摘要:
A computer graphics apparatus includes a walk-through function to simulate with a computer the concept of walking through a structure such as a building. Display processing time and calculation processing time for one frame of a computer graphic image are improved by an input unit which receives a viewline moving instruction to move a viewline of a computer image. A viewline control unit determines positions and directions of the viewline while a storage unit stores computer graphics data including three-dimensional data of objects, walk-through attribute data and viewline data. An image generation unit then generates images including animated images based on the position of the viewline and the computer graphics data. The resultant images are then displayed on an image display unit.
摘要:
This invention is directed to the provision of a moving image data editing apparatus 1 for applying masking to a portion of an image by editing moving image data in which each frame is divided into pixel blocks of a predetermined size and encoded on a pixel block basis. Moving image data editing apparatus 1 comprises: pixel block extracting means 11 for extracting from an input data stream of moving image data 71 pixel blocks BL2 and BL4 that are located within the region 72 to which masking is to be applied; fixed pattern inserting means 12 for inserting precoded fixed pattern data 73 into the original positions of extracted pixel blocks BL2 and BL4 in the data stream; and pixel block inserting means 13 for inserting extracted pixel blocks BL2 and BL4 as user data into the data stream.
摘要:
A computer graphics apparatus includes a walk-through function to simulate with a computer the concept of walking through a structure such as a building. Display processing time and calculation processing time for one frame of a computer graphic image are improved by an input unit which receives a viewline moving instruction to move a viewline of a computer image. A viewline control unit determines positions and directions of the viewline while a storage unit stores computer graphics data including three-dimensional data of objects, walk-through attribute data and viewline data. An image generation unit then generates images including animated images based on the position of the viewline and the computer graphics data. The resultant images are then displayed on an image display unit.
摘要:
A computer graphics animation editing system includes a memory for storing a status switch data unit including a starting data block and a response data block, the starting data block indicating a condition of a virtual world, the response data block indicating a response which should occur when the condition indicated by the starting data block is satisfied, a calculation block for calculating an updated condition of the virtual world, a checking block for determining whether the updated condition of the virtual world calculated by the calculation block is equal to the condition indicated by the starting data block of the status switch data unit, a start processing block for causing the response indicated by the response data block to start when the checking block determines that the updated condition of the virtual world is equal to the condition indicated by the starting data block of the status switch data unit, and a display unit for displaying the virtual world including the result obtained by the start processing block.
摘要:
A three-dimensional graphic apparatus generates a three-dimensional image using computer graphics, in which the positional relationship between matters, such as furniture in a three-dimensional image, can be changed readily and accurately. A moving object indication unit indicates one of the matters in the three-dimensional image as an object matter. A search direction indication unit indicates a search direction of a base polygon constituting a base matter coming into contact with the object matter, from a notice point of a line of sight. A base polygon search unit selects, from among polygons located on a straight line extending from the notice point in the search direction, a polygon closest to the notice point as the base polygon. An object polygon selection unit selects an object polygon, which is a polygon to be brought into contact, from among polygons constituting the object matter. A neighboring unit rotates the object matter so that the object polygon will be parallel to the base polygon and moves the object matter so that the object polygon will be parallel to the base polygon and moves the object matter so that the object polygon and the base polygon lie on the same plane.