Moving image data editing apparatus, moving image data reproducing apparatus, moving image data editing method, and moving image data reproducing method
    23.
    发明申请
    Moving image data editing apparatus, moving image data reproducing apparatus, moving image data editing method, and moving image data reproducing method 有权
    运动图像数据编辑装置,运动图像数据再现装置,运动图像数据编辑方法和运动图像数据再现方法

    公开(公告)号:US20080063378A1

    公开(公告)日:2008-03-13

    申请号:US11896905

    申请日:2007-09-06

    IPC分类号: H04N5/00

    摘要: This invention is directed to the provision of a moving image data editing apparatus 1 for applying masking to a portion of an image by editing moving image data in which each frame is divided into pixel blocks of a predetermined size and encoded on a pixel block basis. Moving image data editing apparatus 1 comprises: pixel block extracting means 11 for extracting from an input data stream of moving image data 71 pixel blocks BL2 and BL4 that are located within the region 72 to which masking is to be applied; fixed pattern inserting means 12 for inserting precoded fixed pattern data 73 into the original positions of extracted pixel blocks BL2 and BL4 in the data stream; and pixel block inserting means 13 for inserting extracted pixel blocks BL2 and BL4 as user data into the data stream.

    摘要翻译: 本发明涉及提供一种运动图像数据编辑装置1,用于通过编辑其中每个帧被划分成预定大小的像素块并以像素块为基础编码的运动图像数据来对图像的一部分进行掩蔽。 运动图像数据编辑装置1包括:像素块提取装置11,用于从运动图像数据的输入数据流71提取位于要施加掩蔽的区域72内的像素块BL 2和BL 4; 固定图案插入装置12,用于将预编码的固定图案数据73插入数据流中提取的像素块BL 2和BL 4的原始位置; 以及用于将提取的像素块BL 2和BL 4作为用户数据插入到数据流中的像素块插入装置13。

    Computer graphics apparatus having an improved walk-through function
    24.
    发明授权
    Computer graphics apparatus having an improved walk-through function 失效
    具有改善的步行功能的计算机图形装置

    公开(公告)号:US06587106B1

    公开(公告)日:2003-07-01

    申请号:US09021409

    申请日:1998-02-10

    IPC分类号: G06T1100

    CPC分类号: G06T15/10

    摘要: A computer graphics apparatus includes a walk-through function to simulate with a computer the concept of walking through a structure such as a building. Display processing time and calculation processing time for one frame of a computer graphic image are improved by an input unit which receives a viewline moving instruction to move a viewline of a computer image. A viewline control unit determines positions and directions of the viewline while a storage unit stores computer graphics data including three-dimensional data of objects, walk-through attribute data and viewline data. An image generation unit then generates images including animated images based on the position of the viewline and the computer graphics data. The resultant images are then displayed on an image display unit.

    摘要翻译: 计算机图形装置包括步行功能,用于与计算机一起模拟通过诸如建筑物的结构的概念。 计算机图形图像的一帧的显示处理时间和计算处理时间被接收到移动计算机图像的视图的视线移动指令的输入单元改进。 视线控制单元在存储单元存储包括对象的三维数据,步行属性数据和视图数据的计算机图形数据的同时,确定视线的位置和方向。 然后,图像生成单元基于视线的位置和计算机图形数据生成包括动画图像的图像。 然后将所得到的图像显示在图像显示单元上。

    Virtual world animation using status and response for interference and time schedule
    25.
    发明授权
    Virtual world animation using status and response for interference and time schedule 失效
    虚拟世界图形动画使用状态和响应干扰和时间表

    公开(公告)号:US06249293B1

    公开(公告)日:2001-06-19

    申请号:US08517132

    申请日:1995-08-21

    IPC分类号: G06F300

    摘要: A computer graphics animation editing system includes a memory for storing a status switch data unit including a starting data block and a response data block, the starting data block indicating a condition of a virtual world, the response data block indicating a response which should occur when the condition indicated by the starting data block is satisfied, a calculation block for calculating an updated condition of the virtual world, a checking block for determining whether the updated condition of the virtual world calculated by the calculation block is equal to the condition indicated by the starting data block of the status switch data unit, a start processing block for causing the response indicated by the response data block to start when the checking block determines that the updated condition of the virtual world is equal to the condition indicated by the starting data block of the status switch data unit, and a display unit for displaying the virtual world including the result obtained by the start processing block.

    摘要翻译: 计算机图形动画编辑系统包括存储器,用于存储包括起始数据块和响应数据块的状态切换数据单元,所述起始数据块指示虚拟世界的状况,所述响应数据块指示应当在 由起始数据块指示的条件被满足,用于计算虚拟世界的更新状态的计算块,用于确定由计算块计算的虚拟世界的更新状态是否等于由 启动状态切换数据单元的数据块,当检查块确定虚拟世界的更新状态等于由起始数据块指示的条件时,使由响应数据块指示的响应开始的起始处理块 状态切换数据单元的显示单元,以及用于显示包含该图像的虚拟世界的显示单元 由起始处理块获得。

    Three-dimensional graphic apparatus simplifying neighboring arrangement
    26.
    发明授权
    Three-dimensional graphic apparatus simplifying neighboring arrangement 失效
    三维图形设备简化了相邻排列

    公开(公告)号:US5825365A

    公开(公告)日:1998-10-20

    申请号:US595656

    申请日:1996-02-02

    摘要: A three-dimensional graphic apparatus generates a three-dimensional image using computer graphics, in which the positional relationship between matters, such as furniture in a three-dimensional image, can be changed readily and accurately. A moving object indication unit indicates one of the matters in the three-dimensional image as an object matter. A search direction indication unit indicates a search direction of a base polygon constituting a base matter coming into contact with the object matter, from a notice point of a line of sight. A base polygon search unit selects, from among polygons located on a straight line extending from the notice point in the search direction, a polygon closest to the notice point as the base polygon. An object polygon selection unit selects an object polygon, which is a polygon to be brought into contact, from among polygons constituting the object matter. A neighboring unit rotates the object matter so that the object polygon will be parallel to the base polygon and moves the object matter so that the object polygon will be parallel to the base polygon and moves the object matter so that the object polygon and the base polygon lie on the same plane.

    摘要翻译: 三维图形装置使用计算机图形生成三维图像,其中可以容易且准确地改变三维图像中诸如家具之间的位置关系。 移动物体指示单元将三维图像中的一个事物表示为对象。 搜索方向指示单元从视线的通知点指示构成与物体接触的基础物体的基本多边形的搜索方向。 基本多边形搜索单元从位于从搜索方向的通知点延伸的直线上的多边形中选择最靠近通知点的多边形作为基本多边形。 对象多边形选择单元从构成对象物体的多边形中选择要接触的多边形的对象多边形。 相邻单元旋转对象物体,使得对象多边形将平行于基本多边形并移动对象物体,使得对象多边形将平行于基本多边形并且移动对象事物,使得对象多边形和基本多边形 躺在同一架飞机上。