Method and apparatus for independently verifying game outcome
    31.
    发明授权
    Method and apparatus for independently verifying game outcome 有权
    用于独立验证游戏结果的方法和装置

    公开(公告)号:US06918831B2

    公开(公告)日:2005-07-19

    申请号:US10243464

    申请日:2002-09-13

    CPC classification number: G07F17/32 G07F17/3234 G07F17/3241

    Abstract: A method is provided for verifying the outcome of a game presented at a gaming device. The method includes the step of collecting game play information, including information regarding each input by a player of the game and all generated game data. Collected information is stored in a session file pertaining to the game. In one embodiment, the session file includes captured data fields. Collected information is associated with these data fields. The session file may be stored in a memory device associated with the gaming device. After play of the game, the collected information may be used to recreate or replay the game, such as for verifying the outcome of the game. In one embodiment, the gaming device comprises a player's computer which is in communication with a remote game server via a communication link, such as including the Internet.

    Abstract translation: 提供了一种用于验证在游戏设备处呈现的游戏的结果的方法。 该方法包括收集游戏信息的步骤,包括关于游戏者的每个输入的信息和所有生成的游戏数据。 收集的信息存储在与游戏相关的会话文件中。 在一个实施例中,会话文件包括捕获的数据字段。 收集的信息与这些数据字段相关联。 会话文件可以存储在与游戏设备相关联的存储设备中。 在玩游戏之后,所收集的信息可以用于重新创建或重放游戏,例如用于验证游戏的结果。 在一个实施例中,游戏装置包括通过诸如包括因特网的通信链路与远程游戏服务器通信的玩家计算机。

    Token authentication
    32.
    发明授权
    Token authentication 有权
    令牌认证

    公开(公告)号:US08645685B2

    公开(公告)日:2014-02-04

    申请号:US11567109

    申请日:2006-12-05

    CPC classification number: G07F17/3251 G06Q50/34 G07F1/06 G07F17/32

    Abstract: Methods and devices are described that authenticate portable tokens, such as plastic tokens used in casinos on card tables. The systems and methods assign authentication data to a token. The authentication data is verified when a person tries to redeem value on the token. A person's authentication data may be acquired via an interface provided by a gaming machine, for example, and the authentication data stored so that the authentication information is later be read when someone tries to redeem value on the token. Only a person who presents the tokens and authentication data could then negotiate such tokens.

    Abstract translation: 描述了验证便携式令牌的方法和设备,例如卡表上的赌场中使用的塑料令牌。 系统和方法将认证数据分配给令牌。 当人尝试兑换令牌上的值时,会验证身份验证数据。 例如,可以通过由游戏机提供的接口获取个人的认证数据,并且存储所述认证数据,使得当有人尝试兑换令牌上的值时,稍后将读取认证信息。 只有提出令牌和认证数据的人才能协商这样的令牌。

    Gaming method and apparatus utilizing secondary software applications
    33.
    发明授权
    Gaming method and apparatus utilizing secondary software applications 有权
    使用二级软件应用的游戏方法和装置

    公开(公告)号:US08187103B2

    公开(公告)日:2012-05-29

    申请号:US12898967

    申请日:2010-10-06

    CPC classification number: G07F17/32 G07F17/3227

    Abstract: In a gaming method for facilitating game play via a gaming apparatus, the gaming apparatus comprising a controller and a first display unit, the controller communicatively coupled to the first display unit, a game software application may be executed, and value input data may be received. The first display unit may be caused to display a game image representative of one of the following games: poker, blackjack, slots, keno, or bingo. A secondary software application may be executed, and an icon associated with the secondary software application may be displayed simultaneous with the display of the game image, wherein a foreground of the game image is substantially unobstructed by the icon, and wherein the icon is substantially unobstructed by the foreground of the game image. Information may be conveyed using the secondary software application upon detecting an event, and a value payout associated with an outcome of the game may be determined.

    Abstract translation: 在通过游戏装置促进游戏的游戏方法中,游戏装置包括控制器和第一显示单元,可通信地耦合到第一显示单元的控制器,可以执行游戏软件应用,并且可以接收值输入数据 。 可以使第一显示单元显示代表以下游戏之一的游戏图像:扑克,二十一点,时隙,基诺或宾果。 可以执行辅助软件应用,并且与次要软件应用相关联的图标可以与游戏图像的显示同时显示,其中游戏图像的前景基本上被图标阻挡,并且其中图标基本上不受阻碍 在游戏画面的前景。 可以在检测到事件时使用次级软件应用来传达信息,并且可以确定与游戏结果相关联的值支付。

    Interactive gaming table
    34.
    发明授权
    Interactive gaming table 有权
    互动游戏桌

    公开(公告)号:US08157652B2

    公开(公告)日:2012-04-17

    申请号:US11558866

    申请日:2006-11-10

    CPC classification number: G07F17/32

    Abstract: Interactive gaming tables and systems adapted to facilitate the automated administration of gaming table events are provided. Tables can have a playing surface, an outer circumference with active player positions, a slave controller for each active player position adapted to facilitate automated gaming activities, a master gaming table controller to synchronize communications and activities between slave controllers, access interfaces for communications with networked devices located away from the table, cameras and other tracking devices adapted to track gaming events at the table, and a specialized gaming table bolster distributed about the outer circumference. Bolster devices can include player friendly peripherals, including visual displays, speakers, open jacks, player tracking devices, and lights or other display elements to indicate table game statuses or the presence or absence of players. Tables can communicate with each other, a remote host, and/or player controlled auxiliary or hand-held wireless devices, which may be adapted for backbetting.

