TOY CONSTRUCTION SYSTEM FOR AUGMENTED REALITY
    52.
    发明申请
    TOY CONSTRUCTION SYSTEM FOR AUGMENTED REALITY 有权
    适用于现实的玩具建筑系统

    公开(公告)号:US20140378023A1

    公开(公告)日:2014-12-25

    申请号:US14119556

    申请日:2012-05-22

    IPC分类号: A63H33/04

    摘要: A toy construction system comprising toy construction elements, the toy construction elements comprising coupling means for releasably interconnecting the toy construction elements, comprising one or more marker construction elements comprising such coupling means and each having a visual appearance recognisable by an image processing means, and a data processing system comprising image capturing means, image processing means, and display means, wherein the data processing system is adapted to capture an image of a toy construction model constructed from the toy construction elements, to process the captured image to detect at least a presence of at least one of the marker construction elements within the captured image; responsive to the detected marker construction element, to generate a computer-generated image; and to display on said display means a composite image comprising the captured image having superimposed the generated computer-generated image.

    摘要翻译: 一种玩具构造系统,包括玩具构造元件,玩具结构元件包括用于可释放地互连玩具构造元件的联接装置,包括一个或多个标记构造元件,其包括这种联接装置,每个具有可由图像处理装置识别的视觉外观, 数据处理系统,包括图像捕捉装置,图像处理装置和显示装置,其中数据处理系统适于捕获由玩具构造元件构建的玩具构造模型的图像,以处理所捕获的图像以至少检测存在 所述捕获图像中的至少一个所述标记构造元件; 响应于检测到的标记构造元件,以产生计算机生成的图像; 并且在所述显示装置上显示包括叠加所生成的计算机生成的图像的捕获图像的合成图像。

    GENERATION OF BUILDING INSTRUCTIONS FOR CONSTRUCTION ELEMENT MODELS
    53.
    发明申请
    GENERATION OF BUILDING INSTRUCTIONS FOR CONSTRUCTION ELEMENT MODELS 有权
    建筑元素建模指令的建立

    公开(公告)号:US20140378022A1

    公开(公告)日:2014-12-25

    申请号:US14119534

    申请日:2012-05-22

    IPC分类号: A63H33/04 A63H33/06

    摘要: A toy construction system comprising a set of toy construction elements with coupling means for releasably interconnecting the toy construction elements; and a data processing system comprising image capturing means, processing means, and display means, wherein the data processing system is adapted to capture an image of a partial toy construction model constructed from a subset of the toy construction elements; process the captured image to detect at least a position and an orientation of the partial toy construction model; identify a user selection indicative of a user selection of at least one of a set of subsequent construction elements, each subsequent construction element being connectable to the partial toy construction model; responsive to the detected position and orientation of the partial toy construction model, display on said display means a composite image comprising the captured image having superimposed an image of at least the selected subsequent construction element.

    摘要翻译: 一种玩具构造系统,包括一组玩具构造元件,其具有用于可释放地互连玩具构造元件的联接装置; 以及包括图像捕捉装置,处理装置和显示装置的数据处理系统,其中所述数据处理系统适于捕获由所述玩具构造元件的子集构成的部分玩具构造模型的图像; 处理捕获的图像以检测部分玩具构造模型的至少一个位置和取向; 识别指示用户选择一组后续构造元素中的至少一个的用户选择,每个后续构造元件可连接到部分玩具构造模型; 响应于检测到的部分玩具构造模型的位置和取向,在所述显示装置上显示包括已经叠加了至少所选择的后续构造元素的图像的拍摄图像的合成图像。

    Interactive Application Platform For A Motorized Toy Entity And Display
    54.
    发明申请
    Interactive Application Platform For A Motorized Toy Entity And Display 有权
    电动玩具实体和显示器的交互式应用平台

    公开(公告)号:US20130310956A1

    公开(公告)日:2013-11-21

    申请号:US13659179

    申请日:2012-10-24

    申请人: Rehco, LLC

    IPC分类号: G05B19/042

    摘要: An illustrative application control system is provided having an entity and an electronic device with a display. The control system includes software operating instructions to direct movement of the entity and to direct display operation to interact with the entity. The entity may have the capability to move when positioned on the display and to detect pixels and pixel arrangements on the display. The electronic device may include the capability to generate and display the pixels and pixel arrangements in subsequent locations on the display to trigger entity responses. The software operating instructions may include content such as audio output and/or performance instructions to facilitate interaction between the entity and electronic device.

