SYSTEMS AND METHODS FOR PROVIDING A GAME CENTER HAVING PLAYER SPECIFIC ACHIEVEMENT DATA
    51.
    发明申请
    SYSTEMS AND METHODS FOR PROVIDING A GAME CENTER HAVING PLAYER SPECIFIC ACHIEVEMENT DATA 审中-公开
    提供玩家特定成就数据的游戏中心的系统和方法

    公开(公告)号:US20110250969A1

    公开(公告)日:2011-10-13

    申请号:US12886510

    申请日:2010-09-20

    IPC分类号: A63F9/24

    摘要: Described herein are methods and systems for providing a game center having player specific achievement data. For example, in at least certain embodiments, a method includes generating data to be presented to a graphical user interface on a system. The data is indicative of achievement data that includes a list of achievements and completion status of achievements associated with a user for a particular game. Optionally, the achievement data also includes a list of achievements and completion status of achievements associated with a friend for the particular game.

    摘要翻译: 这里描述了用于提供具有玩家特定成就数据的游戏中心的方法和系统。 例如,在至少某些实施例中,一种方法包括生成要呈现给系统上的图形用户界面的数据。 该数据表示成就数据,其包括与特定游戏的用户相关联的成就和完成状态的列表。 任选地,成就数据还包括与特定游戏的朋友相关联的成就和完成状态的列表。

    Method for analyzing, matching and delivering questions of online game
    52.
    发明申请
    Method for analyzing, matching and delivering questions of online game 审中-公开
    分析,匹配和交付在线游戏问题的方法

    公开(公告)号:US20110250940A1

    公开(公告)日:2011-10-13

    申请号:US12926242

    申请日:2010-11-04

    IPC分类号: A63F9/24

    摘要: The present invention is to provide a method for analyzing, matching and delivering questions of an online game, which is applied to a question-and-answer server (Q & A server) linked to a plurality of user terminals (such as personal computers, hand-held mobile phones and etc.) respectively. When the Q & A server receives a question signal transmitted from the user terminal, the Q & A server executes the steps of determining whether the question signal includes at least one of keywords preset in a keyword database; reading property tag corresponding to the keyword from a tag database; determining whether property tags preset in a plurality of user accounts in a user database are matched with the property tag corresponding to the question signal; and transmitting the question signal to user terminals corresponding to the user accounts, which have the property tags matched with the property tag corresponding to the question signal.

    摘要翻译: 本发明提供一种用于分析,匹配和交付在线游戏的问题的方法,该方法应用于与多个用户终端(例如个人计算机, 手持手机等)。 当Q&A服务器接收到从用户终端发送的问题信号时,Q&A服务器执行确定问题信号是否包括关键字数据库中预设的关键字中的至少一个的步骤; 从标签数据库中读取与关键字对应的属性标签; 确定预设在用户数据库中的多个用户帐户中的属性标签是否与对应于问题信号的属性标签相匹配; 并将问题信号发送到与用户帐户对应的用户终端,用户终端具有与对应于问题信号的属性标签匹配的属性标签。

    SYSTEM AND METHOD FOR PROVIDING REAL WORLD VALUE IN A VIRTUAL WORLD ENVIRONMENT
    53.
    发明申请
    SYSTEM AND METHOD FOR PROVIDING REAL WORLD VALUE IN A VIRTUAL WORLD ENVIRONMENT 审中-公开
    在虚拟世界环境中提供真实世界价值的系统和方法

    公开(公告)号:US20110112662A1

    公开(公告)日:2011-05-12

    申请号:US12941356

    申请日:2010-11-08

    IPC分类号: G06F19/00

    摘要: A system and a method is provided wherein real world monetary or cash values are placed on virtual world avatars, avatar possessed or avatar purchasable virtual world items, environmental virtual world items and virtual world computer generated non-player characters (NPCs), such as slayable beasts, monsters, creatures, or humanoids. These NPCs or other avatars (i.e., other players' avatars) have the ability to defeat and collect the cash value of avatars and their gear, thus gaining cash value for the NPC or the avatars. This cash value is then winnable by any avatar with the skill to best the NPC or other avatar. In this system and method, a real world cash value of an avatar is established and can be increased or decreased based upon the avatar's interaction with other avatars, the virtual world environment and/or a player's investment of real world cash value.

