APPARATUS FOR EXTRACTING CAMERA MOTION, SYSTEM AND METHOD FOR SUPPORTING AUGMENTED REALITY IN OCEAN SCENE USING THE SAME
    11.
    发明申请
    APPARATUS FOR EXTRACTING CAMERA MOTION, SYSTEM AND METHOD FOR SUPPORTING AUGMENTED REALITY IN OCEAN SCENE USING THE SAME 失效
    用于提取摄像机运动的装置,用于在相同场景中支持海洋场景的系统和方法

    公开(公告)号:US20080075358A1

    公开(公告)日:2008-03-27

    申请号:US11743149

    申请日:2007-05-02

    IPC分类号: G06K9/00

    摘要: A system and method for supporting augmented reality in an ocean scene is provided. According to the system and method, camera rotation information is extracted from horizontal line information of a sea extracted from an original image including a focal length and at least two first natural feature point tracking data existing on a sea plane and a plane parallel to the sea plane, using long-distance background features; camera movement is sequentially calculated from the camera rotation information and at least two natural feature point tracking data existing on the sea plane of the original image; and a computer graphics object is placed on a ground plane by importing camera position data, and a rendering is performed as moving the camera. Accordingly, the camera rotation and the camera movement can be accurately calculated, assuming that the camera focal length information is known at the time of capturing a moving image with a sea image for a background, and thus the CG/real scene synthesis with the sea for a background can be accomplished more realistically and accurately during the production of videos such as movie and drama.

    摘要翻译: 提供了一种用于支持海景中增强现实的系统和方法。 根据系统和方法,从包括焦距的原始图像提取的海洋的水平线信息和存在于海平面上的至少两个第一自然特征点跟踪数据和与海平面平行的平面中提取相机旋转信息 飞机,使用远距离背景功能; 根据摄像机旋转信息和存在于原始图像的海平面上的至少两个自然特征点跟踪数据顺序地计算摄像机运动; 并且通过导入相机位置数据将计算机图形对象放置在接地平面上,并且在移动相机时执行呈现。 因此,假设摄像机焦距信息在拍摄具有用于背景的海景图像的运动图像时是已知的,并且因此与海中的CG /真实场景合成可以准确地计算相机旋转和相机移动 在制作电影和戏剧等视频时,可以更真实,准确地完成背景。

    TEST ANALYSIS SYSTEM OF NETWORK AND ANALYSIS METHOD THEREOF
    12.
    发明申请
    TEST ANALYSIS SYSTEM OF NETWORK AND ANALYSIS METHOD THEREOF 有权
    网络测试分析系统及其分析方法

    公开(公告)号:US20130073718A1

    公开(公告)日:2013-03-21

    申请号:US13527388

    申请日:2012-06-19

    IPC分类号: G06F15/173

    摘要: The test analysis system of a network according to an exemplary embodiment of the present invention includes: a server group having at least one server performing at least any one of generation of real-time information and storage of a server local log according to test scenarios; a client group having at least one client. communicating with the server group and performing at least any one of the generation of the real-time information and the storage of the local log according to the test scenarios; and a monitoring system storing the real-time information as a system log while monitoring the real-time information received from the server group and the client group during the execution of the test scenarios and informing a test manager of the monitored real-time information.

    摘要翻译: 根据本发明的示例性实施例的网络的测试分析系统包括:具有至少一个服务器的服务器组,其具有根据测试场景执行实时信息的生成和服务器本地日志的存储中的至少一个的服务器; 一个至少有一个客户端的客户端组。 与服务器组进行通信,并根据测试场景执行生成实时信息和本地日志的存储中的至少一个; 以及在执行测试场景期间监视从服务器组和客户端组接收的实时信息并将测试管理器通知监视的实时信息的监控系统,将实时信息存储为系统日志。

