摘要:
Provided are an apparatus and method for analyzing a characteristic of a game player in real time. The apparatus includes at least one individual action determiner for calculating a player characteristic value indicating a level or tendency of a game player by giving a first weight to game play data values resulting from game play of the game player, an accuracy determiner for comparing the player characteristic value and a value set by an administrator, and calculating an accuracy value of the individual action determiner, a comprehensive level determiner for calculating a final characteristic value indicating a level or tendency of the game player by giving a second weight to the player characteristic values calculated by the individual action determiners when the accuracy value do not exceed a reference value, and a characteristic value output unit for outputting the final characteristic value.
摘要:
An integrated circuit device includes a driver circuit (100) having a pull-up network with a first pull-up transistor (108) coupled to a second pull-up transistor (110) at a first node (VP), and a pull-down network coupled to the pull-up network including a first pull-down transistor (112) coupled to a second pull-down transistor (114) at a second node (VN). A first bias switch (116) is coupled to the first node. A second bias switch (118) is coupled to the second node. A control circuit (104) is coupled to operate the first and second bias switches. The first bias switch is operated to reduce a voltage at the first node during a pull-down cycle of the driver circuit and the second bias switch is operated to reduce a voltage at the second node during a pull-up cycle of the driver circuit.
摘要:
The present disclosure relates to a game streaming system and method for supporting multiuser and multiplatform, and more particularly to a game streaming system and method for supporting multiuser and multiplatform, which executes a game for multiuser in a server computer having high performance in an online game and transfers multiple game result images and game sound to a client terminal of a corresponding user by using real-time encoding and streaming.
摘要:
The test analysis system of a network according to an exemplary embodiment of the present invention includes: a server group having at least one server performing at least any one of generation of real-time information and storage of a server local log according to test scenarios; a client group having at least one client. communicating with the server group and performing at least any one of the generation of the real-time information and the storage of the local log according to the test scenarios; and a monitoring system storing the real-time information as a system log while monitoring the real-time information received from the server group and the client group during the execution of the test scenarios and informing a test manager of the monitored real-time information.
摘要:
Disclosed is a method for testing stability of a game server. The method for testing stability of a game server according to an exemplary embodiment of the present invention includes: executing, by at least one virtual user, actions or scenarios that are a list of actions; generating at least one game packets required to execute the executed actions or the actions included in the executed scenarios according to game protocols of specific game contents; and transmitting the generated game packets to a game server.
摘要:
Provided are a method for extracting a correlation to generate 3D motion data, and a motion capture system and method using the extracting method to easily compose a humanoid character on a real background image. Cameras for motion capture are installed in a real background capture location (such as an outdoor location or in a studio), and the correlation between motion capture fixed cameras and a moving camera for capturing a real background image is obtained to capture 3D motion data prior to performing motion capture for integrating a humanoid character, so that even when there is interaction between a 3D figure and an actual prop such as a chair or table within the captured space, a humanoid character can easily be composed with the real background.
摘要:
Provided is an apparatus and method for detecting a horizon which is necessary to detect a camera movement when compositing sea images in a marker-free sea-image camera tracking system. In the method, an ROI is selected near a horizon in a still image of the moving image of the sea, and each maximum point corresponding to the maximum brightness difference is detected from brightness differences between two pixels of each pair having two symmetrical pixels in each column of the ROI. The horizon is detected through a line-fitting using the maximum points. Therefore, the result of horizon detection can be very stable and a horizon can be easily detected in a sea scene having hundreds of frames.
摘要:
Provided is an apparatus for sharpening a blurred enlarged image, including a digital image output unit for outputting a digital image input through a digital image input unit. The apparatus includes a digital image processing unit for calculating a primary edge direction of the digital image input through the digital image unit to perform enlarging and edge sharpening on the input digital image. Accordingly, blurring is removed from the enlarged image without ringing or an artifact using an adaptive edge sharpening method, so that the enlarged image can be sharpened.
摘要:
A system and method for supporting augmented reality in an ocean scene is provided. According to the system and method, camera rotation information is extracted from horizontal line information of a sea extracted from an original image including a focal length and at least two first natural feature point tracking data existing on a sea plane and a plane parallel to the sea plane, using long-distance background features; camera movement is sequentially calculated from the camera rotation information and at least two natural feature point tracking data existing on the sea plane of the original image; and a computer graphics object is placed on a ground plane by importing camera position data, and a rendering is performed as moving the camera. Accordingly, the camera rotation and the camera movement can be accurately calculated, assuming that the camera focal length information is known at the time of capturing a moving image with a sea image for a background, and thus the CG/real scene synthesis with the sea for a background can be accomplished more realistically and accurately during the production of videos such as movie and drama.
摘要:
A game grammar-based packet capture and analysis apparatus for conducting game test, includes: a packet capture unit for capturing packets of game data transmitted and received between a game client and a game server; a packet analysis unit for analyzing the packets captured by the packet capture unit to generate a game grammar based on analyzed results. Further, the game grammar-based packet capture and analysis apparatus includes a load generation unit for generating packets in compliance with the game grammar to apply the packets to the game server as a load.