Video Extension Library System and Method
    31.
    发明申请
    Video Extension Library System and Method 有权
    视频扩展库系统和方法

    公开(公告)号:US20110118016A1

    公开(公告)日:2011-05-19

    申请号:US12618662

    申请日:2009-11-13

    IPC分类号: A63F13/00 A63F9/24

    摘要: Various embodiments disclosed herein are directed to a game platform and video extension system for a gaming machine, in which game videos interact with the game platform and video extension system. The system includes a game operating system that provides services to render graphics for the gaming machine. Further, the operating system includes an OS video engine and a window server. The system also includes a game, wherein the game comprises a game library and game application. The game library includes one or more library video engines, in which each video engine may be used in conjunction with the window server of the operating system. The game application includes one or more game modules, in which each game module is associated with, and supported by, a corresponding library video engine in the game library or OS video engine in the game operating system. The game application uses an application program interface of the operating system to display video content. Additionally, the system enables game modules within the gaming application that have new features which are not supported by the video engine of the game operating system to be instead supported by corresponding library video engines within the game library. In this manner, the system does not require game operating system enhancements to play game modules that have new features which are unsupported by the game operating system.

    摘要翻译: 本文公开的各种实施例涉及用于游戏机的游戏平台和视频扩展系统,其中游戏视频与游戏平台和视频扩展系统交互。 该系统包括提供用于为游戏机渲染图形的服务的游戏操作系统。 此外,操作系统包括OS视频引擎和窗口服务器。 该系统还包括游戏,其中游戏包括游戏库和游戏应用程序。 游戏库包括一个或多个库视频引擎,其中每个视频引擎可以与操作系统的窗口服务器一起使用。 游戏应用程序包括一个或多个游戏模块,其中每个游戏模块与游戏操作系统中的游戏库或OS视频引擎中的相应库视频引擎相关联并由其支持。 游戏应用程序使用操作系统的应用程序界面来显示视频内容。 此外,该系统使游戏应用程序内的游戏模块能够由游戏操作系统的视频引擎不支持的新功能来替代由游戏库内的相应的库视频引擎支持。 以这种方式,该系统不需要游戏操作系统增强来玩游戏模块,游戏模块具有游戏操作系统不支持的新特征。

    LICENSE MANAGEMENT METHOD
    32.
    发明申请
    LICENSE MANAGEMENT METHOD 审中-公开
    许可管理方法

    公开(公告)号:US20090124375A1

    公开(公告)日:2009-05-14

    申请号:US12263373

    申请日:2008-10-31

    申请人: Pravinkumar Patel

    发明人: Pravinkumar Patel

    IPC分类号: A63F9/24

    CPC分类号: G07F17/323 G07F17/32

    摘要: The license manager provides an automated process that reduces the need for human interaction associated with licensing components, distribution of the same, product distribution, debugging, product building, assembly, installation, configuration and maintenance. In addition, there is an interface for use by regulators that allows the regulators to test and to receive notifications from the license manager. Finally, there is a third party interface to facilitate equipment add-ons to the system. The license management system provides enablement/disablement of software products, generation and maintenance of accounting records, and logs for licenses that are generated and distributed throughout the system. An audit trail is also created that includes who authorized the purchase of the license, as well as audit trails relating to different system levels to verify system security. Finally, a change notification system provides for the control of any changes to the system and monitors these changes on a multi-tiered level within the system.

    摘要翻译: 许可证管理器提供了一个自动化过程,减少了与许可组件相关的人员交互需求,分发相同的产品分发,调试,产品构建,组装,安装,配置和维护。 此外,还有一个监管机构使用的界面,允许监管机构测试和接收许可证管理者的通知。 最后,还有一个第三方界面来方便系统的设备附加功能。 许可证管理系统提供软件产品的启用/禁用,会计记录的生成和维护以及在整个系统中生成和分发的许可证的日志。 还创建了一个审计跟踪,其中包括授权购买许可证的人员,以及与不同系统级别相关的审计跟踪,以验证系统的安全性。 最后,更改通知系统提供对系统的任何更改的控制,并监视系统内多层次的这些更改。

    LICENSE MANAGEMENT SYSTEM
    33.
    发明申请
    LICENSE MANAGEMENT SYSTEM 有权
    许可管理系统

    公开(公告)号:US20090124374A1

    公开(公告)日:2009-05-14

    申请号:US12263342

    申请日:2008-10-31

    申请人: Pravinkumar Patel

    发明人: Pravinkumar Patel

    IPC分类号: A63F9/24

    摘要: The license manager provides an automated process that reduces the need for human interaction associated with licensing components, distribution of the same, product distribution, debugging, product building, assembly, installation, configuration and maintenance. In addition, there is an interface for use by regulators that allows the regulators to test and to receive notifications from the license manager. Finally, there is a third party interface to facilitate equipment add-ons to the system. The license management system provides enablement/disablement of software products, generation and maintenance of accounting records, and logs for licenses that are generated and distributed throughout the system. An audit trail is also created that includes who authorized the purchase of the license, as well as audit trails relating to different system levels to verify system security. Finally, a change notification system provides for the control of any changes to the system and monitors these changes on a multi-tiered level within the system.