    摘要翻译: 提供了具有实体和具有显示器的电子设备的示例性应用控制系统。 控制系统包括用于指导实体的移动并且直接显示操作与实体交互的软件操作指令。 实体可以具有在定位在显示器上时移动的能力并且检测显示器上的像素和像素排列。 电子设备可以包括生成和显示显示器上的后续位置中的像素和像素布置以触发实体响应的能力。 软件操作指令可以包括诸如音频输出和/或性能指令的内容,以促进实体和电子设备之间的交互。

    Method of Playing A Casino Card Game
    55.
    发明申请
    Method of Playing A Casino Card Game 审中-公开
    玩赌场卡游戏的方法

    公开(公告)号:US20130307217A1

    公开(公告)日:2013-11-21

    申请号:US13693197

    申请日:2012-12-04

    申请人: Thamian Tra

    发明人: Thamian Tra

    IPC分类号: A63F1/00

    摘要: A method of playing a card game including the steps of having each player place a required initial bet; dealing a preset number of cards to each player and to the dealer from a standard deck of cards, wherein the each Ace has a point value of 1, cards 2-9 each have a point value equal to their face value, and tens, jacks, queens, and kings having a zero point value; having each player and the dealer divide their cards into a highest hand and a 2nd high hand with each hand having a preset subset of the dealt cards; wherein the value of each hand is equal to the least significant digit of the sum of the subset cards within the hand and the highest hand has to have a value greater than the value of the 2nd high hand; comparing each player's high hand to the dealer's high hand and each player's 2nd high hand to the dealer's 2nd high hand; and declaring the player a winner only if both hands are higher than the dealer's hands.

    摘要翻译: 一种玩纸牌游戏的方法,包括使每个玩家放置所需的初始赌注的步骤; 从标准卡片处理每个玩家和经销商的预设数量的卡,其中每个Ace的点值为1,卡2-9每个具有等于其面值的点值,以及数十个插孔 ,皇后和具有零点值的国王; 让每个玩家和经销商将他们的卡片分成最高级的手牌,而第二只高手用每只手具有预定的已发行卡片的子集; 其中每只手的值等于手中的子卡的总和的最低有效位数,而最高的手必须具有大于第二高手的值的值; 将每位玩家的高手与经销商的高手和每位玩家的第二高手比较给经销商的第二高手; 并且仅当双手高于经销商的手时才宣布该玩家获胜者。

    Pinball Machine With Configurable Playfield
    56.
    发明申请
    Pinball Machine With Configurable Playfield 有权
    弹珠机配置可播放

    公开(公告)号:US20130228970A1

    公开(公告)日:2013-09-05

    申请号:US13866488

    申请日:2013-04-19

    IPC分类号: A63F7/26

    摘要: Pinball machines with configurable playfields. A method includes detecting an event during a game played at least in part over a surface of a playfield in a pinball machine, the playfield having a first and a second playfield portions with two outermost lateral edges between which the game takes place, and, in response to the event, electronically activating a playfield reducer located between the first and second portions, the playfield reducer configured to extend between the two outermost lateral edges of the playfield portions in a manner sufficient to prevent the pinball from traveling between the first and second playfield portions. A machine includes a main playfield portion having a set pinball components disposed therein, the components configured to interact with a pinball during a game, the main playfield portion further configured to receive any of a plurality of modular playfields, each of the modular playfields having different sets components.

    摘要翻译: 弹珠机可配置游戏场。 一种方法包括:在游戏机中的游戏场的表面上至少部分地玩过的游戏期间检测事件,所述游戏场具有第一和第二播放区域,所述第一和第二播放区域具有游戏发生之前的两个最外侧边缘,并且在 响应于事件,电子地激活位于第一和第二部分之间的游戏场减速器,玩家田减速器被配置为以足以防止弹珠在第一和第二播放区之间行进的方式在播放区域的两个最外侧边缘之间延伸 部分。 一种机器包括具有设置在其中的设置的弹珠组件的主播放区域部分,所述组件被配置为在游戏期间与弹球相互作用,主播放区域还被配置为接收多个模块化播放场中的任何一个,每个模块化播放场具有不同的 设置组件。

    GAME DEVICE AND GAME CONTROL METHOD
    57.
    发明申请
    GAME DEVICE AND GAME CONTROL METHOD 审中-公开
    游戏设备和游戏控制方法

    公开(公告)号:US20120108304A1

    公开(公告)日:2012-05-03

    申请号:US13329823

    申请日:2011-12-19

    IPC分类号: A63F9/24

    摘要: A game device is provided that can reduce the size of the device and can execute the simulation of a match game scene based on an operation input by a game player. The game device includes a field panel imitating a field of a sporting event, card holding stages that are arranged in the locations indicating the positions of players in the sporting event on the field panel, and holding card in a raised state, a card information reading means for reading card information recorded on the cards held by the card holding stages, and a game execution control means for controlling the execution of a game.