    APPARATUS AND METHOD FOR EDITING ANIMATION DATA OF VIRTUAL OBJECT UTILIZING REAL MODEL
    13.
    发明申请
    APPARATUS AND METHOD FOR EDITING ANIMATION DATA OF VIRTUAL OBJECT UTILIZING REAL MODEL 审中-公开
    使用实际模型编辑虚拟对象动画数据的装置和方法

    公开(公告)号:US20110148885A1

    公开(公告)日:2011-06-23

    申请号:US12972402

    申请日:2010-12-17

    IPC分类号: G06T13/00

    CPC分类号: G06F3/011 G06F3/04815

    摘要: Disclosed are an apparatus and a method for editing animation data of a virtual object using a model. The animation data editing apparatus using the model according to the embodiment of the present invention allows motion information acquired by measuring a real model to be used by computer graphic software for animation or modeling so as to produce a computer graphic model corresponding to the real model into an animation by being adjusted and modified by a designer on the basis of measured motion information.

    摘要翻译: 公开了使用模型来编辑虚拟对象的动画数据的装置和方法。 使用根据本发明的实施例的模型的动画数据编辑装置允许通过测量实际模型而获得的运动信息由计算机图形软件用于动画或建模,以便产生对应于实际模型的计算机图形模型 通过由设计者根据测量的运动信息进行调整和修改的动画。

    METHOD AND SYSTEM FOR SIMULATING NETWORK ADDRESS TRANSLATION
    14.
    发明申请
    METHOD AND SYSTEM FOR SIMULATING NETWORK ADDRESS TRANSLATION 审中-公开
    用于模拟网络地址转换的方法和系统

    公开(公告)号:US20090154464A1

    公开(公告)日:2009-06-18

    申请号:US12336226

    申请日:2008-12-16

    IPC分类号: H04L12/56

    CPC分类号: H04L29/1249 H04L61/256

    摘要: A system for simulating NAT (network address translation) performed in an internet protocol (IP) sharing device to be selectively operated in one of different network address translation (NAT) schemes includes a first network interface linking the IP sharing device with an internal network and a second network interface linking the IP sharing device with an external network. A Network Driver Interface Specification (NDIS) interface hooks packets incoming to the external network or outgoing from the internal network. A NAT unit has a mapping table and performs a network address translation of the hooked packets with reference to the mapping table, wherein the mapping table identifies IP addresses and port numbers of the packets to be translated by the NAT unit.

    摘要翻译: 用于模拟在互联网协议(IP)共享设备中执行以在不同网络地址转换(NAT)方案之一中选择性地操作的NAT(网络地址转换)的系统包括将IP共享设备与内部网络链接的第一网络接口, 连接IP共享设备与外部网络的第二网络接口。 网络驱动程序接口规范(NDIS)接口挂接传入外部网络或从内部网络传出的数据包。 NAT单元具有映射表,并参照映射表执行挂接分组的网络地址转换,其中映射表标识要由NAT单元转换的分组的IP地址和端口号。

    MULTITHREADING FRAMEWORK SUPPORTING DYNAMIC LOAD BALANCING AND MULTITHREAD PROCESSING METHOD USING THE SAME
    15.
    发明申请
    MULTITHREADING FRAMEWORK SUPPORTING DYNAMIC LOAD BALANCING AND MULTITHREAD PROCESSING METHOD USING THE SAME 审中-公开
    支持动态负载均衡和多步骤处理方法的多功能框架

    公开(公告)号:US20090150898A1

    公开(公告)日:2009-06-11

    申请号:US12266673

    申请日:2008-11-07

    IPC分类号: G06F9/46

    CPC分类号: G06F9/4881 G06F9/5066

    摘要: A multithreading framework supporting dynamic load balancing, the multithreading framework being used to perform multi-thread programming, the multithreading framework includes a job scheduler for performing parallel processing by redefining a processing order of one or more unit jobs, transmitted from a predetermined application, based on unit job information included in the respective unit jobs, and transmitting the unit jobs to a thread pool based on the redefined processing order, a device enumerator for detecting a device in which the predetermined application is executed and defining resources used inside the application, a resource manager for managing the resources related to the predetermined application executed using the job scheduler or the device enumerator, and a plug-in manager for managing a plurality of modules which performs various types of functions related to the predetermined application in a plug-in manner, and providing such plug-in modules to the job scheduler.

