DISPLAY-POINTER VISIBILITY
    21.
    发明申请
    DISPLAY-POINTER VISIBILITY 审中-公开
    显示指示器可见性

    公开(公告)号:US20090303256A1

    公开(公告)日:2009-12-10

    申请号:US12543401

    申请日:2009-08-18

    CPC classification number: G06F3/04812 G06F2203/04801

    Abstract: A method, apparatus, and system are provided for accentuating a pointer. An idle time period associated with a pointer relating to a display is monitored. A determination is made whether a termination of the idle time period associated with the pointer has occurred based upon the monitoring. A representation of the pointer is modified in response to the termination of the idle time period associated with the pointer.

    Abstract translation: 提供了一种用于强调指针的方法,装置和系统。 监视与与显示器相关的指针相关联的空闲时间段。 基于监视确定是否已经发生与指针相关联的空闲时间段的终止。 响应于与指针相关联的空闲时间段的终止,修改指针的表示。

    Display-pointer visibility
    22.
    发明授权
    Display-pointer visibility 有权
    显示指针可见性

    公开(公告)号:US07586481B1

    公开(公告)日:2009-09-08

    申请号:US11126096

    申请日:2005-05-10

    CPC classification number: G06F3/04812 G06F2203/04801

    Abstract: A method, apparatus, and system are provided for accentuating a pointer. An idle time period associated with a pointer relating to a display is monitored. A determination is made whether a termination of the idle time period associated with the pointer has occurred based upon the monitoring. A representation of the pointer is modified in response to the termination of the idle time period associated with the pointer.

    Abstract translation: 提供了一种用于强调指针的方法,装置和系统。 监视与与显示器相关的指针相关联的空闲时间段。 基于监视确定是否已经发生与指针相关联的空闲时间段的终止。 响应于与指针相关联的空闲时间段的终止,修改指针的表示。

    Systems and methods for raw image processing
    24.
    发明授权
    Systems and methods for raw image processing 有权
    原始图像处理的系统和方法

    公开(公告)号:US08872946B2

    公开(公告)日:2014-10-28

    申请号:US13485056

    申请日:2012-05-31

    CPC classification number: H04N5/217 H04N5/2176 H04N5/357

    Abstract: Systems and methods for processing raw image data are provided. One example of such a system may include memory to store image data in raw format from a digital imaging device and an image signal processor to process the image data. The image signal processor may include data conversion logic and a raw image processing pipeline. The data conversion logic may convert the image data into a signed format to preserve negative noise from the digital imaging device. The raw image processing pipeline may at least partly process the image data in the signed format. The raw image processing pipeline may also include, among other things, black level compensation logic, fixed pattern noise reduction logic, temporal filtering logic, defective pixel correction logic, spatial noise filtering logic, lens shading correction logic, and highlight recovery logic.

    Abstract translation: 提供了处理原始图像数据的系统和方法。 这种系统的一个示例可以包括存储器,以存储来自数字成像设备的原始格式的图像数据和图像信号处理器来处理图像数据。 图像信号处理器可以包括数据转换逻辑和原始图像处理流水线。 数据转换逻辑可以将图像数据转换为带符号格式以保护来自数字成像装置的负噪声。 原始图像处理流水线可以至少部分地以签名格式处理图像数据。 原始图像处理流水线还可以包括黑电平补偿逻辑,固定图案噪声降低逻辑,时间滤波逻辑,缺陷像素校正逻辑,空间噪声滤波逻辑,透镜阴影校正逻辑和高亮恢复逻辑。

    Three Dimensional User Interface Effects on a Display by Using Properties of Motion
    25.
    发明申请
    Three Dimensional User Interface Effects on a Display by Using Properties of Motion 有权
    通过使用运动属性对显示屏的三维用户界面效果

