摘要:
Verification of software to be run in a secure environment is performed by comparing a critical portion of the executable boot program code in an EPROM with code stored in a logic circuit. The comparison may be performed before the code to be verified is run or while it is running in the event that the validation fails certain critical functions of the platform are inhibited to prevent fraudulent operation of the platform. The system is particularly applicable to gaming machines to avoid cheating.
摘要:
A device such as a gaming console comprises a display screen and a game controller arranged to allow a player to play a game and awarding a prize or feature if a winning combination results. A mechanical display filter is configured to visually distinguish at least two portions of the display screen from one another. The mechanical display screen may have buttons, including buttons which actuate a touch screen. The display screen can be used to illuminate portions of the mechanical display screen to produce visual effects, including using complex lighting patterns. The display screen may be used to illuminate buttons forming part of a user interface, or a separate screen may be used to illuminate the buttons from behind the buttons.
摘要:
A method of protecting game program code of an electronic gaming machine (EGM) comprising: determining prior to execution of the game program code whether there is a dongle in data communication with the EGM that contains a valid game token corresponding to the game program code; and taking at least one protective action if a valid game token is not located.
摘要:
The present invention relates to a gaming system and to a method of gaming. A gaming system comprises a game controller arranged to randomly display several symbols from a predetermined set of symbols and to determine a game outcome such as a game win based on the displayed symbols. Such gaming systems may be implemented as a stepper machine provided with reels or a video machine displaying “virtual” reels. One or more reels generated in play of a base game may be stored for later use in subsequent games. In a subsequent game or games, the game controller may select the stored reel to substitute for a reel generated by the game, in order to improve the game outcome. For example, the game outcome may become a “win” from a “lose” outcome. Or it may result in an improved win outcome. The one or more reels may be stored depending upon a trigger condition generated in the base game.
摘要:
A device such as a gaming console comprises a display screen and a game controller arranged to allow a player to play a game and awarding a prize or feature if a winning combination results. A mechanical display filter is configured to visually distinguish at least two portions of the display screen from one another. The mechanical display screen may have buttons, including buttons which actuate a touch screen. The display screen can be used to illuminate portions of the mechanical display screen to produce visual effects, including using complex lighting patterns. The display screen may be used to illuminate buttons forming part of a user interface, or a separate screen may be used to illuminate the buttons from behind the buttons.
摘要:
A device such as a gaming console comprises a display screen and a game controller arranged to allow a player to play a game and awarding a prize or feature if a winning combination results. A mechanical display filter is configured to visually distinguish at least two portions of the display screen from one another. The mechanical display screen may have buttons, including buttons which actuate a touch screen. The display screen can be used to illuminate portions of the mechanical display screen to produce visual effects, including using complex lighting patterns. The display screen may be used to illuminate buttons forming part of a user interface, or a separate screen may be used to illuminate the buttons from behind the buttons.
摘要:
An electronic gaming machine (EGM) comprises a memory storing boot program code comprising first code; a central processing unit (CPU) arranged to access the memory and initiate a boot process by reading the first code from the memory; and a monitoring device having or with access to validation code and arranged to take at least one protective action if the first code does not match the validation code.
摘要:
A gaming machine electronics enclosure includes a box-shaped structure comprised of a plurality of members enclosing a volume, the structure further defining an access opening. The enclosure includes a lid for closing off the access opening, the lid being lockable with respect to the structure in a position closing off the opening for securing components contained within the volume. At least one of the members is displaceably arranged relative to the remainder of the members at least when the lid is in an open configuration for facilitating access to an interior of the structure.
摘要:
A gaming system is disclosed which comprises a symbol selector arranged to select a plurality of symbols for display in a plurality of first symbol groups, a display arranged to display the first symbol groups, and a symbol group modifier arranged to remove at least one first symbol group from the display and to add a corresponding at least one second symbol group different to the first symbol groups to the display. The system also comprises an outcome generator arranged to determine a game outcome based on the displayed symbols after addition of the at least one second symbol group. The gaming system is arranged to provide a visible indication that the at least one first symbol group is being removed from the display and the at least one second symbol group is being added to the display. A corresponding method is also disclosed.
摘要:
The invention relates to gaming systems and methods of gaming. A game, which may be implemented in a gaming system (100) with a game controller (101), includes a base game and a feature game wherein during play of the base game, if a feature awarding event occurs, a player is awarded with an amount of feature credits (step 5), the feature credits usable to buy bets in the feature game (steps 6, 7). Use of the feature credits in the feature game is in response to inputs received from a player interface and a balance of feature credits is maintained as the feature credits are used.