Method of using telemetry data to determine wager odds at a live event

    公开(公告)号:US12008863B2

    公开(公告)日:2024-06-11

    申请号:US17718608

    申请日:2022-04-12

    申请人: AdrenalineIP

    IPC分类号: G07F17/32

    摘要: The present disclosure provides a system and method of using telemetry data to determine wager odds by receiving time-stamped position information captured by sensors, such as telemetry data, of one or more participants of one or both is the first set of participant(s) and/or the at least second set of participant(s) in the competition, and then using the time-stamped position information to determine a first play situation of the competition, and determining the probability and wager odds of a first future event occurring at the competition based on at least the first play situation and playing data associated with at least a subset of one or both of the first set of one or more participants and the at least second set of one or more participants and historical playing data.

    Fixed wager window countdown
    46.
    发明授权

    公开(公告)号:US11798355B2

    公开(公告)日:2023-10-24

    申请号:US16953767

    申请日:2020-11-20

    申请人: AdrenalineIP

    IPC分类号: G07F17/32

    摘要: A system for wagering on outcomes of a live sporting event during a specific time window. The system estimates the duration of the time window based on historical data. The window then either closes at the end of the estimated duration or when the subject of the wager has occurred or is about to occur such that users cannot place wagers on an outcome that has already occurred. The estimated duration of the time window may be based on a statistical average of similar plays or may be determined by an artificial intelligence based algorithm or module.

    Method of notifying user of a known contact's wager

    公开(公告)号:US11574520B2

    公开(公告)日:2023-02-07

    申请号:US17398342

    申请日:2021-08-10

    申请人: AdrenalineIP

    摘要: The present disclosure provides a method of notifying a user of a friend's wager allowing the user to place the same wager or the opposite wager to bet with or against their friends. The method includes being able to add friends on a wagering app, determining the current wager market that the user is in, and using the friend data stored to determine if one or more of the user's friends are in the same wager market or participating in wagering on the same live event and then notifying the user if one or more of their friends places a wager through a notification on the wagering app.

    Location-based user interface
    49.
    发明授权

    公开(公告)号:US11482072B2

    公开(公告)日:2022-10-25

    申请号:US17537881

    申请日:2021-11-30

    申请人: AdrenalineIP

    IPC分类号: G07F17/32 G06Q50/34 G06Q30/02

    摘要: The present invention provides a system for updating a wagering application interface to a customized interface with additional functionality based upon the user's physical location, such as a sports arena or stadium, restaurant, or bar. The updated wagering application interface provides the user with a customized appearance that incorporates the home team's colors if located at a stadium or arena or provides signage or advertisements on the interface if the user is located at a sports bar or restaurant. Also, additional functionality can be provided through the wagering application, such as ordering food or providing promotions being offered at the location to allow the user to enjoy a customized wagering experience through the wagering application interface based on the user's physical location.

    Method, system, and computer program product for interactive sports game

    公开(公告)号:US11455868B2

    公开(公告)日:2022-09-27

    申请号:US17076108

    申请日:2020-10-21

    申请人: AdrenalineIP

    IPC分类号: G07F17/32

    摘要: A computer implemented game involving analytics and real time data analysis. The game can allow players to predict and wager on the types of plays that have yet to occur, for example, in a football game. The game may utilize an algorithm that compares situational data in a game to stored data regarding similar situations in past games. The game can then provide a likelihood that a certain type of play can be performed, which may be interpreted as odds of a certain type of play. Users can then utilize this information to predict and wager on the upcoming play. Depending on the results of the play, users may win or lose their wager.