Presenting and controlling wagering game marketing information
    13.
    发明授权
    Presenting and controlling wagering game marketing information 有权
    提出和控制投注游戏营销信息

    公开(公告)号:US08657687B2

    公开(公告)日:2014-02-25

    申请号:US13566414

    申请日:2012-08-03

    IPC分类号: A63F9/24 A63F13/00

    摘要: Described are one or more embodiments that include a browser application (“browser”) with a first part (e.g., a toolbar, a dropdown, a pop-up, a widget, etc.) that presents first content associated with one or more wagering games and a second part (e.g., a main content display area) that concurrently presents second content independently from presentation of the first content in the first part of the browser. In some embodiments, the first content and second content are from separate content providers. Some embodiments are directed to determining, based on concurrent presentation of the first content and the second content, that one or more awards are available from a first of the content providers conditional upon performance of one or more activities indicated by a second of the content providers, and the browser application presents one or more indicators to indicate the one or more awards and/or the one or more activities.

    摘要翻译: 描述了一个或多个实施例,其包括具有第一部分(例如,工具栏,下拉菜单,弹出窗口,小部件等)的浏览器应用程序(“浏览器”),其呈现与一个或多个下注相关联的第一内容 游戏和第二部分(例如,主要内容显示区域),其独立于浏览器的第一部分中的第一内容的呈现而同时呈现第二内容。 在一些实施例中,第一内容和第二内容来自分开的内容提供者。 一些实施例旨在基于第一内容和第二内容的并发呈现来确定一个或多个奖项可从第一内容提供商获得,其条件是执行由第二内容提供商指示的一个或多个活动 ,并且浏览器应用呈现一个或多个指示符以指示一个或多个奖励和/或一个或多个活动。

    Presenting and controlling wagering game play
    14.
    发明授权
    Presenting and controlling wagering game play 失效
    提出和控制投注游戏

    公开(公告)号:US08403748B2

    公开(公告)日:2013-03-26

    申请号:US12674351

    申请日:2008-08-19

    IPC分类号: A63F9/24

    摘要: A network browser and toolbar objects are described herein. The network browser has a main display area that can display content. The toolbar objects can be on a toolbar that is a part of the network browser. The toolbar objects indicate information associated with wagering games. The network browser and the toolbar objects can receive and display content. Specifically, the toolbar objects can process and present wagering games using wagering game play elements (e.g., icons, graphics, etc.) on the toolbar. The toolbar can also have controls, configurations and settings associated with the toolbar, which the toolbar can communicate to a wagering game provider to determine game results. The toolbar can use the controls, configurations, and settings to affect the presentation of wagering game information on the toolbar, to control the presentation of game results using the wagering game play elements, etc.

    摘要翻译: 这里描述了网络浏览器和工具栏对象。 网络浏览器具有可显示内容的主显示区域。 工具栏对象可以在作为网络浏览器一部分的工具栏上。 工具栏对象指示与投注游戏相关联的信息。 网络浏览器和工具栏对象可以接收和显示内容。 具体地,工具栏对象可以使用工具栏上的投注游戏元素(例如,图标,图形等)来处理和呈现投注游戏。 工具栏还可以具有与工具栏相关联的控件,配置和设置,工具栏可以与投注游戏提供商通信以确定游戏结果。 工具栏可以使用控件,配置和设置来影响工具栏上的投注游戏信息的呈现,以使用投注游戏元素等来控制游戏结果的呈现。

    MULTIPLAY WAGERING GAME MECHANISM
    16.
    发明申请
    MULTIPLAY WAGERING GAME MECHANISM 审中-公开
    MULTIPLAY WAGERING游戏机制

    公开(公告)号:US20110218034A1

    公开(公告)日:2011-09-08

    申请号:US13128659

    申请日:2009-11-12

    IPC分类号: A63F9/24

    CPC分类号: G07F17/32 G07F17/34

    摘要: A wagering game system and its operations are described. The operations can include presenting a wagering game interface including a plurality of wagering game icons, a gameplay window, a bet panel, and a start panel. The operations can also include detecting a selection of a first wagering game icon associated with a first wagering game; presenting media representing the first wagering game within the gameplay window; detecting a selection of a second wagering game icon associated with a second wagering game; presenting media representing the second wagering game within the gameplay window; and scaling the first and second wagering games to fit within the game-play window. The operations can further include detecting input of bet information for the first and second wagering games via the bet panel, and initiating the first and second wagering games simultaneously in response to detecting a selection of a start trigger in the start panel.

