SOCIAL AND PROCEDURAL EFFECTS FOR COMPUTER-GENERATED ENVIRONMENTS
    11.
    发明申请
    SOCIAL AND PROCEDURAL EFFECTS FOR COMPUTER-GENERATED ENVIRONMENTS 审中-公开
    计算机环境的社会和程序效应

    公开(公告)号:US20170061704A1

    公开(公告)日:2017-03-02

    申请号:US15255071

    申请日:2016-09-01

    Abstract: A processor provides a simulated three-dimensional (3D) environment for a game or virtual reality (VR) experience, including controlling a characteristic parameter of a 3D object or character based on at least one of: an asynchronous event in a second game, feedback from multiple synchronous users of the VR experience, or on a function driven by one or variables reflecting a current state of at least one of the 3D environment, the game or the VR experience. In another aspect, a sensor coupled to an AR/VR headset detects an eye convergence distance. A processor adjusts a focus distance for a virtual camera that determines rendering of a three-dimensional (3D) object for a display device of the headset, based on at least one of the eye convergence distance or a directed focus of attention for the at least one of the VR content or the AR content.

    Abstract translation: 处理器提供用于游戏或虚拟现实(VR)体验的模拟三维(3D)环境,包括基于以下中的至少一个来控​​制3D对象或角色的特征参数:第二游戏中的异步事件,反馈 来自VR经验的多个同步用户,或由一个驱动的功能或反映3D环境,游戏或VR体验中的至少一个的当前状态的变量。 另一方面,耦合到AR / VR耳机的传感器检测眼睛收敛距离。 基于至少一个眼睛收敛距离或至少一个目标焦点的注意力,处理器调整用于确定耳机的显示设备的三维(3D)对象的渲染的虚拟相机的焦距, VR内容之一或AR内容。

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