Abstract:
Disclosed is an apparatus and method for processing a multichannel audio signal. A multichannel audio signal processing method may include: generating an N-channel audio signal of N channels by down-mixing an M-channel audio signal of M channels; and generating a stereo audio signal by performing binaural rendering of the N-channel audio signal.
Abstract:
Disclosed is a binaural rendering method and apparatus for decoding a multichannel audio signal. The binaural rendering method may include: extracting an early reflection component and a late reverberation component from a binaural filter; generating a stereo audio signal by performing binaural rendering of a multichannel audio signal base on the early reflection component; and applying the late reverberation component to the generated stereo audio signal.
Abstract:
An apparatus and method for generating and consuming a three-dimensional (3D) data format to generate a realistic panoramic image are provided. The apparatus may include an image preprocessing unit to search for a matching point between images captured by a plurality of cameras, and to extract, as image information, at least one of a depth value, a texture value and object division information from each of the captured images, an image information structuring unit to structure 3D data to use the extracted image information to generate a realistic image, a 3D data format storage unit to store format information of the to structured 3D data in a database (DB), realistic image generating unit to generate a realistic panoramic image using the stored format information of the 3D data, and a realistic image rendering unit to perform rendering on the generated realistic panoramic image.
Abstract:
An apparatus and method for generating a multichannel audio signal showing a 3-dimensional (3D) effect by editing an existing multichannel audio signal. The apparatus may include an output location determiner to determine location to output an object audio signal using editing information of the object audio signal, and a multichannel object audio signal generator to generate a multichannel object audio signal by allocating the object audio signal to channels corresponding to the location to output the object audio signal.
Abstract:
A rendering method of an object-based audio signal and an apparatus for performing the same are provided. The rendering method of an object-based audio signal includes obtaining a rendered audio signal, performing clipping prevention on the rendered audio signal using a first limiter, mixing a signal output by the first limiter using a mixer, and performing clipping prevention on the mixed signal using a second limiter.
Abstract:
Disclosed is an apparatus and method for processing a multichannel audio signal. A multichannel audio signal processing method may include: generating an N-channel audio signal of N channels by down-mixing an M-channel audio signal of M channels; and generating a stereo audio signal by performing binaural rendering of the N-channel audio signal.
Abstract:
A method of rendering object-based audio and an electronic device performing the method are disclosed. The method includes identifying metadata of object-based audio, identifying an audio source distance between the object-based audio and a listener using the metadata, determining a minimum distance of the object-based audio to apply attenuation according to the audio source distance, based on a reference distance of the object-based audio in the metadata, and rendering the object-based audio using the audio source distance and the minimum distance.
Abstract:
A method of rendering object audio and electronic device for performing the method are provided. The method includes identifying object audio and metadata including a reference distance of the object audio and an audio source distance between the object audio and a listener, identifying a maximum distance of the object audio determined based on the reference distance, when the audio source distance is less than or equal to the maximum distance, determining a gain of the object audio based on the audio source distance and the reference distance, and rendering the object audio according to the gain of the object audio.
Abstract:
A method and apparatus for processing acoustic spatial information are provided. The method of processing acoustic spatial information includes identifying at least one mesh disposed in an acoustic space, setting a minimum cuboid surrounding the mesh as a bounding box, and generating acoustic spatial information including information about the bounding box.
Abstract:
Provided is a method of reproducing an ambisonic signal in a virtual reality (VR) space. The ambisonic signal reproduction method may include receiving an ambisonic signal, mapping the ambisonic signal to channels localized on a sphere according to an equivalent spatial domain (ESD) standard corresponding to an order of the ambisonic signal, and performing a sound field reproduction in the VR space based on the channels localized on the sphere.