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公开(公告)号:US11295499B1
公开(公告)日:2022-04-05
申请号:US17108968
申请日:2020-12-01
Applicant: Adobe Inc.
Inventor: Tarun Beri , Gaurav Jain
Abstract: A switchable rendering system uses both instanced rendering and vector rendering in rendering a raster or vector graphic with a nested repetition. The nested repetition includes multiple levels of repetition and for each level the switchable rendering system selects instanced rendering or vector rendering to render the level. This selection is based on resource availability, such as using instanced rendering for a level when the current resource availability is sufficient to allow instanced rendering for the level, and using vector rendering for a level when the current resource availability is not sufficient to allow instanced rendering for the level.
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公开(公告)号:US11244486B2
公开(公告)日:2022-02-08
申请号:US16902100
申请日:2020-06-15
Applicant: Adobe Inc.
Inventor: Vivek Agrawal , Tarun Beri
Abstract: Shape joining based on proximity is leveraged in a digital medium environment. For instance, an automated system is provided to detect shape proximity and to implement automated shape joining when shapes are detected within a threshold proximity. In an example implementation, when a first shape is detected within a threshold proximity to a second shape, the described processes automatically calculate a join geometry for connecting the shapes, and automatically apply the join geometry to join the shapes and generate a joined shape. Thus, utilizing the described techniques, shapes of differing geometries can be automatically joined. Further, joined shapes can be edited and transformed in different ways.
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公开(公告)号:US20240096062A1
公开(公告)日:2024-03-21
申请号:US17932478
申请日:2022-09-15
Applicant: Adobe Inc.
Inventor: Tarun Beri , Vineet Agarwal , Matthew Fisher
CPC classification number: G06V10/7715 , G06T9/20 , G06V10/46
Abstract: Methods, systems, and non-transitory computer readable storage media are disclosed for automatically detecting and reconstructing patterns in digital images. The disclosed system determines structurally similar pixels of a digital image by comparing neighborhood descriptors that include the structural context for neighborhoods of the pixels. In response to identify structurally similar pixels of a digital image, the disclosed system utilizes non-maximum suppression to reduce the set of structurally similar pixels to collinear pixels within the digital image. Additionally, the disclosed system determines whether a group of structurally similar pixels define the boundaries of a pattern cell that forms a rectangular grid pattern within the digital image. The disclosed system also modifies a boundary of a detected pattern cell to include a human-perceived pattern object via a sliding window corresponding to the pattern cell.
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公开(公告)号:US20230245356A1
公开(公告)日:2023-08-03
申请号:US17590255
申请日:2022-02-01
Applicant: Adobe Inc.
Inventor: Tarun Beri , Matthew David Fisher
IPC: G06T11/20 , G06F3/04847
CPC classification number: G06T11/203 , G06F3/04847
Abstract: Vector object transformation techniques are described that support generation of a transformed vector object based on a first vector object and a second vector object. A plurality of paths for a first and second vector object, for instance, are generated. Corresponding paths are determined by detecting which of the plurality of paths from the first vector object correspond to which of the plurality of paths from the second vector object. A mapping of control points between the first and second vector objects is generated. Using the mapping, a transformation of the first vector object is generated by adjusting one or more control points of the first vector object. As a result, the transformed vector object includes visual characteristics based on both the first vector object and the second vector object.
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公开(公告)号:US11514618B2
公开(公告)日:2022-11-29
申请号:US17091783
申请日:2020-11-06
Applicant: Adobe Inc.
Inventor: Vineet Agarwal , Tarun Beri , Matthew Fisher
Abstract: This disclosure involves applying an edit to objects in a vector design corresponding to a selected level of an object hierarchy. A system accesses a vector design comprising first, second, and third objects, each of the objects having a respective axis coordinate. The system assigns the first object and the second object to or within a common level in an object hierarchy based on determining that a similarity score comparing the two objects exceeds a threshold and that a modification causing the axis coordinates of the two objects to be adjacent maintains an overlap between the third object and the two objects. The system receives a user input selecting the first object and expands the selection to the second object based on the second object being assigned to the common level. The system applies an edit to the first and second objects based on the expansion of the selection.
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公开(公告)号:US11461874B2
公开(公告)日:2022-10-04
申请号:US16838864
申请日:2020-04-02
Applicant: ADOBE INC.
