Ghost artifact reduction for rendering 2.5D graphics
    21.
    发明授权
    Ghost artifact reduction for rendering 2.5D graphics 有权
    渲染2.5D图形的Ghost工件减少

    公开(公告)号:US07822265B2

    公开(公告)日:2010-10-26

    申请号:US10599821

    申请日:2005-04-08

    IPC分类号: G06K9/00

    CPC分类号: G06T15/20

    摘要: An image processing system for performing a transformation of an input image associated with an input viewpoint to an output image associated with an output viewpoint. The input image is a pre-filtered 2D representation of 3D objects as seen from the input viewpoint, and comprises for each input pixel an associated input pixel value and an associated input pixel depth. Additional to the input image a hidden image is received, being another 2D representation of the 3D objects and comprising information, which information is occluded from the input viewpoint.The system comprises a video processor being operative to create the output image by transforming each input pixel to a transformed input pixel. The transformation is a function of the input pixel depth. The output image is created, based on the transformed input pixels, using hidden image pixels for filling de-occluded areas and for at least one pixel position adjacent to the de-occluded areas. As a consequence ghost line artifacts, caused by transformation of the pre-filtered input image, are prevented.

    摘要翻译: 一种图像处理系统,用于执行与输入视点相关联的输入图像的变换到与输出视点相关联的输出图像。 输入图像是从输入视点看到的3D对象的预滤波2D表示,并且包括对于每个输入像素相关联的输入像素值和相关联的输入像素深度。 另外,输入图像接收隐藏图像,是3D对象的另一2D表示,并且包括信息,哪些信息被从输入视点遮挡。 该系统包括视频处理器,其可操作以通过将每个输入像素变换为经变换的输入像素来创建输出图像。 变换是输入像素深度的函数。 基于变换的输入像素,使用隐藏图像像素来填充去遮挡区域以及至少一个邻近去除区域的像素位置来创建输出图像。 因此,防止了由预滤波的输入图像的变换引起的虚线伪影。