Pachinko game
    1.
    发明授权
    Pachinko game 失效
    弹球游戏

    公开(公告)号:US5016879A

    公开(公告)日:1991-05-21

    申请号:US447686

    申请日:1989-12-08

    IPC分类号: A63F7/02 A63F9/00 A63F11/00

    CPC分类号: A63F7/022 A63F2011/009

    摘要: A playing field has a plurality of pachinko mazes arranged side by side. Each pachinko maze has a scoring slot at the bottom of the maze. When each playing disk falls into a particular scoring slot, the value of the slot is determined. The value of each scoring slot is changed from game to game by means of a random electronic program so that different winning values occur. In one version of the game, the playing field comprises three parallel pachinko mazes and a disk is dropped into one of each of the pachinko mazes. Each pachinko maze has six scoring slots at the bottom thereof. At the beginning of each game, each scoring slot has one of three possible symbols illuminated--cherries, plum or jackpot. The player wins preselected amounts depending on which combinations of symbols the three playing disks fall into. In another version of the game, eleven playing disks are dropped into eleven parallel pachinko mazes, each maze having only two scoring slots--designated "left" or "right". Prior to the disks being dropped, an indicator light activates either the right side slot or the left side slot in each maze for that particular game. The player wins predetermined amounts if the disks land in at least a predetermined number of the illuminated slots.

    摘要翻译: 一个运动场上有多个并排排列的弹球迷。 每个弹球迷宫在迷宫的底部都有一个刻痕槽。 当每个播放盘落入特定刻痕槽时,确定插槽的值。 每个得分槽的值通过随机电子程序从游戏改变为游戏,从而出现不同的获胜值。 在一个版本的游戏中,游戏场包括三个平行的弹球迷宫,并且磁盘被放入每个弹球迷你之一。 每个弹球迷宫在底部有六个刻痕槽。 在每场比赛的开始,每个得分槽都有三个可能的符号之一,照亮樱桃,梅花或累积奖金。 播放器根据三个播放盘所在的符号组合获得预选数量。 在另一个版本的游戏中,十一个弹盘被放入十一个平行的弹球迷宫,每个迷宫只有两个得分槽 - 指定为“左”或“右”。 在磁盘掉落之前,指示灯会激活每个迷宫中的右侧插槽或左侧插槽。 如果磁盘落在至少预定数量的照明时隙中,则玩家赢得预定量。

    Casino game method and apparatus
    2.
    发明授权
    Casino game method and apparatus 失效
    赌场游戏方法和装置

    公开(公告)号:US5120060A

    公开(公告)日:1992-06-09

    申请号:US755524

    申请日:1991-09-05

    IPC分类号: A63F7/02 A63F7/40 G07F17/38

    摘要: A coin is inserted into a coin slot and another coin is dropped from the top center of a playing field into a pachinko-type maze. The pachinko-type maze includes animated diverter pins and a series of capture gates. Each capture gate has associated therewith a pair of upper scoring lights and a pair of lower scoring lights that blink on and off. When the coin passes through a particular capture gate, if both pairs of scoring lights associated with that capture gate are illuminated, an indicator select light associated with the capture gate is illuminated and the player wins. Beneath the capture gates are a plurality of bin doors mounted to be pivotally openable by a bin door cam mechanism. If an indicator select light is illuminated, the player selects one of the bin doors to be opened and any coins lying on the bin door fall through the opening and into the payout hopper. If the falling coin does not result in a winning play, then the coin simply comes to rest in the coin collection area on top of the unopened bin doors and the player does not win. As coins pile up on the bin doors, coins will slide forward into an overflow chute. The coins in the overflow chute are also allowed to fall into the payout hopper and paid to the player and the house.

    摘要翻译: 将硬币插入硬币槽中,另一枚硬币从游戏场的顶部中心落入弹球式迷宫中。 弹球型迷宫包括动画转向针和一系列捕获门。 每个捕获门都具有一对上划线灯和一对眨眼开启和关闭的较低刻痕灯。 当硬币通过特定的捕获门时,如果与该捕获门相关联的两对记分灯被照亮,则与捕获门相关联的指示器选择光被照亮并且玩家获胜。 捕获门下方是多个箱门,其安装成可通过箱门凸轮机构枢转地打开。 如果指示灯选择指示灯亮起,则玩家选择要打开的一个仓门,并且位于仓门上的任何硬币都通过开口落入到支付漏斗中。 如果下降的硬币不会导致获胜,那么硬币就会在未打开的仓门顶部的硬币收集区域中休息,玩家不会赢。 当硬币堆积在箱门上时,硬币将向前滑入溢流槽。 溢流槽中的硬币也被允许落入支付漏斗并支付给玩家和房屋。