    公开(公告)号:US20120036433A1

    公开(公告)日:2012-02-09

    申请号:US12849945

    申请日:2010-08-04

    Abstract: The techniques disclosed herein use a compass, MEMS accelerometer, GPS module, and MEMS gyrometer to infer a frame of reference for a hand-held device. This can provide a true Frenet frame, i.e., X- and Y-vectors for the display, and also a Z-vector that points perpendicularly to the display. In fact, with various inertial clues from accelerometer, gyrometer, and other instruments that report their states in real time, it is possible to track the Frenet frame of the device in real time to provide a continuous 3D frame-of-reference. Once this continuous frame of reference is known, the position of a user's eyes may either be inferred or calculated directly by using a device's front-facing camera. With the position of the user's eyes and a continuous 3D frame-of-reference for the display, more realistic virtual 3D depictions of the objects on the device's display may be created and interacted with by the user.

    Abstract translation: 本文公开的技术使用罗盘,MEMS加速度计,GPS模块和MEMS陀螺仪来推断用于手持设备的参考框架。 这可以提供真正的Frenet帧,即用于显示的X和Y向量,以及垂直于显示器指向的Z向量。 事实上,随着来自加速度计,陀螺仪和其他实时报告状态的仪器的各种惯性线索,可以实时跟踪设备的Frenet帧,以提供连续的3D参考帧。 一旦知道了这个连续的参考框架,用户的眼睛的位置可以通过使用设备的前置摄像机来直接推断或计算。 随着用户眼睛的位置和用于显示器的连续的3D参考框架,可以创建和显示设备显示器上的对象的更逼真的虚拟3D描绘,并由用户进行交互。

    Automatic detection of calibration charts in images
    26.
    发明授权
    Automatic detection of calibration charts in images 有权
    自动检测图像中的校准图

    公开(公告)号:US08073248B2

    公开(公告)日:2011-12-06

    申请号:US11811214

    申请日:2007-06-08

    CPC classification number: G06K9/3208 G06K9/00456 H04N1/6047

    Abstract: Methods and apparatuses for locating an embedded color chart in an image are described. In one exemplary method, an image that includes an embedded color chart is located without the intervention of the user. The embedded color chart is verified and used to create a color profile of the image. Furthermore, the orientation angle of the color chart is determined and the image orientation is fixed based on this angle.

    Abstract translation: 描述了用于在图像中定位嵌入色彩图的方法和装置。 在一个示例性方法中,包括嵌入颜色图表的图像在没有用户介入的情况下被定位。 嵌入的颜色图表被验证并用于创建图像的颜色配置文件。 此外,确定了颜色图的取向角,并且基于该角度确定了图像取向。

    Rotary centrifuge having pivoting buckets for holding samples
    27.
    发明授权
    Rotary centrifuge having pivoting buckets for holding samples 有权
    旋转离心机具有用于保持样品的旋转桶

    公开(公告)号:US06699168B2

    公开(公告)日:2004-03-02

    申请号:US10037312

    申请日:2001-12-20

    CPC classification number: B04B5/0421

    Abstract: A bucket is capable of holding a sample container in a rotary centrifuge. The bucket has a receptacle to receive the sample container and a trunnion joined to the bucket. The trunnion has a plurality of cutouts that each define a flexible span that is sufficiently thin to flex under application of a centrifugal force generated by the rotary centrifuge, and pivot pins to that allows the bucket to pivot under the application of the centrifugal force. The receptacle has an open end having an internal surface with a tapering groove and a self-seating cap having pegs sized to fit in the tapering groove.

    Abstract translation: 铲斗能够将样品容器保持在旋转离心机中。 桶具有用于接收样品容器的容器和连接到桶的耳轴。 耳轴具有多个切口,每个切口限定柔性跨度,其足够薄以在施加由旋转离心机产生的离心力的情况下弯曲,并且枢转销允许铲斗在施加离心力的情况下枢转。 该容器具有开口端,该开口端具有带锥形槽的内表面和具有钉尺寸适合于锥形凹槽的钉的自底盖。

    Digital image color correction
    28.
    发明授权
    Digital image color correction 有权
    数字图像颜色校正

