Gaming system and method for providing a symbol game with upgrade events

    公开(公告)号:US10546449B2

    公开(公告)日:2020-01-28

    申请号:US15265412

    申请日:2016-09-14

    Applicant: IGT

    Abstract: A gaming system including a cascading symbol or tumbling reel game which utilizes zero, one or more upgrades in association with zero, one or more shifting symbols. Upon an occurrence of an upgrade event, the gaming system upgrades one or more aspects or attributes of one or more games played. In certain embodiments, such upgrades pertain to upgrading one or more symbols displayed at one or more symbol display positions of one or more symbol display position grids. In certain other embodiments, such upgrades pertain to upgrading the award evaluation of one or more symbols displayed at one or more symbol display positions of one or more symbol display position grids. In certain other embodiments, such upgrades pertain to upgrading one or more attributes or features of one or more bonus or secondary games which are subsequently triggered.

    Gaming system and method for selective accumulation of free game modifier or application of free game modifier

    公开(公告)号:US10366570B2

    公开(公告)日:2019-07-30

    申请号:US15477897

    申请日:2017-04-03

    Applicant: IGT

    Abstract: A gaming system which includes a game sequence, such as a free game sequence, which enables a player to selectively apply modifiers after viewing the results of games. For a game associated with an available modifier, following the display of the results of that game, the gaming system enables the player to either utilize the available modifier for that game or accumulate another modifier to be potentially utilized for another game. If the player selects to utilize the available modifier, the gaming system modifies one or more aspects of the play of the game to result in a modified game outcome and/or a modified game award. If the player selects to not utilize the available modifier, the gaming system accumulates another modifier for the player, wherein the other modifier may or may not be subsequently utilized by the player to modify any designated aspects of a subsequent play of the game.

    Gaming system and method for providing a symbol game

    公开(公告)号:US09786116B2

    公开(公告)日:2017-10-10

    申请号:US14682444

    申请日:2015-04-09

    Applicant: IGT

    CPC classification number: G07F17/3213 G07F17/3211 G07F17/326 G07F17/34

    Abstract: In various embodiments, the gaming system disclosed herein includes a cascading symbol or tumbling reel game which retains, saves or stores zero, one or more of any symbols removed during the play of a primary cascading symbols game. In various embodiments, the gaming system disclosed herein includes a cascading symbol or tumbling reel game which sequentially layers a plurality of adjacent symbol display position grids at different depths.

    Matched symbol upgrade slot game
    44.
    发明授权

    公开(公告)号:US09728048B2

    公开(公告)日:2017-08-08

    申请号:US14033274

    申请日:2013-09-20

    Applicant: IGT

    CPC classification number: G07F17/34 G07F17/326

    Abstract: Methods and systems providing game play of a slot game allowing for identifying matching symbols in the same relative positions in two or more grids. A first grid and a second grid may be displayed. Symbols for each grid spot in the first and second grids are determined, and the display of the game is updated with the determined symbols. A first symbol in a first location in the first grid is determined to match a second symbol in a second location in a second grid, where the first location and the second location are the same relative positions in the first grid and the second grid. An award to a player is determined based on the determined match.

    GAMING SYSTEM AND METHOD FOR PROVIDING A CASCADING SYMBOL GAME WITH SHIFTING SYMBOLS IN DIFFERENT DIRECTIONS BETWEEN MULTIPLE SYMBOL DISPLAY POSITION MATRICES
    46.
    发明申请
    GAMING SYSTEM AND METHOD FOR PROVIDING A CASCADING SYMBOL GAME WITH SHIFTING SYMBOLS IN DIFFERENT DIRECTIONS BETWEEN MULTIPLE SYMBOL DISPLAY POSITION MATRICES 有权
    游戏系统和方法,用于在多个符号显示位置矩阵之间提供不同方向的移位符号的游戏符号游戏