    Abstract translation: 提供了适于促进游戏桌事件的自动化管理的交互式游戏桌和系统。 表可以具有游戏表面,具有主动玩家位置的外围圆周,适用于促进自动游戏活动的每个主动玩家位置的从属控制器,用于同步从属控制器之间的通信和活动的主游戏桌控制器,用于与网络通信的访问接口 位于远离桌子的设备,适于跟踪桌子上的游戏事件的相机和其他跟踪装置以及围绕外圆周分布的专门的游戏桌垫。 支架设备可以包括玩家友好的外围设备,包括视觉显示器,扬声器,开放插孔,玩家跟踪设备,以及灯或其他显示元件,以指示游戏状态或玩家的存在或不存在。 表可以彼此通信,远程主机和/或播放器控制的辅助或手持无线设备,其可以适于进行背部设置。

    METHOD AND SYSTEM FOR GAMING AND BRAND ASSOCIATION
    35.
    发明申请
    METHOD AND SYSTEM FOR GAMING AND BRAND ASSOCIATION 有权
    用于游戏和品牌关联的方法和系统

    公开(公告)号:US20110281646A1

    公开(公告)日:2011-11-17

    申请号:US13177214

    申请日:2011-07-06

    Abstract: A gaming system includes: (i) a base wagering game requiring a wager to made by a player; (ii) at least one winning outcome for the base wagering game; (iii) a paytable for the at least one winning outcome; a secondary award provided randomly to the player, the secondary party award provided by a secondary award provider and kept separate and apart from the paytable; and (iv) advertising for secondary award provider, the advertising provided in exchange for the provision of the secondary award.

    Abstract translation: 游戏系统包括:(i)需要由玩家进行下注的基本投注游戏; (ii)基本投注游戏的至少一个获胜结果; (iii)至少一个获胜结果的薪酬表; 随机向玩家提供的二等奖,由二级奖励提供者提供的次要奖励,并与薪金单独分开; 及(iv)为二级裁决提供者提供广告,为提供二级裁决提供广告。

    GAMING METHOD AND APPARATUS UTILIZING SECONDARY SOFTWARE APPLICATIONS
    36.
    发明申请
    GAMING METHOD AND APPARATUS UTILIZING SECONDARY SOFTWARE APPLICATIONS 有权
    使用二级软件应用的游戏方法和设备

    公开(公告)号:US20110070951A1

    公开(公告)日:2011-03-24

    申请号:US12898967

    申请日:2010-10-06

    CPC classification number: G07F17/32 G07F17/3227

    Abstract: In a gaming method for facilitating game play via a gaming apparatus, the gaming apparatus comprising a controller and a first display unit, the controller communicatively coupled to the first display unit, a game software application may be executed, and value input data may be received. The first display unit may be caused to display a game image representative of one of the following games: poker, blackjack, slots, keno, or bingo. A secondary software application may be executed, and an icon associated with the secondary software application may be displayed simultaneous with the display of the game image, wherein a foreground of the game image is substantially unobstructed by the icon, and wherein the icon is substantially unobstructed by the foreground of the game image. Information may be conveyed using the secondary software application upon detecting an event, and a value payout associated with an outcome of the game may be determined.

    Abstract translation: 在通过游戏装置促进游戏的游戏方法中,游戏装置包括控制器和第一显示单元,可通信地耦合到第一显示单元的控制器,可以执行游戏软件应用,并且可以接收值输入数据 。 可以使第一显示单元显示代表以下游戏之一的游戏图像:扑克,二十一点,时隙,基诺或宾果。 可以执行辅助软件应用,并且与次要软件应用相关联的图标可以与游戏图像的显示同时显示,其中游戏图像的前景基本上被图标阻挡,并且其中图标基本上不受阻碍 在游戏画面的前景。 可以在检测到事件时使用次级软件应用来传达信息,并且可以确定与游戏结果相关联的值支付。

    Apparatus for pre-determined game outcomes
    37.
    发明授权
    Apparatus for pre-determined game outcomes 有权
    预先确定的游戏结果的装置

    公开(公告)号:US07909692B2

    公开(公告)日:2011-03-22

    申请号:US11480189

    申请日:2006-06-29

    Abstract: A remote gaming system and method provides for portable memory devices having predetermined game play outcomes for play on PGDs. The portable memory device having a memory to store at least one predetermined game play outcome for a wager-based game, a processor coupled to the memory, and a biometric sensor. The biometric sensor to measure at least one biometric data from a user to access the wager-based game. A remote gaming server may be in electronic communication with the PGDs or portable memory device to store the predetermined game play outcomes for the wager-based game on the portable memory device.