    摘要翻译: 许可证管理器提供了一个自动化过程,减少了与许可组件相关的人员交互需求,分发相同的产品分发,调试,产品构建,组装,安装,配置和维护。 此外,还有一个监管机构使用的界面,允许监管机构测试和接收许可证管理者的通知。 最后,还有一个第三方界面来方便系统的设备附加功能。 许可证管理系统提供软件产品的启用/禁用,会计记录的生成和维护以及在整个系统中生成和分发的许可证的日志。 还创建了一个审计跟踪,其中包括授权购买许可证的人员,以及与不同系统级别相关的审计跟踪,以验证系统的安全性。 最后,更改通知系统提供对系统的任何更改的控制,并监视系统内多层次的这些更改。

    Local Game-Area Network Method
    34.
    发明申请
    Local Game-Area Network Method 有权
    本地游戏区域网络方法

    公开(公告)号:US20070191109A1

    公开(公告)日:2007-08-16

    申请号:US11740218

    申请日:2007-04-25

    IPC分类号: A63F9/24

    CPC分类号: A63F9/24 G07F17/32

    摘要: A local game-area network includes a plurality of gaming devices and local game-area servers. Each local game-area server is associated with a corresponding gaming device. Each local game-area server in the local game-area network is operatively associated with every other local game-area server in the local game-area network. Additionally, one of the local game-area servers is a host local game-area server while the remaining gaming devices and associated local game-area servers are clients. Furthermore, the host status of the host local game-area server moves dynamically to an available local game-area server in the local game-area network in response to the host local game-area server becoming non-operational.

    摘要翻译: 本地游戏区域网络包括多个游戏设备和本地游戏区服务器。 每个本地游戏区域服务器与相应的游戏设备相关联。 本地游戏区域网络中的每个本地游戏区域服务器与本地游戏区域网络中的每个其他本地游戏区域服务器可操作地相关联。 此外,其中一个本地游戏区域服务器是主机本地游戏区服务器,而剩余的游戏设备和相关联的本地游戏区域服务器是客户端。 此外,主机本地游戏区域服务器的主机状态响应于主机本地游戏区域服务器变得不可操作地动态地移动到本地游戏区域网络中的可用本地游戏区域服务器。

    Tournament bonus awards and related methods
    35.
    发明授权
    Tournament bonus awards and related methods 有权
    比赛奖金及相关方法

    公开(公告)号:US08840462B2

    公开(公告)日:2014-09-23

    申请号:US12113135

    申请日:2008-04-30

    IPC分类号: G07F17/32 A63F13/30

    CPC分类号: G07F17/3267 G07F17/3276

    摘要: Various methods for administering a tournament game on a plurality of gaming machines are disclosed herein. According to one method, at least one networked gaming machine is reconfigured into a tournament mode. A gaming system then establishes one or more tournament bonus prizes. The tournament game play is initiated on the networked gaming machine. One or more tournament bonus prizes are awarded if a preselected criteria is achieved during play of the tournament game. At the conclusion of the tournament game, one or more tournament prizes are awarded to one or more winners of the tournament game.

    摘要翻译: 本文公开了用于在多个游戏机上管理比赛游戏的各种方法。 根据一种方法,将至少一个联网游戏机重新配置为比赛模式。 游戏系统然后建立一个或多个比赛奖金。 比赛游戏是在网络游戏机上启动的。 如果在比赛游戏中获得预选的标准,则会奖励一个或多个比赛奖金。 在比赛结束时,一个或多个比赛奖品颁发给比赛游戏的一个或多个获胜者。

    Local game-area network method
    36.
    发明授权
    Local game-area network method 有权
    本地游戏区域网络方式

    公开(公告)号:US08065394B2

    公开(公告)日:2011-11-22

    申请号:US11740218

    申请日:2007-04-25

    IPC分类号: G06F15/16 G06F17/00 G06F11/20

    CPC分类号: A63F9/24 G07F17/32

    摘要: A local game-area network includes a plurality of gaming devices and local game-area servers. Each local game-area server is associated with a corresponding gaming device. Each local game-area server in the local game-area network is operatively associated with every other local game-area server in the local game-area network. Additionally, one of the local game-area servers is a host local game-area server while the remaining gaming devices and associated local game-area servers are clients. Furthermore, the host status of the host local game-area server moves dynamically to an available local game-area server in the local game-area network in response to the host local game-area server becoming non-operational.

