GAMING DEVICES WITH PROGRESSING MULTIPLIERS
    42.
    发明申请

    公开(公告)号:US20170124799A1

    公开(公告)日:2017-05-04

    申请号:US15343203

    申请日:2016-11-03

    CPC classification number: G07F17/3213 G07F17/3244 G07F17/34

    Abstract: Embodiments of the present invention set forth systems, apparatuses and methods for utilizing progressing multipliers in gaming devices. Accordingly, a gaming device can be configured to increment a game multiplier for a next gaming event based on incrementing conditions received during a current gaming event. The game multiplier is also decremented according to decrementing conditions resulting in a game multiplier that can progress upwards or downwards between gaming events played on the gaming device.

    System and Method for Facilitating Trades for Bonus Activity in Gaming Systems

    公开(公告)号:US20170116820A1

    公开(公告)日:2017-04-27

    申请号:US15396810

    申请日:2017-01-02

    Inventor: Bradley BERMAN

    CPC classification number: G07F17/3244 G07F17/3225

    Abstract: A system and method for allowing gaming device participants to effect trades of player assets for gaming bonus events or to trade awarded participation in a bonus event for a credit award. A player engages in play of a gaming activity, such as a slot game, which includes a standard mode of play and a bonus mode of play. Player assets are traded for participation in a bonus event associated with the bonus mode. In other aspects, participation in a bonus event awarded during a standard mode of play may be traded for a mystery credit value.

    GAMING METHOD AND APPARATUS WITH DYNAMIC ELEMENT FUNCTION
    44.
    发明申请
    GAMING METHOD AND APPARATUS WITH DYNAMIC ELEMENT FUNCTION 审中-公开
    具有动态元素函数的游戏方法和装置

    公开(公告)号:US20170024974A1

    公开(公告)日:2017-01-26

    申请号:US15287025

    申请日:2016-10-06

    CPC classification number: G07F17/34 G07F17/3213 G07F17/3244

    Abstract: A method and apparatus for use in gaming activities such as slot machine. A plurality of symbols is presented in connection with a gaming activity. At least one multi-characteristic symbol capable of exhibiting a plurality of different gaming characteristics is also presented. A first gaming characteristic is attributed to the multi-characteristic symbol during play of the gaming activity. The multi-characteristic symbol's first gaming characteristic is replaced with a second gaming characteristic if none of the remaining plurality of symbols exhibit the second gaming characteristic.

    Abstract translation: 一种用于诸如老虎机的游戏活动的方法和装置。 结合游戏活动呈现多个符号。 还呈现出能够展示多种不同游戏特性的至少一个多特征符号。 第一个游戏特征归功于游戏活动期间的多重特征符号。 如果没有剩余的多个符号表现出第二游戏特征,则多特征符号的第一游戏特征被第二游戏特征替换。

    GAMING METHOD AND APPARATUS FOR PORTIONING A PLAY AREA
    45.
    发明申请
    GAMING METHOD AND APPARATUS FOR PORTIONING A PLAY AREA 有权
    游戏方法和装置

    公开(公告)号:US20160358413A1

    公开(公告)日:2016-12-08

    申请号:US15237629

    申请日:2016-08-15

    Abstract: A method and apparatus for use in gaming activities, such as in a slot machine. A first grid comprising a plurality of elements overlayed a second grid comprising a plurality of elements is presented. At least some of the elements of the first grid and the second grid are marked. Marked elements of first grid are then used to form a subportion, the subportion boundary enclosing an area and having a correspondingly marked element of the first grid at each corner. Payouts are issued for marked elements and element combinations of the second grid within the subportion. The payouts may be administered according to a pay table.

