SYSTEM AND METHOD FOR PROVIDING A HOST CONSOLE FOR USE WITH AN ELECTRONIC CARD GAME
    81.
    发明申请
    SYSTEM AND METHOD FOR PROVIDING A HOST CONSOLE FOR USE WITH AN ELECTRONIC CARD GAME 审中-公开
    用于向电子卡游戏提供主机控制台的系统和方法

    公开(公告)号:US20060264252A1

    公开(公告)日:2006-11-23

    申请号:US11419915

    申请日:2006-05-23

    Abstract: A host console and method for use with an electronic card table is disclosed. The electronic card table has plurality of electronic player interaction areas located around a periphery of the table and a game computer. The game computer administers the electronic card table and is coupled to the plurality of electronic player interaction areas. The host console is connected to the game computer. The host console includes a host display, a host interface, and a host controller. The host controller is coupled to the host display and the host interface and allows the host to display information related to the card game and to pause and/or stop the game, to reserve seats at a table and to penalize players.

    Abstract translation: 公开了一种用于电子卡片表的主机控制台和方法。 电子卡片台具有位于桌子周边周围的多个电子玩家交互区域和游戏计算机。 游戏计算机管理电子卡片表并耦合到多个电子玩家交互区域。 主机控制台连接到游戏机。 主机控制台包括主机显示器,主机接口和主机控制器。 主机控制器耦合到主机显示器和主机接口,并且允许主机显示与纸牌游戏相关的信息并暂停和/或停止游戏,以便在桌子上预留座位并惩罚玩家。

    AN ELECTRONIC PLAYER INTERACTION AREA WITH PLAYER CUSTOMER INTERACTION FEATURES
    82.
    发明申请
    AN ELECTRONIC PLAYER INTERACTION AREA WITH PLAYER CUSTOMER INTERACTION FEATURES 审中-公开
    电子玩家交互区域与玩家客户交互功能

    公开(公告)号:US20060205467A1

    公开(公告)日:2006-09-14

    申请号:US11381271

    申请日:2006-05-02

    Abstract: A system and method for providing an electronic poker game includes a table having a table top with a central display area and a plurality of electronic player interaction areas (EPIAs) located around the table top. Each EPIA is designed to provide a player interface for interaction with one of the players. A dealer button and a button indicating a turn of the player in a next round are defined in each EPIA. A game computer is coupled to the plurality of EPIAs for administering the electronic poker game and for indicating a rake amount on the EPIA and the central display area, determining a winner from among the players; awarding a pot to the winner, and the like.

    Abstract translation: 用于提供电子扑克游戏的系统和方法包括具有中央显示区域的桌面和位于桌面周围的多个电子玩家交互区域(EPIAs)的桌子。 每个EPIA旨在提供与其中一个玩家交互的玩家界面。 在每个EPIA中定义了经销商按钮和指示下一轮中的玩家转弯的按钮。 游戏计算机耦合到多个EPIAs,用于管理电子扑克游戏和用于在EPIA和中央显示区域上指示耙数,从玩家中确定获胜者; 给赢家等一等奖。

    Generating an optimized price schedule for a product
    83.
    发明申请
    Generating an optimized price schedule for a product 审中-公开
    为产品生成优化的价格表

    公开(公告)号:US20060161504A1

    公开(公告)日:2006-07-20

    申请号:US11384640

    申请日:2006-03-20

    Abstract: Generating a price schedule involves generating a graph (50) having paths that include states (52) with values (54, 56, 58). The graph (50) is generated by determining the values (56, 58) of a successor state (52) from the values (56, 58) of a predecessor state (52). An optimal path is selected, and a price schedule is determined from the optimal path. Computing an elasticity curve involves having a demand model, values for demand model, and filter sets that restrict the values. Elasticity curves are determined by filtering the values using filter sets, and calculating the elasticity curve using the demand model. An best-fitting elasticity curve is selected. Adjusting a demand forecast value (56) includes estimating an inventory and a demand at a number of locations (24). An expected number of unrealized sales at each location (24) is calculated. An sales forecast value (56) is determined according to the expected number.

    Abstract translation: 生成价格调度涉及生成具有包括具有值(54,56,58)的状态(52))的路径的图形(50)。 通过从先前状态(52)的值(56,58)确定后继状态(52)的值(56,58)来生成曲线图(50)。 选择最佳路径,并从最优路径确定价格表。 计算弹性曲线涉及到需求模型,需求模型值和限制值的过滤器集合。 通过使用滤波器组过滤值,并使用需求模型计算弹性曲线来确定弹性曲线。 选择最佳拟合弹性曲线。 调整需求预测值(56)包括在多个位置估计库存和需求(24)。 计算每个地点(24)的预期未实现销售数量。 销售预测值(56)根据预期数量确定。

    Electronic card table system with jackpot features
    84.
    发明申请
    Electronic card table system with jackpot features 审中-公开
    电脑桌面系统,具有大奖功能

    公开(公告)号:US20060068899A1

    公开(公告)日:2006-03-30

    申请号:US11073805

    申请日:2005-03-07

    Abstract: A system and method are provided for incorporating a jackpot into an electronic poker game played at electronic poker tables having a plurality of electronic player interaction areas (EPIAs). The system includes a game computer for administering the electronic poker game and a jackpot administrator for administering the jackpot. The jackpot administrator monitors the EPIAs of each of the players for predetermined jackpot events such as predetermined card sequences, consecutive losses, etc, and then awards the jackpot when the predetermined jackpot events are detected.

