Swing play systems and methods of play
    90.
    发明授权
    Swing play systems and methods of play 有权
    摇摆玩法和玩法

    公开(公告)号:US09498689B2

    公开(公告)日:2016-11-22

    申请号:US14463421

    申请日:2014-08-19

    摘要: A play swing system includes a safety harness attached to each seat, as well as other features for interactive and competitive throwing and tossing games. The safety harness may incorporates various games features, and thus encourage use in activities that require at least one free hand, or otherwise increase the risk of slippage and falling from the play swing seat. Various embodiments accommodate as well as challenge the spatial perception, dexterity and reflexes of players of different ages. For examples, younger players might compete by throwing objects at a fixed target mounted on the ground. In other embodiments, the target is moving in synchronization with the oscillatory motion of the adjacent players swing by a physical coupling or attachment. Interactive play is encouraged at the higher skill levels by configuring the targets associated with adjacent seats to face each other. In this embodiment, the players oscillate in opposite directions so that they are closest to the target when the relative velocity is highest. The objects of the associated games can be building a higher score, as well as soaking the other player(s) with water supplied by an external source and actuated by instantaneous or accumulated contact of a throwing object with a target.

    摘要翻译: 游戏摆放系统包括附着在每个座位上的安全带,以及用于互动和有竞争力的投掷和折腾游戏的其他功能。 安全带可以包含各种游戏功能,因此鼓励在需要至少一只自由手的活动中使用,否则会增加滑板和从挥杆座落下的风险。 各种实施例适应并挑战不同年龄的玩家的空间感知,灵巧和反射。 例如,年轻的玩家可能通过将物体投掷在固定在地面上的固定目标上来进行竞争。 在其他实施例中,目标通过物理耦合或附件与相邻玩家挥动的振荡运动同步移动。 通过配置与相邻座位相关的目标来面对彼此,在较高的技能水平上鼓励互动游戏。 在本实施例中,玩家在相对方向上振荡,使得当相对速度最高时,它们最接近目标。 相关联的游戏的对象可以建立更高的分数,以及用外部源提供的水浸泡另一个玩家,并且通过投掷对象与目标的瞬时或累积的接触来激活。