Method and apparatus for authenticating users in a network
    1.
    发明授权
    Method and apparatus for authenticating users in a network 有权
    用于在网络中认证用户的方法和装置

    公开(公告)号:US08171536B2

    公开(公告)日:2012-05-01

    申请号:US11752818

    申请日:2007-05-23

    CPC classification number: H04L63/0807 H04L63/0428 H04L63/105

    Abstract: Methods, apparatuses, and techniques for authenticating users of a network are described. Once a user has been authenticated on a first network, authentication information from the first network can be used by the user to gain access to the user's accounts on other networks using the same or different network enabled devices or consoles.

    Abstract translation: 描述用于认证网络用户的方法,设备和技术。 一旦用户在第一网络上被认证,则来自第一网络的认证信息可被用户使用,以使用相同或不同的启用网络的设备或控制台来访问在其他网络上的用户的帐户。

    Automatic player information generation for interactive entertainment
    2.
    发明授权
    Automatic player information generation for interactive entertainment 有权
    自动播放器信息生成,用于互动娱乐

    公开(公告)号:US08157653B2

    公开(公告)日:2012-04-17

    申请号:US12350846

    申请日:2009-01-08

    Applicant: Brian D. Buhr

    Inventor: Brian D. Buhr

    CPC classification number: A63F13/795 A63F13/12 A63F2300/5546 A63F2300/5566

    Abstract: Automatic player profile generation may be implemented for an interactive online game in which one or more players interact via one or more client devices connected to a server device via a network. Information relating to game activity may be collected for the one or more players during one or more game sessions with the server device. One or more player statistics relevant to the game activity may be calculated for each of the one or more players during the game session based on the information relating to game activity with the server device. A player profile may be generated for each of the one or more players with the server. Each player profile may include the one or more player statistics for a corresponding one of the one or more players.

    Abstract translation: 自动播放器简档生成可以实现用于一个或多个玩家通过经由网络连接到服务器设备的一个或多个客户端设备交互的交互式在线游戏。 在与服务器设备的一个或多个游戏会话期间,可以为一个或多个玩家收集与游戏活动有关的信息。 可以基于与服务器装置的与游戏活动有关的信息,在游戏对话期间针对一个或多个玩家中的每一个来计算与游戏活动相关的一个或多个玩家统计数据。 可以为具有服务器的一个或多个玩家中的每一个生成玩家简档。 每个玩家简档可以包括一个或多个玩家的相应一个的一个或多个玩家统计。

    CAPTURING VIEWS AND MOVEMENTS OF ACTORS PERFORMING WITHIN GENERATED SCENES
    3.
    发明申请
    CAPTURING VIEWS AND MOVEMENTS OF ACTORS PERFORMING WITHIN GENERATED SCENES 审中-公开
    在生成的场景中执行演员的观察和运动

    公开(公告)号:US20110181601A1

    公开(公告)日:2011-07-28

    申请号:US12692518

    申请日:2010-01-22

    Abstract: Generating scenes for virtual environment of a visual entertainment program, comprising: capturing views and movements of an actor performing within the generated scenes, comprising: tracking movements of a headset camera and a plurality of motion capture markers worn by the actor within a physical volume of space; translating the movements of the headset camera into head movements of a virtual character operating within the virtual environment; translating the movements of the plurality of motion capture markers into body movements of the virtual character; generating first person point-of-view shots using the head and body movements of the virtual character; and providing the generated first person point-of-view shots to the headset camera worn by the actor.

    Abstract translation: 生成视觉娱乐节目的虚拟环境的场景,包括:捕获在所生成的场景内执行的演员的视图和动作,包括:跟踪由所述演员穿戴的头戴式摄像机和多个运动捕捉标记的运动, 空间; 将耳机相机的移动转换成在虚拟环境中操作的虚拟角色的头部移动; 将所述多个运动捕捉标记的运动转换成所述虚拟角色的身体运动; 使用虚拟角色的头部和身体运动产生第一人称视角拍摄; 以及将生成的第一人称视角拍摄提供给由演员佩戴的耳机相机。

