3D rendering
    21.
    发明授权
    3D rendering 失效
    3D渲染

    公开(公告)号:US06219063B1

    公开(公告)日:2001-04-17

    申请号:US09087128

    申请日:1998-05-29

    IPC分类号: G06T1560

    CPC分类号: G06T17/20

    摘要: A technique for capturing the surface of three-dimensional (“3D”) objects using structured lighting. The movement of shadow across the 3D objects is optically recorded. Variation in brightness on the surface provides a cue for triangulation. By analyzing the variation in brightness of a particular point on the surface, the location of that point is determined based on the movement of the shadow. With known locations for a camera and a light source, the coordinates in space of the point is triangulated. By repeating this process, a collection of coordinates is created. Those coordinates are then used to reconstruct the 3D surface.

    摘要翻译: 使用结构化照明捕获三维(“3D”)物体的表面的技术。 光学记录了3D对象的阴影移动。 表面亮度的变化提供了三角测量的提示。 通过分析表面上特定点的亮度变化,该点的位置基于阴影的移动来确定。 对于相机和光源的已知位置,点的空间坐标被三角测量。 通过重复此过程,创建坐标集合。 那些坐标然后用于重建3D表面。