GAMING SYSTEM AND METHOD PROVIDING ADJUSTABLE ODDS FOR TRIGGERING A GROUP BONUS EVENT
    61.
    发明申请
    GAMING SYSTEM AND METHOD PROVIDING ADJUSTABLE ODDS FOR TRIGGERING A GROUP BONUS EVENT 有权
    游戏系统和提供可调整ODDS的方法,用于触发集体活动

    公开(公告)号:US20150206393A1

    公开(公告)日:2015-07-23

    申请号:US14676505

    申请日:2015-04-01

    Applicant: IGT

    CPC classification number: G07F17/3274 G07F17/32 G07F17/3244 G07F17/3267

    Abstract: The gaming system and method disclosed herein provides that the probability that a group bonus event will be triggered for a plurality of gaming devices in the gaming system is independent of the number of players that are currently playing such gaming devices. The gaming system and method disclosed herein further provides that different players that are wagering different amounts at different rates are provided different quantities of evaluation points such that if a group bonus event is triggered, different players are provided different group bonus event awards proportional to each individual player's wagering activity.

    Abstract translation: 本文公开的游戏系统和方法提供了游戏系统中的多个游戏设备将触发组奖励事件的可能性与当前正在玩这种游戏设备的玩家数量无关。 本文公开的游戏系统和方法还提供了以不同速率下注不同数量的不同玩家提供不同数量的评估点,使得如果组奖励事件被触发,则向不同玩家提供与每个个体成比例的不同的组奖励事件奖 玩家的投注活动。

    Gaming device with wild activation symbols and wild termination symbols
    62.
    发明授权
    Gaming device with wild activation symbols and wild termination symbols 有权
    具有野生激活符号和野生终止符号的游戏设备

    公开(公告)号:US08968076B2

    公开(公告)日:2015-03-03

    申请号:US14084240

    申请日:2013-11-19

    Applicant: IGT

    Abstract: A gaming device having a wild activation symbol is displayed on a set of reels or set of cards within a display device. The processor causes other symbols or cards to become wild within the display device when the wild termination symbol is displayed. When the wild activation symbol is displayed, the present invention may also provide a wild termination symbol on the set of reels or the set of cards within a display device. The processor may then stop symbols or cards from becoming wild based on the position of the wild termination symbol.

    Abstract translation: 具有野生激活符号的游戏设备被显示在显示设备内的一组卷或一组卡上。 当显示野生终止符号时,处理器使其他符号或卡在显示设备内变得野蛮。 当显示野生激活符号时,本发明还可以在显示设备中的卷轴组或卡组上提供野生终止符号。 然后,处理器可以基于野生终端符号的位置停止符号或卡变为野生。

    GAMING DEVICE AND METHOD HAVING INDEPENDENT REELS AND MULTIPLE WAYS OF WINNING
    63.
    发明申请
    GAMING DEVICE AND METHOD HAVING INDEPENDENT REELS AND MULTIPLE WAYS OF WINNING 有权
    游戏设备和具有独立角色和多种获胜方式的方法

    公开(公告)号:US20140038695A1

    公开(公告)日:2014-02-06

    申请号:US14050606

    申请日:2013-10-10

    Applicant: IGT

    CPC classification number: G07F17/3213 G07F17/34

    Abstract: A gaming device including a plurality of unisymbol reels which are each selectively activated to generate a symbol at an active symbol position. After a plurality of symbols are generated by the unisymbol reels (wherein the number of generated symbols is based on a wagered on number of ways to win), the gaming device analyzes any associated symbols which are generated in active symbol positions over a requisite number of adjacent reel columns to determine whether the generated symbols form part or all of a winning symbol combination (i.e., a combination of associated or related symbols). The gaming device determines any outcomes associated with any formed winning symbol combinations and provides any determined outcomes to the player, wherein unlike a gaming device with paylines, any outcomes provided to the player are not determined based on the number of paylines which may pass through any displayed winning symbol combinations.

    Abstract translation: 一种包括多个单符号卷轴的游戏装置,每个单符号卷轴被选择性地激活以在活动符号位置生成符号。 在通过单符号卷轴生成多个符号之后(其中所生成的符号的数量基于在赢得的方式的数量上下注),游戏设备分析在有效符号位置上生成的任何相关符号超过必需数量的 以确定所生成的符号是否形成获奖符号组合的一部分或全部(即,相关联或相关符号的组合)。 游戏设备确定与任何形成的获胜符号组合相关联的任何结果,并且向玩家提供任何确定的结果,其中与具有付费线的游戏设备不同,提供给玩家的任何结果不是基于可以通过任何 显示获奖符号组合。

    Reconciling payback percentage of a gaming device with transferable return
    64.
    发明授权
    Reconciling payback percentage of a gaming device with transferable return 有权
    调整游戏设备的可回收百分比与可转让的回报

    公开(公告)号:US08591322B2

    公开(公告)日:2013-11-26

    申请号:US13674297

    申请日:2012-11-12

    Applicant: IGT

    CPC classification number: G07F17/3255 G07F17/3244

    Abstract: An electronic gaming system includes a server and a plurality of electronic gaming machines, each machine including a logic system configured for communication with the server, a memory and a theoretical coin-out meter. The memory includes instructions executable by the logic system for running on the gaming machine a persistence game having one or more recordable persistence states leading to a redeemable persistence award. Each persistence state has a persistence value representing a portion of the persistence award. The persistence game is interruptible at a first machine and resumable at a second machine at a recorded persistence state. The theoretical coin-out meter stores unawarded persistence values accumulated by the machine from advancing the persistence game during game play among the one or more persistence states. A persistence award redeemed at one of the machines is reconciled with unawarded persistence values accumulated at another one or more of the machines.