    Abstract translation: 远程游戏系统和方法提供具有预定游戏结果的便携式存储设备用于在PGD上播放。 该便携式存储装置具有用于存储用于基于赌注的游戏的至少一个预定游戏结果的存储器,耦合到存储器的处理器和生物测定传感器。 该生物特征传感器用于测量来自用户的至少一个生物特征数据以访问基于赌注的游戏。 远程游戏服务器可以与PGD或便携式存储设备进行电子通信,以便在便携式存储设备上存储用于基于赌注的游戏的预定游戏结果。

    Game machine user interface using a non-contact eye motion recognition device
    38.
    发明授权
    Game machine user interface using a non-contact eye motion recognition device 有权
    游戏机用户界面使用非接触式眼动识别装置

    公开(公告)号:US07815507B2

    公开(公告)日:2010-10-19

    申请号:US10871068

    申请日:2004-06-18

    CPC classification number: G06F3/013 G07F17/32 G10L17/00

    Abstract: A gaming machine having a non-contact user interface and methods for receiving input to the gaming machine using the non-contact user interface are described. The gaming machine described can receive player tracking information associated with a player, where the player tracking information can include personalization information associated with the player. The gaming machine can receive a signal provided by the player at a non-contact interface device. Next, the gaming machine can decode the signal.

    Abstract translation: 描述具有非接触式用户接口的游戏机和用于使用非接触式用户界面接收对游戏机的输入的方法。 所描述的游戏机可以接收与玩家相关联的玩家跟踪信息,玩家跟踪信息可以包括与玩家相关联的个性化信息。 游戏机可以在非接触式接口装置处接收由播放器提供的信号。 接下来,游戏机可以对信号进行解码。

    Tournament gaming method and system
    39.
    发明授权
    Tournament gaming method and system 有权
    比赛游戏方法和系统

    公开(公告)号:US07798901B2

    公开(公告)日:2010-09-21

    申请号:US10642898

    申请日:2003-08-18

    CPC classification number: G07F17/3269 G07F17/32 G07F17/323 G07F17/3276

    Abstract: In an embodiment of a gaming method, a gaming tournament time of a gaming tournament may be designated, the gaming tournament time having a start time and an end time. Enrollment data may be received from a plurality of players at respective gaming computers, wherein enrollment data corresponding to a first player of the plurality of players indicates the first player wishes to play in the gaming tournament for a first subset of the gaming tournament time. Each of the gaming computers may be enabled for playing at least one game in the gaming tournament during the gaming tournament time, wherein the gaming computer corresponding to the first player is enabled for the first subset of the gaming tournament time. A first winning player may be determined, if any, from the plurality of players based on outcomes of the games played by the plurality of players. If the first winning player is determined, data indicative of a first value payout to be awarded to the first winning player may be generated.

    Abstract translation: 在游戏方法的实施例中,可以指定游戏比赛的游戏比赛时间,游戏比赛时间具有开始时间和结束时间。 可以从相应游戏计算机的多个玩家接收注册数据,其中对应于多个玩家中的第一玩家的注册数据指示第一玩家希望在游戏比赛中玩游戏比赛时间的第一子集。 每个游戏计算机可以在游戏比赛时间期间能够在游戏比赛中玩至少一个游戏,其中对应于第一玩家的游戏计算机被启用用于游戏比赛时间的第一子集。 基于多个玩家所玩游戏的结果,可以从多个玩家确定第一获胜玩家(如果有的话)。 如果确定了第一获胜玩家,则可以产生表示要授予第一中奖玩家的第一价值支出的数据。

    Cashless bonusing for gaming machines
    40.
    发明授权
    Cashless bonusing for gaming machines 有权
    游戏机无现金奖励

    公开(公告)号:US07785193B2

    公开(公告)日:2010-08-31

    申请号:US10114006

    申请日:2002-03-29

    CPC classification number: G07F17/32 G07F17/3202 G07F17/3248

    Abstract: A cashless technology involves issuance of bonus awards to players. The bonus awards themselves are cash, service, merchandise, etc. But the game issues these awards in the form of a cashless instrument representing the award. The cashless instrument may be issued under various circumstances and in various forms such as pre-printed tickets, peelable tickets, updated information on a player card, updated information in a database, etc.

    Abstract translation: 无奖技术涉及向玩家发放奖金。 奖金本身就是现金,服务,商品等。但游戏以表示奖励的无现金工具的形式发行这些奖励。 非现金票据可以在各种情况下以各种形式发行,例如预印票,可剥离票,玩家卡上的更新信息,数据库中的更新信息等。

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