    摘要翻译: 一种支持动态负载平衡的多线程框架,多线程框架用于执行多线程编程,多线程框架包括作业调度器,用于通过重新定义从预定应用程序发送的一个或多个单元作业的处理顺序来执行并行处理 在单元作业中包括的单元作业信息,以及基于重新定义的处理顺序将单元作业发送到线程池;设备枚举器,用于检测其中执行预定应用的设备并且定义应用内部使用的资源; 用于管理与使用作业调度器或设备枚举器执行的预定应用相关的资源的资源管理器,以及用于管理以插件方式执行与预定应用相关的各种功能的多个模块的插件管理器 并且向作业调度器提供这样的插件模块。

    MOUSE INTERFACE APPARATUS USING CAMERA, SYSTEM AND METHOD USING THE SAME, AND COMPUTER RECORDABLE MEDIUM FOR IMPLEMENTING THE SAME
    16.
    发明申请
    MOUSE INTERFACE APPARATUS USING CAMERA, SYSTEM AND METHOD USING THE SAME, AND COMPUTER RECORDABLE MEDIUM FOR IMPLEMENTING THE SAME 审中-公开
    使用相机的系统和方法的鼠标接口装置和用于实现相机的计算机可记录介质

    公开(公告)号:US20080062124A1

    公开(公告)日:2008-03-13

    申请号:US11618809

    申请日:2006-12-30

    IPC分类号: G09G5/08

    摘要: Provided is a mouse interface apparatus using a camera, and system and method using the mouse interface apparatus. The mouse interface apparatus detects image coordinates (xi, yi) of a plurality of points existing on edges of a camera-photographing computer window image from the camera-photographing computer window image, obtains a homography using the detected image coordinates (xi, yi) and plane coordinates (Xi, Yi) of the plurality of preset points on a plane of a real computer window, the homography converting the detected image coordinates (xi, yi) into the plane coordinates (Xi, Yi) on the real computer window, converts an arbitrary coordinate on the camera-photographing image into the plane coordinate on the computer window according to a movement of the camera using the obtained homography, and positions a cursor on the plane coordinate to move the position of the cursor according to the movement of the camera.

    摘要翻译: 提供了使用相机的鼠标接口装置,以及使用鼠标接口装置的系统和方法。 鼠标接口装置从相机拍摄计算机检测存在于照相机拍摄计算机窗口图像的边缘上的多个点的图像坐标(x,i,i,i,i) 窗口图像,使用检测到的图像坐标(x,i,i,i)获得单应性,并且在多个预设点的平面上的平面坐标(Xi,Yi) 实际的计算机窗口,将检测到的图像坐标(x i,i,i i)的单应性转换成实际计算机窗口上的平面坐标(Xi,Yi),将 根据相机使用所获得的单应性动画的移动,将相机拍摄图像上的任意坐标放置在计算机窗口上的平面坐标中,并且将光标定位在平面坐标上,以根据相机的移动来移动光标的位置 。

    Apparatus and method for high-speed marker-free motion capture
    17.
    发明授权
    Apparatus and method for high-speed marker-free motion capture 有权
    用于高速无标记运动捕获的装置和方法

    公开(公告)号:US07239718B2

    公开(公告)日:2007-07-03

    申请号:US10445825

    申请日:2003-05-28

    IPC分类号: G06T7/00

    摘要: A high-speed marker-free motion capture, which is capable of powerfully detecting a body's feature points corresponding to a body's end portions such as a head, hands, feet, trunk, arms and legs at a high speed in an illumination change or background or noises of cameras. The extracted feature points of the body can be directly tracked stably in a 3-dimensional space. The position errors of the feature points due to the change of the illumination conditions or a shadow can be automatically corrected and the feature points can be stably tracked with respect to overlapping and disappearance of the feature points. Further, when coordinates of the middle joints are estimated using 3-dimensional coordinates of the extracted feature points of the body, the present invention restores a human model by estimating the positions of the middle joints of the actor with high accuracy without using a motion database, thereby securing the stability and reality of the 3-dimensional motion data required in the motion capture.

