract: An electronic gaming machine (“EGM”) can include a processor circuit and a memory coupled to the processor circuit. The memory can include machine-readable instructions that, when executed by the processor circuit, cause the EGM to perform operations. The operations can include determining a position of a selector relative to a button while the button is in an inactive state. The operations can further include adjusting operation of the EGM based on the position of the selector relative to the button while the button is in the inactive state.

    CONSOLIDATED GAME PACKAGES FOR ELECTRONIC GAMING MACHINES

    公开(公告)号:US20240282165A1

    公开(公告)日:2024-08-22

    申请号:US18649751

    申请日:2024-04-29

    Applicant: IGT

    Inventor: Dwayne NELSON

    CPC classification number: G07F17/3227

    Abstract: A gaming device includes a processor circuit and a memory including machine-readable instructions. When executed by the processor circuit, the instructions cause the processor circuit to access a game software package comprising a plurality of configurations of a wagering game. The instructions further cause the processor circuit to determine whether the gaming device is authorized to access a first subset of configurations of the wagering game. The instructions further cause the processor circuit to, based on the determination that the gaming device is authorized to access the first subset of configurations of the wagering game, enable play of the first subset of configurations of the wagering game at the gaming device.

    AUTOMATED PROGRESSIVE POOL MANAGEMENT FOR GAMING

    公开(公告)号:US20240054858A1

    公开(公告)日:2024-02-15

    申请号:US17888122

    申请日:2022-08-15

    Applicant: IGT

    CPC classification number: G07F17/3258

    Abstract: A system configured to manage progressive pools can include a processor circuit and a memory coupled to the processor circuit. The memory includes machine-readable instructions that, when executed by the processor circuit, cause the system to perform operations. The operations include determining to cease operation of a first progressive game on a first electronic gaming machines (“EGM”). The first progressive game can be associated with a first progressive pool. The operations can further include, allocating a portion of the first progressive pool to a second progressive pool associated with a second progressive game based on a characteristic of the first progressive game and a characteristic of the second progressive game. The operations further include, responsive to determining to cease operation of the first progressive game, transmitting a message to the first EGM, the message including instructions to cease operation of the first progressive game.

    GROUP GAMING EVENTS AT GAMING DEVICES
    18.
    发明公开

    公开(公告)号:US20230196881A1

    公开(公告)日:2023-06-22

    申请号:US18111675

    申请日:2023-02-20

    Applicant: IGT

    CPC classification number: G07F17/3272 G07F17/3225

    Abstract: A primary game having a plurality of outcomes is provided to a first player of a first gaming device. In response to one of the plurality of outcomes, a first game asset for a secondary game is provided to the first player. The secondary game includes a contest between the first player having the first game asset and a second player having a second game asset, and an outcome of the contest of the secondary game is based at least in part on comparing a first asset value of the first game asset and a second asset value of the second game asset. In some examples, the secondary game may be a fantasy sports game, a deck building card game, or a scavenger hunt game, in which some or all of the assets are obtained via the primary game(s).

    SYSTEMS AND METHODS FOR TICKET AND CASHLESS MERCHANT DISCOUNT OFFERS

    公开(公告)号:US20200286332A1

    公开(公告)日:2020-09-10

    申请号:US16294076

    申请日:2019-03-06

    Applicant: IGT

    Abstract: Provided are systems for providing ticket and cashless discount offers. As system includes a processor circuit that receives, from a player, a request for a cashout that corresponds to a cash balance held by the player at the end of a gaming session. A cashout bonus status that corresponds to the player and to the gaming session is determined. A bonus portion that is based on the cashout bonus status and the cash balance is determined. The system transmits an offer message to the player. The offer message includes an offer to allocate the bonus portion and the cash balance to be spent with a predefined vendor that is associated with a game provider. If the player accepts the offer, the bonus portion and at least a portion of the cash balance are transferred to an account that is associated with the player and the predefined vendor.

    MIXED REALITY SYSTEMS AND METHODS FOR ENHANCING GAMING DEVICE EXPERIENCES

    公开(公告)号:US20200051371A1

    公开(公告)日:2020-02-13

    申请号:US16057398

    申请日:2018-08-07

    Applicant: IGT

    Abstract: A mixed reality system includes a video capture device, a display, a processing device, and a memory coupled to the processing device. The memory includes machine readable instructions for causing the processing device to generate, via the video capture device, a live video signal of a scene associated with a field of view of a user, wherein the scene includes a gaming device displaying a plurality of first gaming elements as part of a wagering game. The memory further includes machine readable instructions for causing the processing device to determine, based on the live video signal, virtual element in real time. The memory further includes machine readable instructions for causing the processing device to display the virtual element to the user, via the display, as part of the scene so that the virtual element is associated with the gaming device.

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