    公开(公告)号:US08861850B2

    公开(公告)日:2014-10-14

    申请号:US13363107

    申请日:2012-01-31

    CPC classification number: H04N1/628 H04N1/6008

    Abstract: Systems, methods, and computer readable media for performing color correction operations to address memory color artifacts in a manner suited for real-time operations. In general, techniques are disclosed for correcting memory color rendering artifacts in an image without performing color space conversions. In one implementations, hue-saturation-value (HSV) image correction values may be expressed solely in terms of an image's base red-green-blue (RGB) color space values. Once expressed in this manner, color correction may be applied to the image directly—without the need to convert the image's color space into and out of a working color space (e.g., an HSV color space). As no color space conversions are necessary, the disclosed techniques are well-suited to real-time operations.

    Abstract translation: 用于执行颜色校正操作以以适合于实时操作的方式解决存储器颜色伪像的系统,方法和计算机可读介质。 通常,公开了用于校正图像中的存储器彩色渲染伪像的技术,而不执行色彩空间转换。 在一个实施方案中,色相饱和度值(HSV)图像校正值可以仅根据图像的基本红 - 绿 - 蓝(RGB)色空间值来表示。 一旦以这种方式表达,可以直接对图像应用颜色校正,而不需要将图像的颜色空间转换成工作颜色空间(例如,HSV颜色空间)。 由于不需要颜色空间转换,所公开的技术非常适合于实时操作。

    Method, computer program product, and apparatus for deriving intelligence from format change requests
    29.
    发明授权
    Method, computer program product, and apparatus for deriving intelligence from format change requests 有权
    方法,计算机程序产品和从格式变更请求导出智能的装置

    公开(公告)号:US08644138B2

    公开(公告)日:2014-02-04

    申请号:US12625232

    申请日:2009-11-24

    CPC classification number: G06F11/0766 G06F11/0709 H04L41/0631 H04L41/507

    Abstract: Data indicating a problem in a network is derived by collecting reformatting requests from devices in the network. The reformatting requests are generated by the devices in response to problems the devices experience in communicating using the network. The reformatting requests are correlated to determine a pattern in the reformatting requests over a period of time, and data indicating a problem in the network is derived based on the pattern.

    Abstract translation: 通过从网络中的设备收集重新格式化的请求,可以导出指示网络中的问题的数据。 重新格式化请求由设备根据设备在使用网络通信中遇到的问题而产生。 重新格式化请求被相关联以确定一段时间内重新格式化请求中的模式,并且基于模式导出指示网络中的问题的数据。

    Render Tree Caching
    30.
    发明申请
    Render Tree Caching 有权
    渲染树缓存

    公开(公告)号:US20130328898A1

    公开(公告)日:2013-12-12

    申请号:US13533364

    申请日:2012-06-26

    CPC classification number: G06F9/4843 G06T1/20

    Abstract: GPU fragment programs can be used to render images in a computer system. These fragment programs are generated from render trees, which specify one or more filters or functions to be applied to an input image to render an output image. It is not uncommon for successive frames to require application of substantially the same filters. Therefore, rather than regenerate and recompile new fragment programs for successive corresponding render trees, the render trees are substantially uniquely identified and cached. Thus, when a render tree is received, it can be identified, and this identifier (such as a hash) can be used to determine whether a corresponding fragment program has already been generated, compiled and cached. If so, the corresponding cached fragment program is retrieved and executed. If not, a fragment program for the newly received render tree is generated and cached.

    Abstract translation: GPU片段程序可用于在计算机系统中呈现图像。 这些片段程序是从渲染树生成的,它们指定要应用于输入图像以呈现输出图像的一个或多个过滤器或函数。 连续的帧要求使用基本上相同的滤波器并不罕见。 因此,渲染树不是重新生成并重新编译连续相应渲染树的新片段程序,而是基本上唯一地标识和缓存。 因此,当接收到渲染树时,可以识别它,并且可以使用该标识符(例如散列)来确定是否已经生成,编译和高速缓存对应的片段程序。 如果是,则检索并执行相应的缓存片段程序。 如果没有,则生成并缓存新接收的渲染树的片段程序。

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