    Abstract translation: 一种用于游戏活动的方法和装置,例如在老虎机中。 呈现包括多个元件的第一网格,覆盖有包括多个元素的第二网格。 标记第一格和第二格的至少一些元素。 然后使用第一格子的标记元素来形成子部分,子部分边界包围一个区域,并且在每个角落具有第一格子的相应标记的元素。 对分部内第二个网格的标记元素和元素组合进行支付。 支付可以根据薪资表进行管理。

    GAMING DEVICE UTILIZING MULTIPLE SYMBOL REPLACEMENT
    46.
    发明申请
    GAMING DEVICE UTILIZING MULTIPLE SYMBOL REPLACEMENT 审中-公开
    使用多个符号替换的游戏设备

    公开(公告)号:US20160125687A1

    公开(公告)日:2016-05-05

    申请号:US14927449

    申请日:2015-10-29

    Inventor: Bradley BERMAN

    CPC classification number: G07F17/34 G07F17/3246 G07F17/3248 G07F17/326

    Abstract: Embodiments of the present invention set forth systems, apparatuses, and methods for involve or otherwise facilitate a multiple symbol replacement process. Accordingly, a gaming device includes a display having a first game grid and a second game grid, and can be configured to replace at least two symbols in the second game grid, with each of the replaced symbols being in separate game reels that form columns in the second grid, when a predetermined symbol appears in the first game grid as part of a determined game outcome. Alternatively, the gaming device may be configured to replace symbols in the second game grid when a predetermined symbol appears in the first game grid, and replace symbols in the first game grid when a predetermined symbol appears in the second game grid.

    Abstract translation: 本发明的实施例阐述了涉及或以其它方式实现多符号替换过程的系统,装置和方法。 因此,游戏装置包括具有第一游戏网格和第二游戏网格的显示器,并且可以被配置为替换第二游戏网格中的至少两个符号,其中每个替换的符号分别形成列中的列 当第一游戏网格中出现预定符号作为所确定的游戏结果的一部分时,第二网格。 或者,游戏装置可以被配置为当在第一游戏格中出现预定符号时替换第二游戏格中的符号,并且当在第二游戏格中出现预定符号时,替换第一游戏格中的符号。

    GAMING METHODS, SYSTEMS, AND DEVICES FOR IMPLEMENTING DICE GAME HAVING RE-ROLL FEATURE
    47.
    发明申请
    GAMING METHODS, SYSTEMS, AND DEVICES FOR IMPLEMENTING DICE GAME HAVING RE-ROLL FEATURE 有权
    用于实施具有再滚动功能的数位游戏的游戏方法,系统和设备

    公开(公告)号:US20160078728A1

    公开(公告)日:2016-03-17

    申请号:US14486315

    申请日:2014-09-15

    Inventor: Bradley BERMAN

    CPC classification number: G07F17/3262 G07F17/3213 G07F17/3267 G07F17/3293

    Abstract: Embodiments of the present invention set forth systems, apparatuses and methods for implementing a dice game having a re-roll feature on a gaming device. Accordingly, a gaming device can be configured to roll multiple virtual dice on a game display and determine if the result of the dice roll satisfies a predefined criterion. When the result of the initial dice roll satisfies the predefined criterion, one or more of the multiple virtual dice is re-rolled. The gaming device then evaluates a game result after the re-roll, where the combination of the displayed faces from any initially rolled dice that were not re-rolled and the displayed faces from the re-rolled dice are used in the evaluation.

    Abstract translation: 本发明的实施例阐述了用于在游戏设备上实现具有重播功能的骰子游戏的系统,设备和方法。 因此,游戏装置可以被配置为在游戏显示器上滚动多个虚拟骰子,并且确定骰子卷的结果是否满足预定义的标准。 当初始骰子卷的结果满足预定义的准则时,多个虚拟骰子中的一个或多个被重新滚动。 游戏装置然后评估重新滚动之后的游戏结果,其中在评估中使用来自任何未重新滚动的任何初始滚动的骰子的显示的面组合和来自重新滚动的骰子的显示的面部的组合。

    GAMING METHOD AND APPARATUS FOR FACILITATING A GAME INVOLVING 2D AND 3D PLAY AREAS
    48.
    发明申请
    GAMING METHOD AND APPARATUS FOR FACILITATING A GAME INVOLVING 2D AND 3D PLAY AREAS 有权
    促进涉及2D和3D播放领域的游戏的游戏方法和设备