    摘要翻译: 描述一个投注游戏系统及其操作。 操作可以包括呈现包括多个投注游戏图标,游戏窗口,投注面板和开始面板的投注游戏界面。 操作还可以包括检测与第一投注游戏相关联的第一投注游戏图标的选择; 在游戏窗口内呈现表示第一投注游戏的媒体; 检测与第二投注游戏相关联的第二投注游戏图标的选择; 在游戏窗口内呈现表示第二投注游戏的媒体; 并且缩放第一和第二投注游戏以适应游戏玩家窗口。 所述操作还可以包括通过所述投注面板检测所述第一和第二投注游戏的投注信息的输入,以及响应于检测到所述开始面板中的开始触发的选择,同时启动所述第一和第二投注游戏。

    PRESENTING NETWORK-WIDE EVENTS IN NETWORK WAGERING VENUE
    17.
    发明申请
    PRESENTING NETWORK-WIDE EVENTS IN NETWORK WAGERING VENUE 有权
    在网络中呈现网络广泛的活动WAGERING VENUE

    公开(公告)号:US20110269548A1

    公开(公告)日:2011-11-03

    申请号:US13143798

    申请日:2010-01-14

    IPC分类号: A63F13/00 A63F9/24

    摘要: A wagering game system its operations are described herein. In embodiments, the operations can include determining a player account, from a network wagering venue, that is eligible to participate in a network-wide wagering game event, and selecting the player account to be a player that performs for an audience of other users. The player can win at least some portion of awards by playing a wagering game during the network-wide wagering game event. Audience member users can participate in the event using interactive features (e.g., betting features, chat features, etc.) presented in a presentation, or view, of the network-wide wagering game event. The operations can also include involving, or incorporating, the audience members, into the network-wide wagering game event in a variety of ways, such as assisting the player participant to perform better at the wagering game, engaging in side-bets, receiving awards, etc.

    摘要翻译: 本文描述了其操作的投注游戏系统。 在实施例中,操作可以包括从网络投注地点确定有资格参与网络范围的投注游戏事件的玩家帐户,以及选择玩家账户作为为其他用户的观众执行的玩家。 玩家可以通过在网络投注游戏活动期间玩下注游戏来赢得至少一部分奖励。 观众成员用户可以使用呈现在网络广告投注游戏事件的呈现或观看中的交互功能(例如,投注功能,聊天功能等)来参与该事件。 这些操作还可以包括以各种方式将观众参与或整合到网络范围的投注游戏中,例如协助玩家参与者在投注游戏中表现更好,进行下注,获得奖励 等等

    Presenting network-wide events in network wagering venue
    18.
    发明授权
    Presenting network-wide events in network wagering venue 有权
    在网络投注场地介绍网络活动

    公开(公告)号:US08360843B2

    公开(公告)日:2013-01-29

    申请号:US13143798

    申请日:2010-01-14

    IPC分类号: A63F9/24

    摘要: A wagering game system its operations are described herein. In embodiments, the operations can include determining a player account, from a network wagering venue, that is eligible to participate in a network-wide wagering game event, and selecting the player account to be a player that performs for an audience of other users. The player can win at least some portion of awards by playing a wagering game during the network-wide wagering game event. Audience member users can participate in the event using interactive features (e.g., betting features, chat features, etc.) presented in a presentation, or view, of the network-wide wagering game event. The operations can also include involving, or incorporating, the audience members, into the network-wide wagering game event in a variety of ways, such as assisting the player participant to perform better at the wagering game, engaging in side-bets, receiving awards, etc.

