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21.
公开(公告)号:US07794322B2
公开(公告)日:2010-09-14
申请号:US10256949
申请日:2002-09-27
申请人: Richard J. Schneider , Michael B. Shelby , Lawrence R. Pitman , Carrie D. Porterfield , Erik B. Petersen
发明人: Richard J. Schneider , Michael B. Shelby , Lawrence R. Pitman , Carrie D. Porterfield , Erik B. Petersen
IPC分类号: A63F9/00
CPC分类号: G07F17/32 , G06Q30/02 , G06Q50/34 , G07F17/3237 , G07F17/3239 , G07F17/3255 , G07F17/3258 , G07F17/3288
摘要: A method for awarding a bonus to a player of an electronic gaming device at one of a plurality of casino properties is implemented with a slave server networked with gaming devices at each property. The slave servers are networked with a master server that accumulates a pool comprising a percentage of play on the gaming devices. The pool is initiated with a starting value, which defines the lower end of a range having a predetermined maximum number at the upper end. A number is randomly selected from within the range. As play progresses, the pool increases until it hits the random number. As a result, a slave server is randomly selected. The randomly selected slave server then awards the bonus to a randomly selected one of its associated gaming devices.
摘要翻译: 在多个赌场属性中的一个下向电子游戏装置的玩家授予奖金的方法是在每个属性与与游戏装置联网的从属服务器实现的。 从服务器与主服务器联网,主服务器在游戏设备上累积包含一定比例的游戏池。 以起始值开始池,其定义在上端具有预定最大数量的范围的下限。 从范围内随机选择一个数字。 随着游戏的进行,游泳池增加,直到达到随机数。 因此,随机选择从服务器。 随机选择的从服务器然后将奖励奖励给随机选择的一个相关联的游戏设备。
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公开(公告)号:US07819746B2
公开(公告)日:2010-10-26
申请号:US10664514
申请日:2003-09-16
申请人: Richard J. Schneider , Michael B. Shelby , Lawrence R. Pitman , Carrie D. Porterfield , Erik B. Petersen
发明人: Richard J. Schneider , Michael B. Shelby , Lawrence R. Pitman , Carrie D. Porterfield , Erik B. Petersen
CPC分类号: G07F17/32 , G06Q30/02 , G06Q50/34 , G07F17/3237 , G07F17/3239 , G07F17/3255 , G07F17/3258 , G07F17/3288
摘要: A method for awarding a bonus to a player of an electronic gaming device at one of a plurality of casino properties is implemented with a slave server networked with gaming devices at each property. The slave servers are networked with a master server that accumulates a pool comprising a percentage of play on the gaming devices. The pool is initiated with a starting value, which defines the lower end of a range having a predetermined maximum number at the upper end. A number is randomly selected from within the range. As play progresses, the pool increases until it hits the random number. As a result, a slave server is randomly selected. The randomly selected slave server then awards the bonus to a randomly selected one of its associated gaming devices.
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