    摘要翻译: 本地游戏区域网络包括多个游戏设备和本地游戏区服务器。 每个本地游戏区域服务器与相应的游戏设备相关联。 本地游戏区域网络中的每个本地游戏区域服务器与本地游戏区域网络中的每个其他本地游戏区域服务器可操作地相关联。 此外,其中一个本地游戏区域服务器是主机本地游戏区服务器,而剩余的游戏设备和相关联的本地游戏区域服务器是客户端。 此外,主机本地游戏区域服务器的主机状态响应于主机本地游戏区域服务器变得不可操作地动态地移动到本地游戏区域网络中的可用本地游戏区域服务器。

    Local Game-Area Network System
    37.
    发明申请
    Local Game-Area Network System 有权
    本地游戏区域网络系统

    公开(公告)号:US20080318686A1

    公开(公告)日:2008-12-25

    申请号:US11740224

    申请日:2007-06-22

    IPC分类号: A63F9/24

    摘要: A local game-area network includes a plurality of gaming devices and local game-area servers. Each local game-area server is associated with a corresponding gaming device. Each local game-area server in the local game-area network is operatively associated with every other local game-area server in the local game-area network. Additionally, one of the local game-area servers is a host local game-area server while the remaining gaming devices and associated local game-area servers are clients. Furthermore, the host status of the host local game-area server moves dynamically to an available local game-area server in the local game-area network in response to the host local game-area server becoming non-operational.

    摘要翻译: 本地游戏区域网络包括多个游戏设备和本地游戏区服务器。 每个本地游戏区域服务器与相应的游戏设备相关联。 本地游戏区域网络中的每个本地游戏区域服务器与本地游戏区域网络中的每个其他本地游戏区域服务器可操作地相关联。 此外,其中一个本地游戏区域服务器是主机本地游戏区服务器,而剩余的游戏设备和相关联的本地游戏区域服务器是客户端。 此外,主机本地游戏区域服务器的主机状态响应于主机本地游戏区域服务器变得不可操作地动态地移动到本地游戏区域网络中的可用本地游戏区域服务器。

    Download and configuration capable gaming machine operating system, gaming machine and method
    39.
    发明授权
    Download and configuration capable gaming machine operating system, gaming machine and method 有权
    下载和配置游戏机操作系统,游戏机和方法

    公开(公告)号:US08900054B2

    公开(公告)日:2014-12-02

    申请号:US11938249

    申请日:2007-11-09

    申请人: Pravinkumar Patel

    发明人: Pravinkumar Patel

    摘要: A gaming machine operating system is disclosed that includes download and configuration modules enabling the conducting of external communications and internal operations to receive downloads of game and game machine content and features and to modify game and game machines accordingly. Gaming machines and methods are also described which implement the download and configuration capable gaming machine operating system.

    摘要翻译: 公开了一种游戏机操作系统,其包括能够进行外部通信和内部操作的下载和配置模块,以接收游戏和游戏机内容和特征的下载并相应地修改游戏机和游戏机。 还描述了实现具有下载和配置的游戏机操作系统的游戏机和方法。

    Gaming device having hard drive based media and related methods
    40.
    发明授权
    Gaming device having hard drive based media and related methods 有权
    具有基于硬盘驱动器的媒体和相关方法的游戏设备

    公开(公告)号:US08317608B2

    公开(公告)日:2012-11-27

    申请号:US12618517

    申请日:2009-11-13

    IPC分类号: A63F9/24

    摘要: Various embodiments are directed to a gaming device that uses an internal hard drive for primary media storage. The software is installed on the hard drive without requiring physical access to the hard drive including, but not limited to, removal or replacement of the hard drive. According to one method, an install flash program is used to format and/or reformat an internal hard drive. Additionally, the install flash program is used to install media stored on a removable storage device onto the internal hard drive.

    摘要翻译: 各种实施例涉及使用用于主媒体存储的内部硬盘驱动器的游戏设备。 该软件安装在硬盘驱动器上,无需物理访问硬盘驱动器,包括但不限于删除或更换硬盘驱动器。 根据一种方法,安装闪存程序用于格式化和/或重新格式化内部硬盘驱动器。 此外,安装闪存程序用于将存储在可移动存储设备上的介质安装到内部硬盘驱动器上。