ELECTRONIC GAMING SYSTEM WITH CENTRAL GAME LICENSING
    61.
    发明申请
    ELECTRONIC GAMING SYSTEM WITH CENTRAL GAME LICENSING 审中-公开
    具有中央游戏许可的电子游戏系统

    公开(公告)号:US20150336005A1

    公开(公告)日:2015-11-26

    申请号:US14283173

    申请日:2014-05-20

    IPC分类号: A63F13/73 A63F13/34

    摘要: Examples disclosed herein relate to systems and methods where one or more electronic gaming devices each include a memory with one or more modules and a processor which may generate one or more symbols to be located in the one or more areas on a plurality of reels. The processor may initiate one or more game play functions and each electronic gaming device may include a license. Further, a license server may verify one or more licenses on the one or more electronic gaming devices where a verification status is determined based on a license being in an active state.

    摘要翻译: 本文公开的示例涉及其中一个或多个电子游戏设备各自包括具有一个或多个模块的存储器的系统和方法,以及可以生成一个或多个符号以位于多个卷轴上的一个或多个区域中的处理器的系统和方法。 处理器可以发起一个或多个游戏功能,并且每个电子游戏设备可以包括许可证。 此外,许可证服务器可以在一个或多个电子游戏设备上验证基于许可证处于活动状态来确定验证状态的一个或多个许可证。

    Advertising space for tournaments
    62.
    发明授权
    Advertising space for tournaments 有权
    广告空间的比赛

    公开(公告)号:US09171426B2

    公开(公告)日:2015-10-27

    申请号:US13910703

    申请日:2013-06-05

    IPC分类号: A63F9/24 G07F17/34 G07F17/32

    摘要: Examples disclosed herein relate to systems and methods for tournament game player. An electronic gaming device may include a memory, one or more processors, and a plurality of reels. One or more paylines may be formed on at least a portion of the plurality of reels. The memory may include one or more tournament game structures. The memory may also include one or more advertisement structures. The one or more processors may initiate one or more tournaments based on one or more tournament game structures. The one or more processors may initiate one or more advertisements based on at least one of the one or more advertisement structures and one or more triggering events.

    摘要翻译: 本文公开的示例涉及比赛游戏玩家的系统和方法。 电子游戏设备可以包括存储器,一个或多个处理器和多个卷轴。 一个或多个支付线可以形成在多个卷轴的至少一部分上。 存储器可以包括一个或多个比赛游戏结构。 存储器还可以包括一个或多个广告结构。 一个或多个处理器可以基于一个或多个比赛游戏结构发起一个或多个比赛。 一个或多个处理器可以基于一个或多个广告结构和一个或多个触发事件中的至少一个来启动一个或多个广告。

    ELECTRONIC GAMING DEVICE WITH SUBSCRIPTION BASED PROGRESSIVE FUNCTIONALITY
    64.
    发明申请
    ELECTRONIC GAMING DEVICE WITH SUBSCRIPTION BASED PROGRESSIVE FUNCTIONALITY 有权
    具有基于订阅功能的电子游戏设备

    公开(公告)号:US20150080102A1

    公开(公告)日:2015-03-19

    申请号:US14030885

    申请日:2013-09-18

    IPC分类号: G07F17/32 G07F17/34

    摘要: Examples disclosed herein relate to an electronic gaming device including a memory, a processor, and a plurality of reels. The plurality of reels may include one or more areas. The memory may include one or more one or more subscription based progressive structures. The processor may generate one or more symbols to be located in the one or more areas.

    摘要翻译: 本文公开的示例涉及包括存储器,处理器和多个卷轴的电子游戏装置。 多个卷轴可以包括一个或多个区域。 存储器可以包括一个或多个基于订阅的渐进式结构。 处理器可以产生要位于一个或多个区域中的一个或多个符号。

    ELECTRONIC GAMING SYSTEM WITH UNIVERSAL PLAYER TRACKING
    65.
    发明申请
    ELECTRONIC GAMING SYSTEM WITH UNIVERSAL PLAYER TRACKING 审中-公开
    电子游戏系统与通用播放器跟踪

    公开(公告)号:US20150072752A1

    公开(公告)日:2015-03-12

    申请号:US14022388

    申请日:2013-09-10

    申请人: Scott Melnick

    发明人: Scott Melnick

    IPC分类号: G07F17/32 G07F17/34

    摘要: Examples disclosed herein relate to systems and methods for utilizing one or more universal player tracking systems. The electronic gaming device may include a memory, a processor, and a plurality of reels. The plurality of reels may include one or more areas. The memory may include a universal player tracking module. The processor may generate one or more symbols to be located in the one or more areas and to validate one or more universal player tracking numbers based on data received from an external device.

    摘要翻译: 本文公开的示例涉及用于利用一个或多个通用玩家跟踪系统的系统和方法。 电子游戏装置可以包括存储器,处理器和多个卷轴。 多个卷轴可以包括一个或多个区域。 存储器可以包括通用播放器跟踪模块。 处理器可以生成一个或多个符号以位于一个或多个区域中,并且基于从外部设备接收的数据来验证一个或多个通用播放器跟踪号码。

    Electronic gaming device with explosive scatters
    66.
    发明授权
    Electronic gaming device with explosive scatters 有权
    具有爆炸性散射的电子游戏装置

    公开(公告)号:US08939832B2

    公开(公告)日:2015-01-27

    申请号:US13531837

    申请日:2012-06-25

    申请人: Timothy Ryan

    发明人: Timothy Ryan

    IPC分类号: G06F17/00 G06F19/00

    摘要: Examples disclosed herein relate to systems and methods, which allow a player, the gaming device, and/or the gaming system to utilize exploding scatters. The electronic gaming device and/or method may utilize a plurality of reels. The plurality of reels may include one or more areas. The electronic gaming device and/or method may utilize a memory and a processor. The processor may generate one or more symbols to be located in the one or more areas. The one or more symbols may include a first expanding scatter symbol and a first dormant scatter symbol. The processor may modify the first dormant scatter symbol into an award value based on a first interaction determination.