    摘要翻译: 本文描述了其操作的投注游戏系统。 在实施例中,操作可以包括从网络投注地点确定有资格参与网络范围的投注游戏事件的玩家帐户,以及选择玩家账户作为为其他用户的观众执行的玩家。 玩家可以通过在网络投注游戏活动期间玩下注游戏来赢得至少一部分奖励。 观众成员用户可以使用呈现在网络广告投注游戏事件的呈现或观看中的交互功能(例如,投注功能,聊天功能等)来参与该事件。 这些操作还可以包括以各种方式将观众参与或整合到网络范围的投注游戏中,例如协助玩家参与者在投注游戏中表现更好,从事边注,获得奖励 等等

    Controlling and presenting virtual wagering game environments
    19.
    发明授权
    Controlling and presenting virtual wagering game environments 失效
    控制和呈现虚拟投注游戏环境

    公开(公告)号:US08460107B2

    公开(公告)日:2013-06-11

    申请号:US13122665

    申请日:2009-10-09

    IPC分类号: A63F9/24

    CPC分类号: G07F17/3227 G07F17/3288

    摘要: A wagering game system and its operations are described herein. In embodiments, the operations can include determining a player avatar population in a location of a virtual wagering game environment and determining a wagering game machine object supply in the location of the virtual wagering game environment. The wagering game machine object supply is an amount of available wagering game machine objects within a boundary of the location. The operations can further include determining a supply availability ratio, where the supply availability ratio indicates a restriction on the amount of the available wagering game machine objects in the location compared to the player avatar population. The operations can further include determining that the wagering game machine object supply is not compliant with the supply availability ratio and modifying the wagering game machine object supply to comply with the supply availability ratio.

    摘要翻译: 本文描述了投注游戏系统及其操作。 在实施例中,操作可以包括确定虚拟投注游戏环境的位置中的玩家头像群体,并且在虚拟投注游戏环境的位置确定投注游戏机对象供应。 投注游戏机对象供应是在该位置的边界内的可用投注游戏机对象的量。 操作可以进一步包括确定供应可用性比率,其中供应可用率指示与玩家头像群体相比在该位置中可用的投注游戏机对象的数量的限制。 所述操作还可以包括确定投注游戏机对象供应不符合供应可用率,并修改投注游戏机对象供应以符合供应可用率。

    CONTROLLING AND PRESENTING VIRTUAL WAGERING GAME ENVIRONMENTS
    20.
    发明申请
    CONTROLLING AND PRESENTING VIRTUAL WAGERING GAME ENVIRONMENTS 失效
    控制和呈现虚拟游戏环境

    公开(公告)号:US20110190066A1

    公开(公告)日:2011-08-04

    申请号:US13122665

    申请日:2009-10-09

    IPC分类号: A63F9/24

    CPC分类号: G07F17/3227 G07F17/3288

    摘要: A wagering game system and its operations are described herein. In embodiments, the operations can include determining a player avatar population in a location of a virtual wagering game environment and determining a wagering game machine object supply in the location of the virtual wagering game environment. The wagering game machine object supply is an amount of available wagering game machine objects within a boundary of the location. The operations can further include determining a supply availability ratio, where the supply availability ratio indicates a restriction on the amount of the available wagering game machine objects in the location compared to the player avatar population. The operations can further include determining that the wagering game machine object supply is not compliant with the supply availability ratio and modifying the wagering game machine object supply to comply with the supply availability ratio.

    摘要翻译: 本文描述了一个投注游戏系统及其操作。 在实施例中,操作可以包括确定虚拟投注游戏环境的位置中的玩家头像群体,并且在虚拟投注游戏环境的位置确定投注游戏机对象供应。 投注游戏机对象供应是在该位置的边界内的可用投注游戏机对象的量。 操作可以进一步包括确定供应可用性比率,其中供应可用率指示与玩家头像群体相比在该位置中可用的投注游戏机对象的数量的限制。 所述操作还可以包括确定投注游戏机对象供应不符合供应可用率,并修改投注游戏机对象供应以符合供应可用率。