GAMING SYSTEM AND METHOD FOR PROVIDING A CASCADING SYMBOL GAME WITH MULTIPLE SYMBOL DISPLAY POSITION ELEMENTS

    公开(公告)号:US20180330579A1

    公开(公告)日:2018-11-15

    申请号:US16045160

    申请日:2018-07-25

    Applicant: IGT

    Inventor: Mark C. Nicely

    CPC classification number: G07F17/34 G07F17/3213 G07F17/3244

    Abstract: A gaming system including a cascading symbol or tumbling reel game which utilizes zero, one or more multiple symbol display position elements. Each multiple symbol display position element is configured to occupy or span a plurality of symbol display positions of a symbol display position matrix. For a generated multiple symbol display position element to be removed from the symbol display matrix, each of the individual symbols of the multiple symbol display position element must individually qualify to be removed from the symbol display matrix.

    GAMING SYSTEM AND METHOD PROVIDING A MULTIPLE-PLAYER BONUS REDEMPTION GAME

    公开(公告)号:US20180033239A1

    公开(公告)日:2018-02-01

    申请号:US15709687

    申请日:2017-09-20

    Applicant: IGT

    Abstract: A gaming system and method including a plurality of gaming devices that may participate in a shared secondary or bonus game and a controller operable to communicate with said plurality of gaming devices. At least one of the plurality of gaming devices is programmed to generate and accumulate collectors upon an occurrence of a first triggering event. Upon an occurrence of a second triggering event at one of the gaming devices, the controller enables a player of said gaming device to redeem a quantity of accumulated collectors in a bonus event. The controller also enables the player to invite other gaming devices from the plurality of gaming devices to redeem accumulated collectors and participate in said bonus event. The odds of each player earning a higher-valued total award in the bonus event increases with the total number of accumulated collectors redeemed in the bonus event.

    GAMING SYSTEM AND METHOD FOR PROVIDING A SYMBOL GAME WITH UPGRADE EVENTS
    44.
    发明申请
    GAMING SYSTEM AND METHOD FOR PROVIDING A SYMBOL GAME WITH UPGRADE EVENTS 审中-公开
    游戏系统和方法提供符号游戏与升级事件

    公开(公告)号:US20170004674A1

    公开(公告)日:2017-01-05

    申请号:US15265412

    申请日:2016-09-14

    Applicant: IGT

    Abstract: A gaming system including a cascading symbol or tumbling reel game which utilizes zero, one or more upgrades in association with zero, one or more shifting symbols. Upon an occurrence of an upgrade event, the gaming system upgrades one or more aspects or attributes of one or more games played. In certain embodiments, such upgrades pertain to upgrading one or more symbols displayed at one or more symbol display positions of one or more symbol display position grids. In certain other embodiments, such upgrades pertain to upgrading the award evaluation of one or more symbols displayed at one or more symbol display positions of one or more symbol display position grids. In certain other embodiments, such upgrades pertain to upgrading one or more attributes or features of one or more bonus or secondary games which are subsequently triggered.

    Abstract translation: 包括级联符号或滚动卷轴游戏的游戏系统,其利用与零,一个或多个移位符号相关联的零个,一个或多个升级。 在发生升级事件时,游戏系统升级所播放的一个或多个游戏的一个或多个方面或属性。 在某些实施例中,这种升级涉及升级在一个或多个符号显示位置网格的一个或多个符号显示位置处显示的一个或多个符号。 在某些其他实施例中,这种升级涉及升级在一个或多个符号显示位置网格的一个或多个符号显示位置处显示的一个或多个符号的评估评估。 在某些其他实施例中,这种升级涉及升级随后触发的一个或多个奖励或次要游戏的一个或多个属性或特征。

    Gaming system and method for permanently increasing the average expected payback percentage of a game for a player
    46.
    发明授权
    Gaming system and method for permanently increasing the average expected payback percentage of a game for a player 有权
    用于永久增加玩家游戏的平均预期回报百分比的游戏系统和方法

    公开(公告)号:US09524614B2

    公开(公告)日:2016-12-20

    申请号:US13626665

    申请日:2012-09-25

    Applicant: IGT

    CPC classification number: G07F17/3258 G07F17/3225 G07F17/326 G07F17/3267

    Abstract: Various embodiments of the present disclosure are directed to a gaming system and method for permanently increasing the average expected payback percentage of a game for a player. The gaming system is configured to operate a game associated with one or more designated point thresholds, each of which is associated with a quantity of points. The gaming system maintains a point balance for the player for the game. Upon an occurrence of a point accumulation event, the gaming system adds a quantity of points to the player's point balance for the game. When the player's point balance for the game reaches one of the designated point thresholds, the gaming system permanently modifies a feature of the game and/or adds a new feature to the game. In various embodiments, the modification to the feature and/or the new feature permanently increases the average expected payback percentage for the game for that player.

