摘要:
Described herein are methods and systems for providing a game center having player specific achievement data. For example, in at least certain embodiments, a method includes generating data to be presented to a graphical user interface on a system. The data is indicative of achievement data that includes a list of achievements and completion status of achievements associated with a user for a particular game. Optionally, the achievement data also includes a list of achievements and completion status of achievements associated with a friend for the particular game.
摘要:
The present invention is to provide a method for analyzing, matching and delivering questions of an online game, which is applied to a question-and-answer server (Q & A server) linked to a plurality of user terminals (such as personal computers, hand-held mobile phones and etc.) respectively. When the Q & A server receives a question signal transmitted from the user terminal, the Q & A server executes the steps of determining whether the question signal includes at least one of keywords preset in a keyword database; reading property tag corresponding to the keyword from a tag database; determining whether property tags preset in a plurality of user accounts in a user database are matched with the property tag corresponding to the question signal; and transmitting the question signal to user terminals corresponding to the user accounts, which have the property tags matched with the property tag corresponding to the question signal.
摘要:
A system and a method is provided wherein real world monetary or cash values are placed on virtual world avatars, avatar possessed or avatar purchasable virtual world items, environmental virtual world items and virtual world computer generated non-player characters (NPCs), such as slayable beasts, monsters, creatures, or humanoids. These NPCs or other avatars (i.e., other players' avatars) have the ability to defeat and collect the cash value of avatars and their gear, thus gaining cash value for the NPC or the avatars. This cash value is then winnable by any avatar with the skill to best the NPC or other avatar. In this system and method, a real world cash value of an avatar is established and can be increased or decreased based upon the avatar's interaction with other avatars, the virtual world environment and/or a player's investment of real world cash value.
摘要:
A client terminal includes: a communication module for performing communication with a game service apparatus via a wired/wireless communication network; and a display unit for displaying a content of a message transmitted between a game user and a non-player character (NPC) during progress of an online game serviced by the game service apparatus. The terminal further includes a control unit for controlling so as to display the content of the message during progress of the online game, controlling so as to display a translated message of the content of the message provided from the game service apparatus upon a request of the game user, and transmitting modification data including edition data made by editing the translated message to the game service apparatus.
摘要:
The present invention relates to the enablement of virtual universe functions and features through advertisement exposure. A method in accordance with an embodiment of the present invention includes: viewing, by the avatar, advertising content within the virtual environment; and earning a number of points for viewing the advertising content.
摘要:
A fantasy sports alert agent provides notifications of relevant news articles and occurrences in a fantasy sports game, such as fantasy team roster changes or player trades, and also suggests changes to a fantasy team roster to improve the team's chances of winning. The notifications are based on items of data received from an item generator, which is typically a server process that communicates with the agent via a network. The alert agent may suggest alternative fantasy team roster lineups and, if the user accepts a suggestion, the agent may change the lineup. Each notification includes a call to action feature, such as a web link, which a user can select to perform an action, such as accepting a trade or changing the team's roster. The notifications may be displayed on a user's computer screen by the alert agent, or by an RSS reader or electronic mail reader.
摘要:
During standard operation (40) of a mobile device, the system detects user input to start a game application (42). The system ten initiates a message transmission indicating the execution of the game (44). If the mobile device is within predetermined geographical limits,the system authorizes execution of the game. (48)
摘要:
The present invention teaches a method of creating and presenting a user interface comprising a Dynamic Mosaic Extended Electronic Programming Guide (DMXEPG) using video, audio, special applications, and service dynamic metadata. The system enables television or digital radio service subscribers to select and display of various programs including video, interactive TV applications, or any combination of audio or visual components grouped and presented in accordance with the dynamic program/show metadata, business rules and objectives of service providers, broadcasters, and/or personal subscriber choices, collectively referred to as mosaic element presentation criteria.
摘要:
A system and method are directed towards enabling a user to access a client service such as a client game program that interacts with an online service such as a multiplayer game. A client probe detects execution of the client service on a first client device, and sends an instant message with address information to a second client device. A messaging service on the second client device, displays a presence of the first client and provides a selectable button to initiate the client service. If not already installed, the messaging service requests the client service from a remote online service such as a portal that may be independent from the online game service. The remote online service may provide options to freely try, rent, or buy the client service. The second client device downloads the client service and uses the address to connect to the same online multiplayer game.
摘要:
One aspect of the disclosure relates to altering a probability of fulfilling a game objective in a game space. The game objective may be associated with a set of potential reward items, the set of potential reward items including a first item. Probabilities of the first item from the set of potential reward items being provided to individual users as a reward for completing the game objective may be determined based on the rates of usage of the game space by the user. The probability of the first user being provided with the first item as a reward for completing the game objective may be determined based on the rate of usage of the game space by the first user.