摘要:
Methods and systems are presented for broadcasting a modified live media feed of an event. In an embodiment, the method includes receiving a live media feed at a broadcast computer from one or more recording devices, wherein the live media feed includes real time occurrences of a live event. The live media feed is broadcast after a predetermined delay, and the method includes identifying, during monitoring of the live event, a portion of the live event that is suitable for application of a modification effect. The process also includes the broadcast computer applying the modification effect to a portion of the live media feed corresponding to the identified portion of the live event, and then broadcasting the modified live media feed.
摘要:
A gaming device offers the illusion of control to a player by selectively offering the player the opportunity to request that the gaming device reset itself. Criteria may be imposed about which players may make the request and how frequently a player may make such requests. Techniques for making the reset request vary by embodiment. Once the gaming device receives the request, the gaming device may, depending on embodiment, undergo a number of different reset processes that fall along a continuum from merely informing the player that the gaming device has been reset (e.g., a faux-reset) to a full operating system reboot with or without power interruption to components of the gaming device. In at least one embodiment, any credit balance associated with the player is preserved through the reset procedure.
摘要:
In accordance with some embodiments, a method provides for determining that a qualifying outcome has been obtained as a result of a game play conducted on a gaming device and determining a buy-in amount for a current play session in which the game play is included. The method further provides for setting, in response to the obtainment of the qualifying outcome, a credit meter balance to the buy-in amount, thereby providing a payout for the qualifying outcome.
摘要:
Methods for handling communication between players of an online casino game are provided. One method includes initiating a group session for the online casino game and assigning a first user and a second user to the group session. The method further includes hosting a group session of the online casino game, the group session defined by linked gameplay of the casino game by each of the first user and the second user. Then, during the group session, activating an instant messaging protocol to define a chat session between the first user and the second user. The method facilitates game play in a social environment and enables coordination of social game activity during game play.
摘要:
Methods for facilitating cooperative group play of an online casino game are provided. One method includes initiating a group session of the online casino game over the Internet, the group session defined to include a plurality of players, and defining at least one group objective for the group session. The method then combines outcomes from gameplay of the online casino game of each of the plurality of players during the group session and compares the combined outcomes against the group objective. If the combined outcomes meet the group objective, then the method administers a prize associated with the group objective. The methods further facilitate game play in a social online environment, where the social interactions assist in advancing game play.
摘要:
A gaming system and method which includes enabling a first player at a first gaming device to initiate at least one play of a first game, enabling a second player at a second gaming device to initiate at least one play of a second game, determining, based at least in part on at least one activity of the first player, a benefit, and providing the determined benefit to the second player.
摘要:
Gaming devices may generate outcomes to be sold in printed form. Representations of the outcomes, corresponding payouts, and other information are printed on sheets of paper. Multiple printed outcomes are assembled into books, wrapped, and sold to consumers. Consumers may purchase the books and browse through the printed outcomes at their leisure. When finished with a book, a consumer may submit a portion of the book to the casino that sold the outcomes. The casino may then pay the player based on the payouts associated with the outcomes in the book.
摘要:
Methods for handling communication between players of an online casino game are provided. One method includes initiating a group session for the online casino game and assigning a first user and a second user to the group session. The method further includes hosting a group session of the online casino game, the group session defined by linked gameplay of the casino game by each of the first user and the second user. Then, during the group session, activating an instant messaging protocol to define a chat session between the first user and the second user. The method facilitates game play in a social environment and enables coordination of social game activity during game play.
摘要:
Systems and methods are provided allowing a player to play a gaming device and receive a predetermined number of outcomes in exchange for a payment. The gaming device generates at least the predetermined number of outcomes, and adjusts a balance of the player device based on the outcomes. The player can continue playing regardless of whether the balance is less than zero.
摘要:
A billing statement according to one aspect of the invention includes a description of a transaction and an offer pointer associated with the transaction, wherein the offer pointer includes information that may be used to review an offer. In one example of this aspect, a telephone number or a hyperlink is provided adjacent to a total amount owed listed on a statement (e.g., an electronically-displayed billing statement). The offers reviewed may be customized, for example, based on details of the transaction such as the product purchased or the amount of the purchase, the identity of the consumer, and/or on other data.