    Abstract translation: 电子游戏系统包括服务器和多个电子游戏机,每个机器包括配置成与服务器通信的逻辑系统,存储器和理论投币仪。 存储器包括可由逻辑系统执行的指令,用于在游戏机上运行具有导致可赎回持久性奖励的一个或多个可记录持续状态的持久性游戏。 每个持久性状态具有表示持久性奖励的一部分的持久性值。 持久性游戏在第一机器可中断,并且在记录的持续状态下在第二机器处可恢复。 理论投币计存储机器积累的未持久性值,以便在游戏过程中在一个或多个持续状态之间推进持续游戏。 在其中一台机器上兑换的持久性奖励与在另一台或多台机器上积累的未知持久性值进行协调。

    GAMING SYSTEM HAVING MULTIPLE GAMING DEVICES THAT SHARE A MULTI-OUTCOME DISPLAY
    65.
    发明申请
    GAMING SYSTEM HAVING MULTIPLE GAMING DEVICES THAT SHARE A MULTI-OUTCOME DISPLAY 有权
    具有多个观众显示的多个游戏设备的游戏系统

    公开(公告)号:US20130217460A1

    公开(公告)日:2013-08-22

    申请号:US13848486

    申请日:2013-03-21

    Applicant: IGT

    CPC classification number: G07F17/326 G07F17/32 G07F17/3211 G07F17/3216

    Abstract: A linked gaming device system in which a plurality of gaming devices are linked by a common bonus event is provided. In one embodiment, the linked gaming device system includes a shared symbol generation display positioned adjacent to each of a plurality of associated gaming devices and having a plurality of sections and values displayed at each section. Upon a triggering of the bonus event, any player eligible to participate in the bonus may achieve an outcome generated from the bonus event including the shared display. When the shared display is activated, it simultaneously generates an individual outcome associated with each gaming device. The outcomes are spatially related to one another so that a random generation of an outcome associated with one gaming device automatically generates random outcomes associated with each gaming device. However, each gaming device receives the outcome only if it has participated in the random generation.

    Abstract translation: 提供了其中多个游戏设备通过公共奖励事件链接的链接游戏设备系统。 在一个实施例中,链接的游戏设备系统包括与多个相关联的游戏设备中的每一个相邻定位并且在每个区段处显示多个区段和值的共享符号生成显示器。 在触发红利事件时,任何有资格参与奖金的玩家可以实现包括共享显示在内的奖励事件产生的结果。 当共享显示被激活时,它同时产生与每个游戏设备相关联的单个结果。 结果在空间上相互关联,使得与一个游戏设备相关联的结果的随机生成自动生成与每个游戏设备相关联的随机结果。 然而,每个游戏设备仅在参与随机生成时才接收结果。

    GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING A PERSISTENCE GAME WITH MULTIPLE SYMBOL EVALUATIONS
    66.
    发明申请
    GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING A PERSISTENCE GAME WITH MULTIPLE SYMBOL EVALUATIONS 有权
    游戏系统,游戏设备和用于提供具有多个符号评估的持续游戏的方法

    公开(公告)号:US20130203478A1

    公开(公告)日:2013-08-08

    申请号:US13796454

    申请日:2013-03-12

    Applicant: IGT

    CPC classification number: G07F17/3267 G07F17/34

    Abstract: In one embodiment, the gaming system and method disclosed herein employs a symbol accumulation sequence and a symbol evaluation sequence. The symbol accumulation sequence includes an accumulation of a designated quantity of symbols in association with a persistence game. The symbol accumulation sequence also includes the maintenance of a persistence game arrangement that displays a designated quantity of currently accumulated symbols (which in certain instances, includes some, but not all of the total number of symbols accumulated). In one embodiment, the symbol evaluation sequence includes the gaming system determining and providing an award based on the accumulated symbols of the persistence game. In another embodiment, the symbol evaluation sequence includes the gaming system determining and providing an award based on at least one of the accumulated symbols of the persistence game and at least one symbol generated for a current play of a wagering game.

    Abstract translation: 在一个实施例中,本文公开的游戏系统和方法采用符号累积序列和符号评估序列。 符号累积序列包括与持续游戏相关联的指定量的符号的累加。 符号累积序列还包括持续游戏布置的维护,其显示指定数量的当前累积符号(其在某些情况下包括累积的符号总数中的一些但不全部)。 在一个实施例中,符号评估序列包括游戏系统,其基于持久性游戏的累积符号确定并提供奖励。 在另一个实施例中,符号评估序列包括游戏系统,其基于永久游戏的累积符号中的至少一个以及针对投注游戏的当前游戏生成的至少一个符号来确定和提供奖励。

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