Inventor: Tarun Beri , Vivek Agrawal , Gaurav Jain
Abstract: A graphics processing system generates and employs an affine transformation matrix of transformations for creation of computer graphics replications. The affine transformation matrix encapsulates transformations to the base art to create a replication of a computer graphic. For given transformations, the graphics processing system identifies operations and operation configuration data relating to each operation. For each operation, the graphics processing system generates coefficients for the affine transformation matrix. The affine transformation matrix is multiplied with the base art to generate the repetition. In some configurations, each repetition may require more than one affine transformation matrix to achieve the desired repetition. The order of application of affine transformation matrices to the base art is also modified depending on order of operations to be applied to the base art. A prior repetition may serve as base art for another level of repetition.
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公开(公告)号:US11361405B2
公开(公告)日:2022-06-14
申请号:US16589896
申请日:2019-10-01
Applicant: Adobe Inc.
Inventor: Tarun Beri , Vineet Batra , Harish Kumar
Abstract: Dynamic spread anti-aliasing is described. In some embodiments, a filled object is segmented into control tiles. Along the object border, multiple exterior control tiles respectively correspond to multiple curves forming the border. For each curve, one side is filled and the other is anti-aliased to smooth the appearance of the filled object. Each exterior control tile is expanded to create an expanded control tile having a spread zone that includes additional pixels. For example, a control triangle is transformed into a control rectangle, and the control rectangle is enlarged to create an expanded control rectangle by extending an edge outward and away from the curve on the side to be anti-aliased. The additional pixels of the spread zone are subjected to anti-aliasing, such as by applying alpha modulation to the pixels based on respective distances between the pixels and the curve. For subpixel zoom levels, pixel color can be adjusted.
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公开(公告)号:US20210312590A1
公开(公告)日:2021-10-07
申请号:US16838864
申请日:2020-04-02
Applicant: ADOBE INC.
Inventor: Tarun Beri , Vivek Agrawal , Gaurav Jain
Abstract: A graphics processing system generates and employs an affine transformation matrix of transformations for creation of computer graphics replications. The affine transformation matrix encapsulates transformations to the base art to create a replication of a computer graphic. For given transformations, the graphics processing system identifies operations and operation configuration data relating to each operation. For each operation, the graphics processing system generates coefficients for the affine transformation matrix. The affine transformation matrix is multiplied with the base art to generate the repetition. In some configurations, each repetition may require more than one affine transformation matrix to achieve the desired repetition. The order of application of affine transformation matrices to the base art is also modified depending on order of operations to be applied to the base art. A prior repetition may serve as base art for another level of repetition.
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公开(公告)号:US20210134037A1
公开(公告)日:2021-05-06
申请号:US17143381
申请日:2021-01-07
Applicant: Adobe Inc.
Inventor: Tarun Beri , Gaurav Jain
Abstract: Transformation of graphic objects is described. A graphic object modification system receives an indication of a transformation to be performed on one or more graphic objects. For merger transformations, a stroke and a fill are identified for each graphic object being merged. Fill values are written to a buffer in a first pass, and stroke values are written to the buffer in a second pass without overwriting fill values. The merged graphic object is then output by rendering values stored in the buffer. For other non-merger transformations, z-order information is identified for each displayed graphic object. Graphic objects selected for transformation are allocated into clusters based on their z-order information. Clusters are rendered in separate GPU textures and transformations are applied to the separate textures, enabling the graphic object modification system to output transformation results in real-time without re-rendering the actual graphic objects being transformed.
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公开(公告)号:US10930040B2
公开(公告)日:2021-02-23
申请号:US16417356
申请日:2019-05-20
Applicant: Adobe Inc.
Inventor: Tarun Beri , Gaurav Jain
Abstract: Transformation of graphic objects is described. A graphic object modification system receives an indication of a transformation to be performed on one or more graphic objects. For merger transformations, a stroke and a fill are identified for each graphic object being merged. Fill values are written to a buffer in a first pass, and stroke values are written to the buffer in a second pass without overwriting fill values. The merged graphic object is then output by rendering values stored in the buffer. For other non-merger transformations, z-order information is identified for each displayed graphic object. Graphic objects selected for transformation are allocated into clusters based on their z-order information. Clusters are rendered in separate GPU textures and transformations are applied to the separate textures, enabling the graphic object modification system to output transformation results in real-time without re-rendering the actual graphic objects being transformed.
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