    VIDEO GAME COMPETITION NOTIFICATIONS
    4.
    发明申请
    VIDEO GAME COMPETITION NOTIFICATIONS 有权
    视频游戏竞赛通知

    公开(公告)号:US20110092282A1

    公开(公告)日:2011-04-21

    申请号:US12582354

    申请日:2009-10-20

    Applicant: Nathan Gary

    Inventor: Nathan Gary

    Abstract: Methods and systems are described for automatically sending a popup or other message to another person's electronic device upon finishing a predetermined goal in a video game. The predetermined goal can be, for example, killing a first boss in under five minutes. The message to the friend can include a link or button enabled such that the friend can begin the game on his device in the same room, mission, scenario, etc. that the first player started out in so that the friend can attempt to duplicate or ‘one up’ the first player's achievement. Friends who are interested in receiving such messages can be determined from existing social networking sites.

    Abstract translation: 描述了在完成视频游戏中的预定目标时自动将弹出式窗口或其他消息发送到另一人的电子设备的方法和系统。 预定的目标可以是例如在五分钟之内杀死第一个老板。 给朋友的消息可以包括启用的链接或按钮,使得朋友可以在第一玩家开始的同一房间,任务,场景等的设备上开始游戏,以便朋友可以尝试复制或 “一个人”是第一名玩家的成就。 有兴趣接收此类消息的朋友可以从现有的社交网站确定。

    Obtaining input for controlling execution of a game program
    5.
    发明授权
    Obtaining input for controlling execution of a game program 有权
    获取用于控制游戏程序执行的输入

    公开(公告)号:US07854655B2

    公开(公告)日:2010-12-21

    申请号:US11382250

    申请日:2006-05-08

    Abstract: Methods of obtaining input for controlling execution of a game program are disclosed. Controller input information can identify a current position of a user-movable control stick in relation to a rest position of the control stick. Supplementary input information from an environment can indicate a three-dimensional motion of a user-movable object. A combined input for controlling the execution of the game program can be obtained by processing the controller input information and the supplementary input information. The combined input can be obtained by assigning the value of the controller input information representative of a position of the control stick as coarse control information and assigning the value of the supplementary input information representative of the orientation of the user-movable object as fine control information.

    Abstract translation: 公开了获取用于控制游戏程序执行的输入的方法。 控制器输入信息可以识别用户可移动控制棒相对于控制棒的静止位置的当前位置。 来自环境的补充输入信息可以指示用户可移动对象的三维运动。 可以通过处理控制器输入信息和补充输入信息来获得用于控制游戏程序的执行的组合输入。 可以通过将表示控制棒的位置的控制器输入信息的值分配为粗略控制信息,并将代表用户可移动对象的方向的补充输入信息的值分配为精细控制信息来获得组合输入 。

    METHOD AND APPARATUS FOR RENDERING SHADOWS
    7.
    发明申请
    METHOD AND APPARATUS FOR RENDERING SHADOWS 有权
    渲染阴影的方法和设备

    公开(公告)号:US20100295851A1

    公开(公告)日:2010-11-25

    申请号:US12784435

    申请日:2010-05-20

    Applicant: Ben Diamand

    Inventor: Ben Diamand

    CPC classification number: G06T15/60 G06T15/405 G06T2215/12

    Abstract: A method including identifying a set of shadow casters and a set of shadow receivers in a frame of a scene lighted by at least a first light source, constructing a first 3D grid from the first light source's point of view fully enclosing a first volume of the scene, projecting each of the one or more shadow casters and growing each cell of the first 3D grid that includes one or more projected casters. Constructing a second 3D grid from the first light source's point of view fully enclosing the first volume and growing each cell of the second 3D grid that includes at least a portion of one or more shadow receivers and for which a corresponding cell of the first 3D grid has been grown. Forming a third 3D grid by intersecting the first 3D grid with the second 3D grid and marking for rendering into a shadow map each shadow caster that intersects the third 3D grid.