    摘要翻译: 一种高速无标记运动捕捉,能够在照明变化或背景中以高速度强力检测对应于身体的端部(例如头部,手部,脚部,躯干,手臂和腿部)的身体的特征点 或相机的噪音。 身体的提取特征点可以在三维空间中稳定地直接跟踪。 可以自动地校正由于照明条件或阴影的改变引起的特征点的位置误差,并且可以相对于特征点的重叠和消失来稳定跟踪特征点。 此外,当使用提取的身体的特征点的三维坐标来估计中间关节的坐标时,本发明通过以高精度估计运动员的中间关节的位置而不使用运动数据库来恢复人体模型 从而确保运动捕捉中所需的三维运动数据的稳定性和现实性。

    Apparatus and method for collecting game data
    18.
    发明授权
    Apparatus and method for collecting game data 有权
    用于收集游戏数据的装置和方法

    公开(公告)号:US08827817B2

    公开(公告)日:2014-09-09

    申请号:US13333340

    申请日:2011-12-21

    IPC分类号: A63F13/00 A63F13/12

    摘要: Disclosed herein is an apparatus for collecting game data in order to test performance of a game server. The apparatus includes a capture and filtering module, a control module, and a data management module. The capture and filtering module captures packets, transmitted and received between the game server and each of a plurality of game clients, using the plurality of game clients, and extracts a plurality of necessary data by performing filtering on the results of the capturing. The control module determines the movement route of a game character in such a way as to correspond to the plurality of necessary data, and controls the plurality of game clients based on the movement route. The data management module stores and manages the plurality of necessary data.

    摘要翻译: 这里公开了一种用于收集游戏数据以便测试游戏服务器的性能的装置。 该装置包括捕获和过滤模块,控制模块和数据管理模块。 捕获和过滤模块使用多个游戏客户端捕获在游戏服务器和多个游戏客户端中的每一个之间发送和接收的分组,并且通过对捕获结果进行滤波来提取多个必需的数据。 控制模块以与多个所需数据相对应的方式确定游戏角色的移动路线,并且基于移动路线来控制多个游戏客户端。 数据管理模块存储和管理多个必要的数据。

    Game grammar-based packet capture and analysis apparatus and method for conducting game test
    20.
    发明授权
    Game grammar-based packet capture and analysis apparatus and method for conducting game test 有权
    基于游戏语法的分组捕获和分析仪器和方法进行游戏测试

    公开(公告)号:US08396962B2

    公开(公告)日:2013-03-12

    申请号:US12652856

    申请日:2010-01-06

    IPC分类号: G06F15/173

    CPC分类号: A63F13/31 A63F2300/402

    摘要: A game grammar-based packet capture and analysis apparatus for conducting game test, includes: a packet capture unit for capturing packets of game data transmitted and received between a game client and a game server; a packet analysis unit for analyzing the packets captured by the packet capture unit to generate a game grammar based on analyzed results. Further, the game grammar-based packet capture and analysis apparatus includes a load generation unit for generating packets in compliance with the game grammar to apply the packets to the game server as a load.

    摘要翻译: 一种用于进行游戏测试的基于游戏语法的分组捕获和分析装置,包括:分组捕获单元,用于捕获在游戏客户端和游戏服务器之间发送和接收的游戏数据的分组; 分组分析单元,用于分析由分组捕获单元捕获的分组,以基于分析的结果生成游戏语法。 此外,基于游戏语法的分组捕获和分析装置包括负载生成单元,用于根据游戏语法生成分组,以将分组作为负载应用于游戏服务器。