    公开(公告)号:US20150302688A1

    公开(公告)日:2015-10-22

    申请号:US14754676

    申请日:2015-06-29

    CPC classification number: G07F17/3213 G07F17/3202 G07F17/34

    Abstract: Various embodiments are disclosed concerning games that use both 2D and 3D play areas. Various embodiments concern representing a 3D structure composed of a plurality of 3D shapes having a plurality of faces, presenting a plurality of elements, marking the plurality of faces and the elements, identifying a first set of one or more combinations of corresponding markings, moving the shapes of the three dimensional structure relative to the elements, and identifying a second set of one or more combinations of corresponding markings, each of the combinations of corresponding markings from the first set and the second set composed of markings from at least one of the elements and multiple faces of the shapes.

    Abstract translation: 公开了关于使用2D和3D游戏区域的游戏的各种实施例。 各种实施例涉及表示由具有多个面的多个3D形状组成的3D结构,呈现多个元素,标记多个面和元素,标识相应标记的一个或多个组合的第一组,移动 相对于元件的三维结构的形状,以及识别相应标记的一个或多个组合的第二组,来自第一组的相应标记的组合和由至少一个元素的标记组成的第二组 和形状的多个面。

    GAMING DEVICE HAVING MUTABLE AWARDS
    49.
    发明申请
    GAMING DEVICE HAVING MUTABLE AWARDS 有权
    具有可变奖的游戏设备

    公开(公告)号:US20150206383A1

    公开(公告)日:2015-07-23

    申请号:US14575812

    申请日:2014-12-18

    CPC classification number: G07F17/34 G07F17/3267 G07F17/3269

    Abstract: Embodiments of the present invention set forth systems, apparatuses and methods for providing mutable awards in gaming devices. Accordingly, a gaming device can be configured to include processes where various properties, functions, characteristics, displays, or other award components have some dynamic variability between game play events on a gaming system or within a gaming device. Although not all, or even one, of the award components needs to be changed or mutated between game play events, the processes are configured to allow such award components to be changed or mutated within a predefined time frame, within a defined game event, or within another measurable criterion.

    Abstract translation: 本发明的实施例阐述了用于在游戏设备中提供可变奖的系统,设备和方法。 因此,游戏装置可以被配置为包括其中各种属性,功能,特征,显示或其他奖励组件在游戏系统上或游戏设备内的游戏活动之间具有一些动态变化的过程。 尽管不是全部的,甚至一个奖励组件需要在游戏活动之间改变或突变,但是这些过程被配置为允许这样的奖励组件在预定义的时间范围内在限定的游戏事件中被改变或变异,或者 在另一个可衡量的标准。

    GAMING DEVICE HAVING MULTI-REEL SYMBOLS
    50.
    发明申请
    GAMING DEVICE HAVING MULTI-REEL SYMBOLS 审中-公开
    具有多重符号的游戏设备

    公开(公告)号:US20150170461A1

    公开(公告)日:2015-06-18

    申请号:US14563969

    申请日:2014-12-08

    CPC classification number: G07F17/3213 G07F17/34

    Abstract: Embodiments of the present invention set forth systems, apparatuses and methods for implementation of multi-reel symbols in gaming devices. Accordingly, a gaming device can be configured to receive a game initiation signal and determine reels associated with a multi-reel symbol. This configuration includes initializing the multi-reel symbol within the reels or otherwise initializing game elements associated with a multi-reel symbol. A game outcome is then determined incorporating the initialized multi-reel symbol or game elements. This game outcome is displayed to a player via a display associated with the gaming device, and awards associated with the game outcome are provided.

    Abstract translation: 本发明的实施例阐述了用于在游戏设备中实现多卷轴符号的系统,设备和方法。 因此,游戏装置可以被配置为接收游戏启动信号并且确定与多卷轴符号相关联的卷轴。 该配置包括初始化卷轴内的多卷轴符号或者初始化与多卷轴符号相关联的游戏元件。 然后确定结合初始化的多卷轴符号或游戏元素的游戏结果。 该游戏结果通过与游戏装置相关联的显示器显示给玩家,并且提供与游戏结果相关联的奖励。

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