    摘要翻译: 提供一种游戏装置,其可以减小装置的尺寸,并且可以基于游戏者输入的操作来执行匹配游戏场景的模拟。 游戏装置包括模拟体育赛事场地的场地面板,卡片保持阶段,其布置在指示场地面板上的运动事件中的玩家的位置的位置,以及保持卡处于升高状态,卡片信息读取 用于读取记录在由卡片保持阶段保持的卡上的卡片信息的装置,以及用于控制游戏执行的游戏执行控制装置。

    Virtual shuffleboard
    58.
    发明授权
    Virtual shuffleboard 有权
    虚拟沙狐球

    公开(公告)号:US08118696B2

    公开(公告)日:2012-02-21

    申请号:US12823634

    申请日:2010-06-25

    IPC分类号: A63B71/02

    摘要: A virtual shuffleboard table gaming apparatus including a housing having a playing field, a game acquisition circuit, and a display. As a puck is propelled towards a puck return at the distal end of the playing field, the puck temporarily obstructs at least two beams from transmitters. Sensors that receive the transmitted beams provide information to the game acquisition circuit indicative of the time when the beams were blocked and unblocked. The duration of time the beams are block are used by a game controller to calculate the angle of travel, location, and velocity of the puck. This information is then used by the game controller to determine the travel path and resting place of a virtual puck on a virtual playing field, as well as determine whether the virtual puck rests in a scoring zone and maintain a game score.

    摘要翻译: 一种包括具有游戏场的外壳,游戏获取电路和显示器的虚拟沙狐球表游戏设备。 当游戏场的远端被推向冰球返回时,冰球暂时阻挡来自发射器的至少两个射束。 接收发送波束的传感器向游戏获取电路提供指示波束被阻塞和解除阻塞的时间的信息。 游戏控制器使用波束阻挡的持续时间来计算游球角度,位置和速度。 该信息然后由游戏控制器用于确定虚拟游戏场上的虚拟游戏的行进路径和休息位置,以及确定虚拟冰球是否位于评分区域并保持游戏得分。

    VIRTUAL SHUFFLEBOARD
    59.
    发明申请
    VIRTUAL SHUFFLEBOARD 有权
    虚拟沙发板

    公开(公告)号:US20100279804A1

    公开(公告)日:2010-11-04

    申请号:US12823634

    申请日:2010-06-25

    IPC分类号: A63B67/14

    摘要: A virtual shuffleboard table gaming apparatus including a housing having a playing field, a game acquisition circuit, and a display. As a puck is propelled towards a puck return at the distal end of the playing field, the puck temporarily obstructs at least two beams from transmitters. Sensors that receive the transmitted beams provide information to the game acquisition circuit indicative of the time when the beams were blocked and unblocked. The duration of time the beams are block are used by a game controller to calculate the angle of travel, location, and velocity of the puck. This information is then used by the game controller to determine the travel path and resting place of a virtual puck on a virtual playing field, as well as determine whether the virtual puck rests in a scoring zone and maintain a game score.

    摘要翻译: 一种包括具有游戏场的外壳,游戏获取电路和显示器的虚拟沙狐球表游戏设备。 当游戏场的远端被推向冰球返回时,冰球暂时阻挡来自发射器的至少两个射束。 接收发送波束的传感器向游戏获取电路提供指示波束被阻塞和解除阻塞的时间的信息。 游戏控制器使用波束阻挡的持续时间来计算游球角度,位置和速度。 该信息然后由游戏控制器用于确定虚拟游戏场上的虚拟游戏的行进路径和休息位置,以及确定虚拟冰球是否位于评分区域并保持游戏得分。

    TOUCH DISPLAY RUBBER-BAND GESTURE
    60.
    发明申请
    TOUCH DISPLAY RUBBER-BAND GESTURE 审中-公开
    触摸显示橡胶带

    公开(公告)号:US20100177051A1

    公开(公告)日:2010-07-15

    申请号:US12353888

    申请日:2009-01-14

    申请人: Charles Bilow

    发明人: Charles Bilow

    IPC分类号: G06F3/041 A63F9/24

    摘要: A rubber-band gesture begins with a source touching a touch display at a touch-down location of the touch display. The rubber-band gesture continues until the source stops touching the touch display at a lift-up location of the touch display. An action is displayed on the touch display in response to the rubber-band gesture. The action is displayed in a direction parallel to a vector pointing from the lift-up location to the touch-down location. The action is displayed with an action amplitude derived from a distance from the touch-down location to the lift-up location.

    摘要翻译: 橡皮筋手势开始于触摸触摸显示器的触摸屏位置处的触摸显示器的源。 橡皮筋手势继续,直到源在触摸显示器的提升位置处停止触摸触摸显示。 响应于橡皮筋手势,在触摸显示器上显示动作。 该动作以平行于从提升位置到下降位置的向量的方向显示。 以从触摸屏位置到提升位置的距离得到的动作幅度显示动作。