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公开(公告)号:US11615782B2
公开(公告)日:2023-03-28
申请号:US17107362
申请日:2020-11-30
Applicant: Sony Interactive Entertainment Inc.
Inventor: Zhenhao Ge , Lakshmish Kaushik , Saket Kumar , Masanori Omote
Abstract: Techniques are described for training neural networks on variable length datasets. The numeric representation of the length of each training sample is randomly perturbed to yield a pseudo-length, and the samples sorted by pseudo-length to achieve lower zero padding rate (ZPR) than completely randomized batching (thus saving computation time) yet higher randomness than strictly sorted batching (thus achieving better model performance than strictly sorted batching).
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公开(公告)号:US11478704B2
公开(公告)日:2022-10-25
申请号:US17089650
申请日:2020-11-04
Applicant: Sony Interactive Entertainment Inc.
Inventor: Masanori Omote
IPC: A63F13/53 , A63F13/577 , A63F13/86 , G06T3/40 , G06T11/00 , G06T11/20 , G06T13/80 , G10L15/26 , G10L25/63 , A63F13/812
Abstract: Methods and systems are provided for displaying voice input of a spectator in a video game. The method includes receiving, by a server, the voice input produced by the spectator while viewing video game video of the video game. The method includes examining, by the server, the voice input to identify speech characteristics associated with the voice input of the spectator. The method includes processing, by the server, the voice input to generate a spectator video that includes text images representing the voice input of the spectator. In one embodiment, the text images are configured to be adjusted in visual appearance based on the speech characteristics of the voice input, wherein the text images are directed in a field of view of an avatar of the spectator. The method includes combining, by the server, video game video with the spectator video to produce an overlay of the text images graphically moving in toward a game scene provided by the video game video. The method includes sending, to a client device, a spectator video stream that includes the overlay of the text images.
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公开(公告)号:US20190172454A1
公开(公告)日:2019-06-06
申请号:US15833762
申请日:2017-12-06
Applicant: Sony Interactive Entertainment Inc.
Inventor: Marie Kitajima , Masanori Omote
Abstract: A chatbot learns a person's related “intents” when asking for information and thereafter, in response to an initial query, which the chatbot answers, the chatbot generates a secondary dialogue, either providing the person with additional information or inquiring as to whether the person wishes to know more about a subject. The chatbot may use an external trigger such as time, event, etc. and automatically generate a query or give information to the person without any initial query from the person.
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公开(公告)号:US20250014336A1
公开(公告)日:2025-01-09
申请号:US18346623
申请日:2023-07-03
Applicant: Sony Interactive Entertainment Inc.
Inventor: Sergey Bashkirov , Celeste Bean , Sudha Krishnamurthy , Masanori Omote , Sagar Sudhakara
IPC: G06V20/40 , G06F40/40 , G06V10/774
Abstract: System, process and device configurations are provided for analyzing video data, such as electronic game data, and generating scoring data for video data. Processes and device configurations include training a video data analysis model to generate scoring parameters, and for an evaluation tool for video data. Highly viewed and popular videos may be used as training input to the video analysis model. At least one score parameter may be determined for scoring videos. For electronic games, at least one score may be associated with a game scene, gameplay storylines, and for scoring video data in general. Analysis of game titles and game design may be performed during design to ensure that game scenes will have a high likelihood of user interest. Embodiments may also include modifying gameplay and gameplay storylines, and evaluating game promotional videos.
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15.
公开(公告)号:US20240062081A1
公开(公告)日:2024-02-22
申请号:US18497893
申请日:2023-10-30
Applicant: Sony Interactive Entertainment Inc.