    Abstract translation: 本公开的各种实施例涉及用于永久增加玩家的游戏的平均预期回报百分比的游戏系统和方法。 游戏系统被配置为操作与一个或多个指定点阈值相关联的游戏,每个阈值与点的数量相关联。 游戏系统维持游戏玩家的点平衡。 在发生点累积事件时,游戏系统向游戏者的游戏点数余额添加一定数量的积分。 当游戏玩家的点平衡达到指定点阈值之一时,游戏系统永久地修改游戏的特征和/或向游戏添加新的特征。 在各种实施例中,对特征和/或新特征的修改永久地增加了用于该玩家的游戏的平均预期回报百分比。

    GAMING SYSTEM AND METHOD FOR PROVIDING A CASCADING SYMBOL GAME WITH MULTIPLE SYMBOL DISPLAY POSITION ELEMENTS

    公开(公告)号:US20160171841A1

    公开(公告)日:2016-06-16

    申请号:US15052532

    申请日:2016-02-24

    Applicant: IGT

    Inventor: Mark C. Nicely

    CPC classification number: G07F17/34 G07F17/3213 G07F17/3244

    Abstract: A gaming system including a cascading symbol or tumbling reel game which utilizes zero, one or more multiple symbol display position elements. Each multiple symbol display position element is configured to occupy or span a plurality of symbol display positions of a symbol display position matrix. For a generated multiple symbol display position element to be removed from the symbol display matrix, each of the individual symbols of the multiple symbol display position element must individually qualify to be removed from the symbol display matrix.

    GAMING METHOD AND DEVICE INVOLVING PROGRESSIVE WAGERS

    公开(公告)号:US20160140796A1

    公开(公告)日:2016-05-19

    申请号:US14939833

    申请日:2015-11-12

    Applicant: IGT

    Abstract: A method of gaming is disclosed wherein progressive award values may be increased in response to certain pre-established game outcomes, wager amounts or random events. The increased progressive award values may be based on a primary game or secondary game outcome. Another innovation is the resetting of progressive awards upon completion of a bonus event whether or not award actually won in said bonus event. Player tracking systems permit progressive award values to be linked to a particular player such that the progressive award values remain personal to the player. Re-setting increased progressive award values is also disclosed.

    GAMING SYSTEM AND METHOD FOR PROVIDING A STREAMING SYMBOLS GAME
    49.
    发明申请
    GAMING SYSTEM AND METHOD FOR PROVIDING A STREAMING SYMBOLS GAME 有权
    用于提供流动符号游戏的游戏系统和方法

    公开(公告)号:US20160086432A1

    公开(公告)日:2016-03-24

    申请号:US14961459

    申请日:2015-12-07

    Applicant: IGT

    CPC classification number: G07F17/3213 G07F17/326 G07F17/3295 G07F17/34

    Abstract: In various embodiments, the gaming system disclosed herein provides streaming symbols game which utilizes a single continuous series or chain of symbols and a plurality of symbol display positions which form a path. Specifically, in various embodiments, the gaming system displays the chain of symbols continuously moving through the path of symbol display positions wherein which symbols are evaluated for any awards corresponds to when the chain of symbols stops moving along the path.

    Abstract translation: 在各种实施例中,本文中公开的游戏系统提供使用单个连续系列或符号链的流式符号游戏和形成路径的多个符号显示位置。 具体地,在各种实施例中,游戏系统显示连续移动通过符号显示位置的路径的符号链,其中哪个符号被评估用于任何奖励对应于当符号链停止沿着路径移动时。

    GAMING SYSTEM AND METHOD PROVIDING A MULTIPLE-PLAYER BONUS REDEMPTION GAME

    公开(公告)号:US20160071362A1

    公开(公告)日:2016-03-10

    申请号:US14940713

    申请日:2015-11-13

    Applicant: IGT

    Abstract: A gaming system and method including a plurality of gaming devices that may participate in a shared secondary or bonus game and a controller operable to communicate with said plurality of gaming devices. At least one of the plurality of gaming devices is programmed to generate and accumulate collectors upon an occurrence of a first triggering event. Upon an occurrence of a second triggering event at one of the gaming devices, the controller enables a player of said gaming device to redeem a quantity of accumulated collectors in a bonus event. The controller also enables the player to invite other gaming devices from the plurality of gaming devices to redeem accumulated collectors and participate in said bonus event. The odds of each player earning a higher-valued total award in the bonus event increases with the total number of accumulated collectors redeemed in the bonus event.

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