Image generation method, program and information storage medium

    公开(公告)号:US07129945B2

    公开(公告)日:2006-10-31

    申请号:US10206339

    申请日:2002-07-29

    CPC classification number: G06T15/10

    Abstract: An image generation method includes: generating a two-dimensional image by perspectively transforming a virtual three-dimensional space relative to a predetermined viewpoint at a given instant; determining a corresponding position to a representative point of a waterdrop on the two-dimensional image depending on a position at which the waterdrop exists in the virtual three-dimensional space or a position at which the waterdrop is to be displayed in a display image; determining a reference position on the two-dimensional image corresponding to a vertex or a configuration point which forms the waterdrop, by using reference information relative to the corresponding position to the representative point on the two-dimensional image, the reference information being previously determined for the vertex or the configuration point forming the waterdrop; and linking the determined reference position with the vertex or the configuration point forming the waterdrop and mapping at least a portion of the two-dimensional image onto the waterdrop to generate an image of the waterdrop at a given instant or in a frame proximate to the instant.

    Image generation system, program, and information storage medium
    22.
    发明申请
    Image generation system, program, and information storage medium 有权
    图像生成系统,程序和信息存储介质

    公开(公告)号:US20050001835A1

    公开(公告)日:2005-01-06

    申请号:US10841602

    申请日:2004-05-10

    CPC classification number: G06T15/503 G06T15/506

    Abstract: An image generation system, program, and information storage medium can realistically represent reflection of light on a given object or topographic surface with a reduced computation load. The image generation system includes a section which assigns, to a given object or topographic surface disposed in a virtual three-dimensional space, a virtual object which has at least one of nonuniform brightness or color and is used for representing a light reflection effect on the object or topographic surface; a section which determines a position of the virtual object so that the virtual object moves to follow a virtual camera or player's character, and disposes the virtual object at the determined position; and a section which generates an image of the virtual three-dimensional space viewed from the virtual camera by performing translucent blending processing of the object or topographic surface and the virtual object assigned to the object or topographic surface.

    Abstract translation: 图像生成系统,程序和信息存储介质可以用减少的计算负荷实际地表示给定对象或地形表面上的光的反射。 图像生成系统包括对设置在虚拟三维空间中的给定对象或地形表面分配具有不均匀亮度或颜色中的至少一个的虚拟对象并用于表示对该虚拟三维空间中的光反射效果的部分 物体或地形表面; 确定虚拟对象的位置使得虚拟对象移动以跟随虚拟相机或玩家角色的部分,并将虚拟对象放置在所确定的位置; 以及通过对对象或地形表面和分配给对象或地形表面的虚拟对象进行半透明混合处理来生成从虚拟相机观察的虚拟三维空间的图像的部分。

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