    公开(公告)号:US20170024972A1

    公开(公告)日:2017-01-26

    申请号:US15283924

    申请日:2016-10-03

    Applicant: IGT

    Abstract: A gaming system including a cascading symbol game which utilizes a plurality of symbol display position matrices and a plurality of different directions of symbol movement. Each symbol display position matrix includes a plurality of symbol display positions. At least one of the symbol display position matrices includes one or more symbol display positions linked to or otherwise associated with one or more symbol display positions of at least another of the symbol display position matrices. If the gaming system determines that one or more symbols will be repositioned from one or more symbol display positions of one symbol display position matrix to one or more linked symbol display positions of another symbol display position matrix, the gaming system determines a direction of movement of such symbols.

    Abstract translation: 一种包括利用多个符号显示位置矩阵和多个不同方向的符号移动的级联符号游戏的游戏系统。 每个符号显示位置矩阵包括多个符号显示位置。 符号显示位置矩阵中的至少一个包括与符号显示位置矩阵的至少另一个的一个或多个符号显示位置链接或以其他方式相关联的一个或多个符号显示位置。 如果游戏系统确定一个或多个符号将从一个符号显示位置矩阵的一个或多个符号显示位置重新定位到另一个符号显示位置矩阵的一个或多个链接的符号显示位置,则游戏系统确定移动方向 这样的符号。

    Gaming system and method for providing a multiple dimension cascading symbols game
    47.
    发明授权
    Gaming system and method for providing a multiple dimension cascading symbols game 有权
    用于提供多维级联符号游戏的游戏系统和方法

    公开(公告)号:US09552688B2

    公开(公告)日:2017-01-24

    申请号:US15014541

    申请日:2016-02-03

    Applicant: IGT

    Abstract: A gaming system including a cascading symbol game which utilizes a plurality of adjacent symbol display position grids arranged at different depths. The multiple symbol display position grids at different depths provides that one or more of the symbols of at least a first symbol display position grid at a first depth are displayed to a player while one or more of the symbols of at least a second symbol display position grid at a second depth are not displayed to the player. When one or more symbols are removed from the first symbol display position grid at the first depth, before and/or after shifting the remaining displayed symbols from the first symbol display position grid into created empty symbol display positions of the first symbol display position grid, one or more symbols from the second symbol display position grid at the second depth become exposed.

    Abstract translation: 一种游戏系统,包括利用布置在不同深度的多个相邻符号显示位置网格的级联符号游戏。 不同深度处的多符号显示位置网格提供了在第一深度处的至少第一符号显示位置网格的一个或多个符号被显示给玩家,而至少第二符号显示位置的一个或多个符号 第二深度的网格不会显示给玩家。 当在第一深度处从第一符号显示位置网格移除一个或多个符号时,在将剩余的显示符号从第一符号显示位置网格移位到第一符号显示位置网格的创建的空符号显示位置之前和/或之后, 来自第二深度处的第二符号显示位置网格的一个或多个符号变得暴露。

    Gaming system and method providing a game providing an award if a shape of a symbol displayed at a symbol display area corresponds to a shape of that symbol display area
    48.
    发明授权
    Gaming system and method providing a game providing an award if a shape of a symbol displayed at a symbol display area corresponds to a shape of that symbol display area 有权
    如果在符号显示区域上显示的符号的形状对应于该符号显示区域的形状,则提供游戏的游戏系统和方法提供奖励

    公开(公告)号:US09286765B2

    公开(公告)日:2016-03-15

    申请号:US13902195

    申请日:2013-05-24

    Applicant: IGT

    Abstract: Various embodiments of the present disclosure are directed to a gaming system and method providing a game providing an award if a shape of a symbol displayed at a symbol display area corresponds to a shape of that symbol display area. Other embodiments of the present disclosure are directed to a gaming system and method providing a game having a player-adjustable volatility. In certain embodiments, the game is the above-described game, while in other embodiments, the game is a different game. Generally, in certain such embodiments, the gaming system enables a player to tailor the overall volatility of a play of the game to the player's preference by selecting a desired combination of symbol display areas to employ for a play of the game.

