Abstract:
Described are systems and methods for simulating a traditional television experience with streamed on-demand content. Streamed content may be buffered to allow a user to preview content even when the content is not organized in a traditional numbered channel format. A user may progress through a series of content items (e.g. simulated channel up/down) in order to preview the on-demand content without having to unduly wait for each content item to load and/or buffer.
Abstract:
Described are systems and methods for simulating a traditional television experience with streamed on-demand content. Streamed content may be buffered to allow a user to preview content even when the content is not organized in a traditional numbered channel format. A user may progress through a series of content items (e.g. simulated channel up/down) in order to preview the on-demand content without having to unduly wait for each content item to load and/or buffer.
Abstract:
Described is a technique for providing onscreen visualizations of three-dimensional gestures. A display screen may display a gesture indicator that provides an indication of when a gesture begins to produce an effect and when the gesture is complete. The gesture indicator may also indicate a user's relative hand position within a single axis of a capture device's field-of-view. Once the visual indicator is positioned, the characteristics of the indicator may be altered to indicate a direction of movement along one or more dimensions. The direction of movement may be provided using a direction of movement effect. Accordingly, the visualization of a gesture may be enhanced by limiting the visualization to expressive motion along a single axis.
Abstract:
Described is a technique for providing intent-based feedback on a display screen capable of receiving gesture inputs. The intent-based approach may be based on detecting uncertainty from the user, and in response, providing gesture information. The uncertainty may be based on determining a pause from the user and the gesture information may include instructions that inform the user of the set of available input gestures. The gesture information may be displayed in one or menu tiers using a delay-based approach. Accordingly, the gesture information may be displayed in an informative and efficient manner without burdening the display screen.
Abstract:
Described is a system and technique for providing the ability for a user to interact with one or more devices by performing gestures that mimic real-world physical analogies. More specifically, the techniques described herein provide the ability for a user to interact with a device by limiting the conscious gesturing for a computer component by camouflaging computer-recognizable gestures within manipulations of a physical objects.
Abstract:
Systems and techniques are disclosed for visually rendering a requested scene based on a virtual camera perspective request as well as a projection of two or more video streams. The video streams can be captured using two dimensional cameras or three dimensional depth cameras and may capture different perspectives. The projection may be an internal projection that maps out the scene in three dimensions based on the two or more video streams. An object internal or external to the scene may be identified and the scene may be visually rendered based on a property of the object. For example, a scene may be visually rendered based on where an mobile object is located within the scene.