    Abstract translation: 一种方法,包括识别由至少第一光源照亮的场景的一组阴影脚轮和一组阴影接收器,从第一光源的观点构建第一3D网格,完全包围第一体积的 场景中,投射一个或多个阴影脚轮中的每一个并且增长包括一个或多个投影脚轮的第一3D网格的每个单元。 从第一光源的角度构建第二3D网格,完全包围第一卷并且增长第二3D网格的每个单元,其包括一个或多个阴影接收器的至少一部分,并且第一3D网格的相应单元 已经成长。 通过将第一3D网格与第二3D网格相交并将标记渲染成阴影映射形成第三个3D网格,每个阴影脚轮与第三个3D网格相交。

    HAND-HELD DEVICE WITH ANCILLARY TOUCH ACTIVATED ZOOM
    8.
    发明申请
    HAND-HELD DEVICE WITH ANCILLARY TOUCH ACTIVATED ZOOM 审中-公开
    手持式触摸装置与附加触摸激活变焦

    公开(公告)号:US20100295798A1

    公开(公告)日:2010-11-25

    申请号:US12574838

    申请日:2009-10-07

    Abstract: A hand-held electronic device, method of operation and computer readable medium are disclosed. The device may include a case having one or more major surfaces. A visual display and a touch pad are disposed on at least one of the major surfaces.A processor is operably coupled to the visual display and touch screen. Instructions executable by the processor may be configured to: a) present an image on the visual display; b) identify an active portion of the touch pad in response to a user interaction with the touch pad; c) correlate the active portion of touch pad to a corresponding region of the visual display; and d) present a magnified view of the corresponding region on the visual display.

    Abstract translation: 公开了一种手持电子设备,操作方法和计算机可读介质。 该装置可以包括具有一个或多个主表面的壳体。 视觉显示器和触摸板设置在至少一个主表面上。 处理器可操作地耦合到视觉显示和触摸屏。 可由处理器执行的指令可以被配置为:a)在视觉显示器上呈现图像; b)响应于用户与触摸板的交互来识别触摸板的活动部分; c)将触摸板的活动部分与视觉显示的相应区域相关联; 以及d)在视觉显示器上呈现对应区域的放大视图。

    Base Station for Position Location
    9.
    发明申请
    Base Station for Position Location 有权
    基站位置位置

    公开(公告)号:US20100285879A1

    公开(公告)日:2010-11-11

    申请号:US12463359

    申请日:2009-05-08

    Abstract: In one embodiment, a system to interface with a game console to control a video game is disclosed. The system includes a game console and a base station that is interfaced with the game console. The base station has processing circuitry that is configured to send and receive data between the base station and the game console. The base station is also configured to process position data. The system also includes a controller that is interfaced with the base station. The controller has hardware to process movement data of the controller and communicate the movement data to the base station. The base station processes the position data of the controller, and relays the position data from the base station to the game console to determine a relative position of the controller to the base station. Wherein changes in the relative position of the controller facilitate interactive control with the video game.

    Abstract translation: 在一个实施例中,公开了一种与游戏机接口以控制视频游戏的系统。 该系统包括游戏控制台和与游戏机接口的基站。 基站具有被配置为在基站和游戏控制台之间发送和接收数据的处理电路。 基站还被配置为处理位置数据。 该系统还包括与基站接口的控制器。 控制器具有处理控制器的运动数据的硬件,并将移动数据传送到基站。 基站处理控制器的位置数据,并将位置数据从基站中继到游戏控制台,以确定控制器与基站的相对位置。 其中控制器的相对位置的变化便于与视频游戏的交互控制。

    Managing participants in an online session

    公开(公告)号:US07831666B2

    公开(公告)日:2010-11-09

    申请号:US11403623

    申请日:2006-04-13

    Abstract: The present invention relates to an application that is configured to be operated in a multi-participant environment on a computer network. The application manages participants in an online session of a multi-user application so that if one of the participants exits the session, the session can continue without interruption. The application initiates an online session of the multi-user application, wherein the online session includes two or more participants comprised of network computers that are communicatively linked to a computer network. If the application detects that a first participant has disconnected from the online session, wherein the first participant is responsible for managing certain managerial functionality associated with the running of the multi-user application, then the application broadcasts a notification to existing participants of the online session over the communication network, thereby notifying the existing participants that the first participant has disconnected from the online session. The initiating application then re-assigns the functionality associated with the first participant to an existing participant of the online session. The participants can be communicating in a peer-to-peer arrangement or can be performing server duties in a client-server arrangement.

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