    Abstract translation: 本公开的各种实施例涉及如果在符号显示区域处显示的符号的形状对应于该符号显示区域的形状的游戏系统和提供提供奖励的游戏的方法。 本公开的其他实施例涉及提供具有玩家可调节波动性的游戏的游戏系统和方法。 在某些实施例中,游戏是上述游戏,而在其他实施例中,游戏是不同的游戏。 通常,在某些这样的实施例中,游戏系统使得玩家能够通过选择要用于游戏的游戏的符号显示区域的期望的组合来调整游戏的游戏的整体挥发性。

    MATCHED SYMBOL UPGRADE SLOT GAME
    49.
    发明申请
    MATCHED SYMBOL UPGRADE SLOT GAME 有权
    匹配符号升级游戏

    公开(公告)号:US20150087383A1

    公开(公告)日:2015-03-26

    申请号:US14033274

    申请日:2013-09-20

    Applicant: IGT

    CPC classification number: G07F17/34 G07F17/326

    Abstract: Methods and systems providing game play of a slot game allowing for identifying matching symbols in the same relative positions in two or more grids. A first grid and a second grid may be displayed. Symbols for each grid spot in the first and second grids are determined, and the display of the game is updated with the determined symbols. A first symbol in a first location in the first grid is determined to match a second symbol in a second location in a second grid, where the first location and the second location are the same relative positions in the first grid and the second grid. An award to a player is determined based on the determined match.

    Abstract translation: 提供槽游戏的游戏的方法和系统允许在两个或更多个网格中的相同相对位置中识别匹配符号。 可以显示第一格和第二格。 确定第一和第二网格中的每个网格点的符号,并且用确定的符号来更新游戏的显示。 确定第一格子中的第一位置中的第一符号,以匹配第二格子中的第二位置中的第二符号,其中第一位置和第二位置在第一格栅和第二格网中相同。 根据确定的匹配确定对玩家的奖励。

    GAMING SYSTEM AND METHOD FOR PROVIDING A CASCADING SYMBOL GAME WITH INTERACTING SYMBOLS
    50.
    发明申请
    GAMING SYSTEM AND METHOD FOR PROVIDING A CASCADING SYMBOL GAME WITH INTERACTING SYMBOLS 有权
    用于提供具有交互符号的CASCADING符号游戏的游戏系统和方法

    公开(公告)号:US20150080090A1

    公开(公告)日:2015-03-19

    申请号:US14028715

    申请日:2013-09-17

    Applicant: IGT

    CPC classification number: G07F17/34

    Abstract: A gaming system including a cascading symbol game which utilizes a plurality of interacting symbols. In certain embodiments, the cascading symbol game utilizes a plurality of symbol display position matrices or grids. Each symbol display position matrix includes a plurality of symbol display positions. In operation, the gaming system generates and displays a symbol at each symbol display position of each employed symbol display position matrix, wherein the gaming system utilizes a separate set or pool of available symbols for each employed symbol display position matrix. Upon an occurrence of an interacting symbol triggering event, such as the shifting of one or more symbols between symbol display position matrices, the gaming system causes one or more symbols to interact to provide one or more benefits to a player.

    Abstract translation: 包括利用多个交互符号的级联符号游戏的游戏系统。 在某些实施例中,级联符号游戏利用多个符号显示位置矩阵或网格。 每个符号显示位置矩阵包括多个符号显示位置。 在操作中,游戏系统在每个使用的符号显示位置矩阵的每个符号显示位置处生成并显示符号,其中游戏系统利用用于每个使用的符号显示位置矩阵的单独的集合或可用符号池。 当出现交互式符号触发事件时,诸如在符号显示位置矩阵之间移动一个或多个符号时,游戏系统使得一个或多个符号进行交互以向玩家提供一个或多个益处。

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