    摘要翻译: 提供了一种系统和方法,其中将现实世界的货币或现金价值放置在虚拟世界化身,拥有的化身或可购买的虚拟世界物品,环境虚拟世界物品和虚拟世界计算机生成的非玩家角色(NPC) 野兽,怪物,生物或类人生物。 这些NPC或其他化身(即其他玩家的化身)有能力打败和收集化身及其装备的现金价值,从而获得NPC或化身的现金价值。 这个现金价值就可以通过任何具有最佳NPC或其他头像技巧的头像获得胜利。 在这种系统和方法中,基于化身与其他化身,虚拟世界环境和/或玩家对现实世界现金价值的投资,化身的真实世界现金价值被建立并可以增加或减少。

    CLIENT TERMINAL, GAME SERVICE APPARATUS, AND GAME SERVICE SYSTEM AND METHOD THEREOF
    54.
    发明申请
    CLIENT TERMINAL, GAME SERVICE APPARATUS, AND GAME SERVICE SYSTEM AND METHOD THEREOF 审中-公开
    客户终端,游戏服务设备和游戏服务系统及其方法

    公开(公告)号:US20100261534A1

    公开(公告)日:2010-10-14

    申请号:US12633961

    申请日:2009-12-09

    IPC分类号: A63F9/24 A63F13/00

    摘要: A client terminal includes: a communication module for performing communication with a game service apparatus via a wired/wireless communication network; and a display unit for displaying a content of a message transmitted between a game user and a non-player character (NPC) during progress of an online game serviced by the game service apparatus. The terminal further includes a control unit for controlling so as to display the content of the message during progress of the online game, controlling so as to display a translated message of the content of the message provided from the game service apparatus upon a request of the game user, and transmitting modification data including edition data made by editing the translated message to the game service apparatus.

    摘要翻译: 客户端包括:通信模块,用于经由有线/无线通信网络与游戏服务装置进行通信; 以及显示单元,用于在由游戏服务设备服务的在线游戏进行期间显示在游戏用户和非玩家角色(NPC)之间发送的消息的内容。 终端还包括控制单元,用于控制在线游戏进行期间显示消息的内容,控制以便在请求时显示从游戏服务设备提供的消息的内容的翻译消息 游戏用户,以及发送包括通过编辑翻译的消息而制作的版本数据的修改数据给游戏服务装置。

    Fantasy sports agent
    56.
    发明申请
    Fantasy sports agent 有权
    幻想体育代理

    公开(公告)号:US20080026804A1

    公开(公告)日:2008-01-31

    申请号:US11495074

    申请日:2006-07-28

    IPC分类号: A63F9/24

    摘要: A fantasy sports alert agent provides notifications of relevant news articles and occurrences in a fantasy sports game, such as fantasy team roster changes or player trades, and also suggests changes to a fantasy team roster to improve the team's chances of winning. The notifications are based on items of data received from an item generator, which is typically a server process that communicates with the agent via a network. The alert agent may suggest alternative fantasy team roster lineups and, if the user accepts a suggestion, the agent may change the lineup. Each notification includes a call to action feature, such as a web link, which a user can select to perform an action, such as accepting a trade or changing the team's roster. The notifications may be displayed on a user's computer screen by the alert agent, or by an RSS reader or electronic mail reader.

    摘要翻译: 一个幻想运动警报代理提供有关新闻文章和事件的通知在幻想体育游戏,如幻想团队名册更改或玩家交易,并且还建议改变一个幻想团队名册,以提高团队的获胜机会。 通知是基于从项目生成器接收的数据项,其通常是通过网络与代理进行通信的服务器进程。 警报代理可以建议替代幻想团队名单阵容,如果用户接受建议,代理可以更改阵容。 每个通知包括用户可以选择执行操作(例如接受交易或更改团队名册)的号召性用语功能,例如网络链接。 通知可以由警报代理或RSS阅读器或电子邮件阅读器显示在用户的计算机屏幕上。

    ENABLING RENT/BUY REDIRECTION IN INVITATION TO AN ONLINE SERVICE

    公开(公告)号:US20060258460A1

    公开(公告)日:2006-11-16

    申请号:US11383180

    申请日:2006-05-12

    IPC分类号: A63F9/24

    摘要: A system and method are directed towards enabling a user to access a client service such as a client game program that interacts with an online service such as a multiplayer game. A client probe detects execution of the client service on a first client device, and sends an instant message with address information to a second client device. A messaging service on the second client device, displays a presence of the first client and provides a selectable button to initiate the client service. If not already installed, the messaging service requests the client service from a remote online service such as a portal that may be independent from the online game service. The remote online service may provide options to freely try, rent, or buy the client service. The second client device downloads the client service and uses the address to connect to the same online multiplayer game.