Inventor: Erik Beran , Michael Taylor , Masanori Omote
IPC: G06N5/025 , G06N3/008 , G06N3/08 , G06N3/04 , G06N5/02 , H04L67/50 , G06N20/00 , G05B23/02 , G06F11/34
CPC classification number: G06N5/025 , G06N3/008 , G06N3/08 , G06N3/04 , G06N5/02 , H04L67/535 , G06N20/00 , G05B23/0216 , G05B23/0294 , G06F11/3438
Abstract: A method for building an artificial intelligence (AI) model. The method includes accessing data related to monitored behavior of a user. The data is classified, wherein the classes include an objective data class identifying data relevant to a group of users including the user, and a subjective data class identifying data that is specific to the user. Objective data is accessed and relates to monitored behavior of a plurality of users including the user. The method includes providing as a first set of inputs into a deep learning engine performing AI the objective data and the subjective data of the user, and a plurality of objective data of the plurality of users. The method includes determining a plurality of learned patterns predicting user behavior when responding to the first set of inputs. The method includes building a local AI model of the user including the plurality of learned patterns.
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公开(公告)号:US11375293B2
公开(公告)日:2022-06-28
申请号:US16177232
申请日:2018-10-31
Applicant: Sony Interactive Entertainment Inc.
Inventor: Naveen Kumar , Justice Adams , Arindam Jati , Masanori Omote
IPC: H04N21/84 , H04N21/233 , G09B21/00 , G06F16/683 , G06F16/635 , G06N3/08
Abstract: Accommodation for color or visual impairments may be implemented by selective color substitution. A color accommodation module receives an image frame from a host system and generates a color-adapted version of the image frame. The color accommodation module may include a rule based filter that substitutes one or more colors within the image frame with one or more corresponding alternative colors.
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公开(公告)号:US11302325B2
公开(公告)日:2022-04-12
申请号:US16843799
申请日:2020-04-08
Applicant: Sony Interactive Entertainment Inc.
Inventor: Marie Kitajima , Masanori Omote
Abstract: A chatbot learns a person's related “intents” when asking for information and thereafter, in response to an initial query, which the chatbot answers, the chatbot generates a secondary dialogue, either providing the person with additional information or inquiring as to whether the person wishes to know more about a subject. The chatbot may use an external trigger such as time, event, etc. and automatically generate a query or give information to the person without any initial query from the person.
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公开(公告)号:US10977872B2
公开(公告)日:2021-04-13
申请号:US16177241
申请日:2018-10-31
Applicant: Sony Interactive Entertainment Inc.
Inventor: Sudha Krishnamurthy , Ashish Singh , Naveen Kumar , Justice Adams , Arindam Jati , Masanori Omote
Abstract: Graphical style modification may be implemented using machine learning. A color accommodation module receives an image frame from a host system and generates a color-adapted version of the image frame. A Graphical Style Modification module receives a first image frame from a host system and applies a style adapted from a second image frame to the first image frame to generate a style adapted first image frame.
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公开(公告)号:US20180095534A1
公开(公告)日:2018-04-05
申请号:US15281809
申请日:2016-09-30
Applicant: Sony Interactive Entertainment Inc.
Inventor: Masanori Omote
CPC classification number: G06F3/016 , A63F13/28 , G02B27/017 , G02B27/022 , G02B27/028 , G06F3/011 , G06F3/012 , H05B3/00
Abstract: A head mounted display (HMD) including a lens of optics configured for viewing virtual reality (VR) content. The HMD includes a display screen disposed behind the lens of optics such that the lens of optics is between the display screen and an eye of a user when the HMD is worn by the user, wherein the display screen is configured for rendering the VR content. The HMD includes a support structure configured to fit around a head of the user when worn, wherein the lens of optics and display screen is disposed within the support structure such that the display screen is located in front of the eye when the HMD is worn. The HMD includes a heating component disposed in the support structure, wherein the heating component is controllable to provide heat in response to an environmental cue in the VR content displayed on the display screen.
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公开(公告)号:US20230326452A1
公开(公告)日:2023-10-12
申请号:US18189145
申请日:2023-03-23
Applicant: Sony Interactive Entertainment Inc.
Inventor: Zhenhao Ge , Lakshmish Kaushik , Saket Kumar , Masanori Omote
CPC classification number: G10L15/063 , G10L13/02
Abstract: Techniques are described for training neural networks on variable length datasets. The numeric representation of the length of each training sample is randomly perturbed to yield a pseudo-length, and the samples sorted by pseudo-length to achieve lower zero padding rate (ZPR) than completely randomized batching (thus saving computation time) yet higher randomness than strictly sorted batching (thus achieving better model performance than strictly sorted batching).
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