Abstract:
A gaming system may include a number of gaming units and a host computer operatively coupled to the gaming units, and be configured to allow a gaming tournament to be conducted. Each of the gaming units may comprise a video display unit, a microphone, a camera, a speaker and a gaming unit controller. The gaming unit controller may be programmed to allow a person to select tournament play as a single or a group tournament player at a reserved or unreserved gaming unit, and to allow player data to be transmitted to the host computer. The host computer may include a host interface unit capable of receiving audio, visual and/or data input from a tournament host during the tournament, and a host computer controller capable of causing host data to be transmitted to the gaming units.
Abstract:
A gaming system includes a first gaming device, a second gaming device and an outcome display shared by the first and second gaming devices. The outcome display includes multiple symbols, the symbols in combination with an available amount defining mathematically a portion of the available amount to be provided to a player playing one of the gaming devices.
Abstract:
A wager manipulation feature for a wagering game is provided. The feature may be implemented after the player's wager is set but before game play takes place, after game play takes place or both simultaneously. If before game play, the feature enables the player to undo or nullify the wager, for example, if the player changes his or her mind or enters a wager incorrectly. If after game play, the feature provides a bonus to the player in which the player may nullify a bet after an unsuccessful outcome or increase the bet to enhance a favorable outcome. In any case, the redo feature can be accumulated in one embodiment and stored and/or restored on a gaming device ticket, player tracking card or promotion.
Abstract:
A method and apparatus is disclosed for verifying the outcome of a game played on a gaming machine having at least one rotatable reel, the position of the at least one reel associated with the outcome of the game. The apparatus includes at least one image collection device arranged to collect one or more images of the reel(s) for use in verifying the position of the reel(s) at one or more times. Session data may also be collected and stored. In one embodiment, the image collection device comprises a camera, and the apparatus includes a controller and a memory for storing image information. In accordance with a method, image information regarding the position of the one or more reels of the gaming machine is collected. In one embodiment, the image and session information is stored locally and/or transmitted to a remote location via a communication link.
Abstract:
A gaming device having a primary game and a secondary game is provided. The gaming device includes a primary game operable upon a wager by a player, and a secondary game, wherein a play provides a gaming element for the secondary game. The gaming element of the secondary game is provided by playing the primary game regardless of any event or outcome in the primary game. The secondary game can achieve a winning outcome with the gaming elements provided by playing the primary game.
Abstract:
A gaming method includes receiving a first wager from a player, displaying a first image representing a game, determining a first outcome associated with the game, and determining a first payout according to the first outcome and a first paytable. The gaming method also includes determining if a brand-association event has occurred, selecting a brand if the brand-association event has occurred, using a second paytable if the brand-association event has occurred, the second paytable including at least one payout associated with the selected brand, receiving a second wager from the player, displaying a second image representing a game, determining a second outcome associated with the game, and determining a second payout according to the second outcome and the second paytable, the second payout comprising the at least one payout associated with the selected brand.
Abstract:
A gaming communication apparatus may include a wireless transceiver and a controller operatively coupled to the wireless transceiver. The controller may be programmed to establish a bidirectional wireless communication link with a gaming apparatus when in proximity to the gaming apparatus, receive a voice command relating to a first gaming function, transmit first gaming function data to the gaming apparatus via the wireless transceiver, and receive data relating to a second gaming function from the gaming apparatus via the wireless transceiver. The gaming apparatus may include a second wireless transceiver and a second controller operatively coupled to the second wireless transceiver. The second controller may be programmed to receive the first gaming function data via the second wireless transceiver, execute a first gaming function based on the first gaming function data, and transmit the second gaming function data to the wireless communication device via the second wireless transceiver.
Abstract:
A gaming device which includes a plurality of sets of interactive player-selectable symbols which are sequentially offered to a player during a game played upon the gaming device. The player may select one or more of the player-selectable symbols to be added to one or more sets of symbols which were initially provided to the player.
Abstract:
A gaming system may include a number of gaming units and a host computer operatively coupled to the gaming units, and be configured to allow a gaming tournament to be conducted. Each of the gaming units may comprise a video display unit, a microphone, a camera, a speaker and a gaming unit controller. The gaming unit controller may be programmed to allow a person to select tournament play as a single or a group tournament player at a reserved or unreserved gaming unit, and to allow player data to be transmitted to the host computer. The host computer may include a host interface unit capable of receiving audio, visual and/or data input from a tournament host during the tournament, and a host computer controller capable of causing host data to be transmitted to the gaming units.
Abstract:
A gaming system method uses typically a wireless communication device, and includes the following steps: Call data is provided identifying a gaming system player. This would normally be a typical identifying number plus a PIN number. A call is initiated from the wireless communication device (such as a cell phone) through a telephone call network to a financial center, requesting a cash transfer. Based on the call data, the transfer is credited to the wireless communication device or to a casino, to the credit of the player. Upon receiving of the predetermined balance of the cash transfer, one may communicate, using the wireless communication device, to transfer a portion or all of the predetermined cash balance from the wireless communication device or casino to the credit of a particular gaming machine, thus enabling the gaming machine for play just as if physical cash has been provided to it.