Gaming system and method for providing a cascading symbol game with shifting symbols in different directions between multiple symbol display position matrices
    22.
    发明授权
    Gaming system and method for providing a cascading symbol game with shifting symbols in different directions between multiple symbol display position matrices 有权
    用于在多符号显示位置矩阵之间提供沿不同方向移位符号的级联符号游戏的游戏系统和方法

    公开(公告)号:US09460587B2

    公开(公告)日:2016-10-04

    申请号:US14028700

    申请日:2013-09-17

    Applicant: IGT

    Abstract: A gaming system including a cascading symbol game which utilizes a plurality of symbol display position matrices and a plurality of different directions of symbol movement. Each symbol display position matrix includes a plurality of symbol display positions. At least one of the symbol display position matrices includes one or more symbol display positions linked to or otherwise associated with one or more symbol display positions of at least another of the symbol display position matrices. If the gaming system determines that one or more symbols will be repositioned from one or more symbol display positions of one symbol display position matrix to one or more linked symbol display positions of another symbol display position matrix, the gaming system determines a direction of movement of such symbols.

    Abstract translation: 一种包括利用多个符号显示位置矩阵和多个不同方向的符号移动的级联符号游戏的游戏系统。 每个符号显示位置矩阵包括多个符号显示位置。 符号显示位置矩阵中的至少一个包括与符号显示位置矩阵的至少另一个的一个或多个符号显示位置链接或以其他方式相关联的一个或多个符号显示位置。 如果游戏系统确定一个或多个符号将从一个符号显示位置矩阵的一个或多个符号显示位置重新定位到另一个符号显示位置矩阵的一个或多个链接的符号显示位置,则游戏系统确定移动方向 这样的符号。

    GAMING SYSTEM AND METHOD FOR PROVIDING A CASCADING SYMBOL GAME WITH INTERACTING SYMBOLS

    公开(公告)号:US20150080099A1

    公开(公告)日:2015-03-19

    申请号:US14028936

    申请日:2013-09-17

    Applicant: IGT

    CPC classification number: G07F17/3274 G07F17/326

    Abstract: A gaming system including a cascading symbol game which utilizes a plurality of interacting symbols. In certain embodiments, the cascading symbol game utilizes a plurality of symbol display position matrices or grids. Each symbol display position matrix includes a plurality of symbol display positions. In operation, the gaming system generates and displays a symbol at each symbol display position of each employed symbol display position matrix, wherein the gaming system utilizes a separate set or pool of available symbols for each employed symbol display position matrix. Upon an occurrence of an interacting symbol triggering event, such as the shifting of one or more symbols between symbol display position matrices, the gaming system causes one or more symbols to interact to provide one or more benefits to a player.

    GAMING SYSTEM AND METHOD FOR PROVIDING A CASCADING SYMBOL GAME WITH SHIFTING SYMBOLS IN DIFFERENT DIRECTIONS BETWEEN MULTIPLE SYMBOL DISPLAY POSITION MATRICES
    28.
    发明申请
    GAMING SYSTEM AND METHOD FOR PROVIDING A CASCADING SYMBOL GAME WITH SHIFTING SYMBOLS IN DIFFERENT DIRECTIONS BETWEEN MULTIPLE SYMBOL DISPLAY POSITION MATRICES 有权
    游戏系统和方法,用于在多个符号显示位置矩阵之间提供不同方向的移位符号的游戏符号游戏

    公开(公告)号:US20150080089A1

    公开(公告)日:2015-03-19

    申请号:US14028700

    申请日:2013-09-17

    Applicant: IGT

    Abstract: A gaming system including a cascading symbol game which utilizes a plurality of symbol display position matrices and a plurality of different directions of symbol movement. Each symbol display position matrix includes a plurality of symbol display positions. At least one of the symbol display position matrices includes one or more symbol display positions linked to or otherwise associated with one or more symbol display positions of at least another of the symbol display position matrices. If the gaming system determines that one or more symbols will be repositioned from one or more symbol display positions of one symbol display position matrix to one or more linked symbol display positions of another symbol display position matrix, the gaming system determines a direction of movement of such symbols.

    Abstract translation: 一种包括利用多个符号显示位置矩阵和多个不同方向的符号移动的级联符号游戏的游戏系统。 每个符号显示位置矩阵包括多个符号显示位置。 符号显示位置矩阵中的至少一个包括与符号显示位置矩阵的至少另一个的一个或多个符号显示位置链接或以其他方式相关联的一个或多个符号显示位置。 如果游戏系统确定一个或多个符号将从一个符号显示位置矩阵的一个或多个符号显示位置重新定位到另一个符号显示位置矩阵的一个或多个链接的符号显示位置,则游戏系统确定移动方向 这样的符号。

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