    摘要翻译: 本文公开的示例涉及允许玩家,游戏装置和/或游戏系统利用爆炸散射的系统和方法。 电子游戏装置和/或方法可以利用多个卷轴。 多个卷轴可以包括一个或多个区域。 电子游戏设备和/或方法可以利用存储器和处理器。 处理器可以产生要位于一个或多个区域中的一个或多个符号。 一个或多个符号可以包括第一扩展散射符号和第一休眠散射符号。 处理器可以基于第一交互确定将第一休眠分散符号修改为奖励值。

    ELECTRONIC GAMING SYSTEM WITH CODEGUARD
    67.
    发明申请
    ELECTRONIC GAMING SYSTEM WITH CODEGUARD 审中-公开
    电子游戏系统与CODEGUARD

    公开(公告)号:US20150018089A1

    公开(公告)日:2015-01-15

    申请号:US13941679

    申请日:2013-07-15

    申请人: Marius Caldas

    发明人: Marius Caldas

    IPC分类号: G07F17/32

    摘要: Examples disclosed herein relate to systems and methods for validating the authenticity of one or more media associated with a gaming system. The systems and methods may utilize a RAM-based algorithm to validate such media. Further, the RAM-based algorithm by utilize a dirty bit validation procedure to validate the media.

    摘要翻译: 本文公开的示例涉及用于验证与游戏系统相关联的一个或多个媒体的真实性的系统和方法。 系统和方法可以利用基于RAM的算法来验证这种媒体。 此外,基于RAM的算法通过利用脏比特验证过程来验证媒体。

    Electronic gaming device with physics-based gaming functionality
    68.
    发明授权
    Electronic gaming device with physics-based gaming functionality 有权
    具有物理游戏功能的电子游戏设备

    公开(公告)号:US08864563B2

    公开(公告)日:2014-10-21

    申请号:US13625509

    申请日:2012-09-24

    IPC分类号: G07F17/32

    摘要: Examples disclosed herein relate to systems and methods, which may receive wagers on one or more paylines. The systems and methods may utilize one or more objects in a physics-based game. The systems and methods may determine one or more payouts based on the one or more objects. The systems and methods may display one or more presentations based on the one or more objects.

    摘要翻译: 本文公开的示例涉及可以在一个或多个支付线上接收赌注的系统和方法。 系统和方法可以利用基于物理的游戏中的一个或多个对象。 系统和方法可以基于一个或多个对象来确定一个或多个支付。 系统和方法可以基于一个或多个对象来显示一个或多个呈现。

    ELECTRONIC GAMING DEVICE WITH QUASI-PERSISTENT SYNCHRONIZED REEL GAMES
    69.
    发明申请
    ELECTRONIC GAMING DEVICE WITH QUASI-PERSISTENT SYNCHRONIZED REEL GAMES 有权
    电子游戏装置,具有同步同步的音乐游戏

    公开(公告)号:US20140309011A1

    公开(公告)日:2014-10-16

    申请号:US13862689

    申请日:2013-04-15

    申请人: Jason Pawloski

    发明人: Jason Pawloski

    IPC分类号: G07F17/34

    CPC分类号: G07F17/34 G07F17/3265

    摘要: Examples disclosed herein relate to systems and methods, which may receive wagers on one or more paylines. The systems and methods may initiate one or more quasi-persistent synchronized reel structures. The systems and methods may determine one or more replacement symbols for the one or more symbols of the plurality of primary game symbols. The systems and methods may determine one or more payouts based on the additional gaming functionality. The systems and methods may display one or more presentations based on the additional gaming functionality.

    摘要翻译: 本文公开的示例涉及可以在一个或多个支付线上接收赌注的系统和方法。 系统和方法可以启动一个或多个准持久同步卷轴结构。 系统和方法可以确定多个主游戏符号中的一个或多个符号的一个或多个替换符号。 系统和方法可以基于额外的游戏功能来确定一个或多个支付。 系统和方法可以基于额外的游戏功能来显示一个或多个演示文稿。

    ELECTRONIC GAMING DEVICE WITH QUASI-PERSISTENT SYNCHRONIZED REEL GAMES

    公开(公告)号:US20140309010A1

    公开(公告)日:2014-10-16

    申请号:US13862671

    申请日:2013-04-15

    申请人: Jason Pawloski

    发明人: Jason Pawloski

    IPC分类号: G07F17/34

    摘要: Examples disclosed herein relate to systems and methods, which may receive wagers on one or more paylines. The systems and methods may initiate one or more quasi-persistent synchronized reel structures. The systems and methods may determine one or more replacement symbols for the one or more symbols of the plurality of primary game symbols. The systems and methods may determine one or more payouts based on the additional gaming functionality. The systems and methods may display one or more presentations based on the additional gaming functionality.