    Abstract translation: 提供了一种系统和方法,用于将累积奖励结合到具有多个电子玩家交互区域(EPIAs)的电子扑克桌面上玩的电子扑克游戏中。 该系统包括用于管理电子扑克游戏的游戏计算机和用于管理累积奖金的累积奖励管理员。 累积奖金管理员监视每个玩家的预定累积奖励事件(例如预定卡片序列,连续丢失等)的EPIA,然后当检测到预定的中奖事件时,奖励累积奖金。

    Queuing system and method for electronic card table system
    85.
    发明申请
    Queuing system and method for electronic card table system 审中-公开
    电子卡表系统排队系统及方法

    公开(公告)号:US20060058091A1

    公开(公告)日:2006-03-16

    申请号:US11052131

    申请日:2005-02-07

    CPC classification number: G07F17/32 G07F17/3283

    Abstract: A queuing system and method are provided for filling vacancies at electronic card tables in a card room by establishing electronic waiting lists. The queuing system comprises a plurality of electronic player interaction areas (EPIAs), a queue interface, and a server computer networked to the EPIAs and the queue interface. In use, new players are placed on one or more of the electronic waiting lists, while the EPIAs are monitored for vacancies. Upon detecting a vacant EPIA, the server computer automatically assigns the next new player on the corresponding waiting list to the vacant EPIA.

    Abstract translation: 提供了一种排队系统和方法,用于通过建立电子等待列表来填充卡室中的电子卡片表的空缺。 排队系统包括多个电子玩家交互区域(EPIAs),队列接口和与EPIAs和队列接口联网的服务器计算机。 在使用中,新玩家被放置在一个或多个电子等待名单上,而监测空缺的EPIAs。 当检测到空闲的EPIA时,服务器计算机自动将相应等待列表上的下一个新播放器分配给空闲的EPIA。

    System and method for playing an electronic card game
    86.
    发明申请
    System and method for playing an electronic card game 审中-公开
    播放电子纸牌游戏的系统和方法

    公开(公告)号:US20060058090A1

    公开(公告)日:2006-03-16

    申请号:US11052130

    申请日:2005-02-07

    CPC classification number: G07F17/32 A63F1/18 G07F17/3293

    Abstract: A system provides an electronic card game to a plurality of players on an electronic card table. The electronic card table has a table top with a playing surface and a plurality of electronic player interaction areas located around a periphery of the table top. Each electronic player interaction area provides a player interface for interaction with one of the players. A database maintains a player account for each player. Each player account includes identification information and a monetary amount. A server computer is coupled to the plurality of electronic player interaction areas and the database for administering the electronic card game using electronic cards and electronic chips. The server computer allows each player to log-in to one of the electronic player interaction areas, draw down at least a portion of the monetary amount in their player account, and purchase electronic chips using the drawn down portion of the monetary amount.

    Abstract translation: 系统向电子卡表上的多个玩家提供电子纸牌游戏。 电子卡片台具有桌面,其具有游戏表面和位于台面周边周围的多个电子游戏者交互区域。 每个电子玩家交互区域提供用于与玩家之一进行交互的玩家界面。 数据库为每位玩家维护一个玩家帐户。 每个玩家帐户包括身份信息和金额。 服务器计算机耦合到多个电子玩家交互区域和数据库,用于使用电子卡和电子芯片管理电子纸牌游戏。 服务器计算机允许每个玩家登录到电子玩家交互区域中的一个,在玩家帐户中减去金额的至少一部分,并且使用货币金额的下拉部分购买电子筹码。

    Electronic card table and method with player tracking
    87.
    发明申请
    Electronic card table and method with player tracking 审中-公开
    电子卡表和玩家跟踪方法

    公开(公告)号:US20060058089A1

    公开(公告)日:2006-03-16

    申请号:US11052129

    申请日:2005-02-07

    Abstract: A system and method provides an electronic card game to a plurality of players using an electronic card table. The system includes a player tracking system. The player tracking system is coupled to the electronic card table and stores information related to the players.

    Abstract translation: 系统和方法使用电子卡表向多个玩家提供电子纸牌游戏。 该系统包括一个玩家跟踪系统。 玩家跟踪系统耦合到电子卡片表并存储与玩家有关的信息。

    System and method for providing a card tournament using one or more electronic card table
    88.
    发明申请
    System and method for providing a card tournament using one or more electronic card table 审中-公开
    使用一个或多个电子卡表提供卡片比赛的系统和方法

    公开(公告)号:US20060058082A1

    公开(公告)日:2006-03-16

    申请号:US11052391

    申请日:2005-02-07

    CPC classification number: G07F17/3276 G07F17/3293

    Abstract: A system and method provides a card tournament on one or more electronic card tables. The card tables have a table top with a playing surface and a plurality of electronic player interaction areas located around a periphery of the table top. Each electronic player interaction area provides a player interface for interaction with one of a plurality of players. A tournament computer is coupled to the electronic player interaction areas of the electronic card table for administering the card tournament. The card tournament includes a series of card hands of a card game played at the electronic card table using electronic cards and electronic chips.

    Abstract translation: 系统和方法在一个或多个电子卡片表上提供卡片比赛。 卡片台具有一个具有游戏表面的桌面和位于台面周边周围的多个电子游戏者交互区域。 每个电子玩家交互区域提供用于与多个玩家之一进行交互的玩家界面。 比赛计算机耦合到电子卡片表的电子玩家交互区域,用于管理卡片比赛。 卡片比赛包括使用电子卡片和电子筹码在电子卡片桌上播放的一系列卡片游戏的卡牌手。

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