Method and device for forming surface processed
    1.
    发明授权
    Method and device for forming surface processed 有权
    用于形成表面处理的方法和装置

    公开(公告)号:US09275497B2

    公开(公告)日:2016-03-01

    申请号:US13255896

    申请日:2010-02-26

    摘要: Surface form data as an object to which a grain is applied is inputted to a data input part. A plane polygon forming part projects a borderline of the surface form data on an x-y plane and changes the borderline to poly-lines to form a two-dimensional polygon mesh having the borderline as an outer edge. A three-dimensional polygon forming part connects together intersections of straight lines extending to a z-axis direction from apexes of the polygon mesh and the original surface form data to obtain a three-dimensional polygon mesh and further make the mesh uniform. A grain forming part obtains an amount of displacement from texture data corresponding to the apex of the three-dimensional polygon mesh through a texture model formed and deformed in a texture model deforming part to set polygon data obtained by connecting together the apexes respectively displaced in normal directions as the surface processed data.

    摘要翻译: 将作为被施加颗粒的对象的表面形式数据输入到数据输入部。 平面多边形形成部分在x-y平面上投影表面形式数据的边界,并将边界线改变为多边形以形成具有边界作为外边缘的二维多边形网格。 三维多边形形成部分将从多边形网格的顶点延伸到z轴方向的直线的交点与原始表面形成数据连接在一起,以获得三维多边形网格并进一步使网格均匀。 颗粒形成部件通过在纹理模型变形部分中形成和变形的纹理模型获得与三维多边形网格的顶点相对应的纹理数据的位移量,以设置通过将正常移位的顶点连接在一起而获得的多边形数据 方向作为表面处理数据。

    METHOD AND DEVICE FOR FORMING SURFACE PROCESSED DATA
    3.
    发明申请
    METHOD AND DEVICE FOR FORMING SURFACE PROCESSED DATA 有权
    用于形成表面处理数据的方法和装置

    公开(公告)号:US20120001908A1

    公开(公告)日:2012-01-05

    申请号:US13255896

    申请日:2010-02-26

    IPC分类号: G06T15/00

    摘要: Surface processed data is formed to which a grain having a good outward appearance is applied without generating little distortion on the surface of a product by requiring no enormous data process.Surface form data as an object to which a grain is applied is inputted to a data input part 11. A plane polygon forming part 14 projects a borderline of the surface form data on an x-y plane and changes the borderline to poly-lines to form a two-dimensional polygon mesh having the borderline as an outer edge. A three-dimensional polygon forming part 15 connects together intersections of straight lines extending to a z-axis direction from apexes of the polygon mesh and the original surface form data to obtain a three-dimensional polygon mesh and further make the mesh uniform. A grain forming part 17 obtains an amount of displacement from texture data corresponding to the apex of the three-dimensional polygon mesh through a texture model formed and deformed in a texture model deforming part 16 to set polygon data obtained by connecting together the apexes respectively displaced in normal directions as the surface processed data.

    摘要翻译: 形成表面处理的数据,通过不需要大量的数据处理,在其上施加具有良好外观的颗粒,而不会在产品的表面上产生很小的变形。 将作为被施加纹理的对象的表面形式数据输入到数据输入部分11.平面多边形形成部分14在xy平面上投影表面形式数据的边界,并将边界线改变为多边形以形成 具有边界作为外边缘的二维多边形网格。 三维多边形形成部分15将从多边形网格的顶点延伸到z轴方向的直线的交点与原始表面形成数据连接在一起,以获得三维多边形网格,并进一步使网格均匀。 颗粒形成部分17通过在纹理模型变形部分16中形成和变形的纹理模型获得对应于三维多边形网格的顶点的纹理数据的位移量,以设置通过将分别位移的顶点连接在一起而获得的多边形数据 作为表面处理数据的正常方向。

    METHOD AND DEVICE FOR FORMING SURFACE TREATMENT DATA
    4.
    发明申请
    METHOD AND DEVICE FOR FORMING SURFACE TREATMENT DATA 有权
    用于形成表面处理数据的方法和装置

    公开(公告)号:US20140063038A1

    公开(公告)日:2014-03-06

    申请号:US14003475

    申请日:2011-10-24

    IPC分类号: G06T11/00

    摘要: A surface of a product is divided into a plurality of patches and a polygon mesh is formed. Sequences of vertexes on borderlines between the adjacent patches are allowed to correspond to each other, and then, a texture is mapped on each of patch units. The vertexes of the polygon mesh displaced in accordance with the mapped texture are connected together to form crimp applied polygon data for each of the patch units. In each of processing stages, since data to be processed can be limited to data of the two adjacent patches at the maximum, a practicable range of a computer is not exceeded due to the restriction of capacity of an operation memory.

    摘要翻译: 产品的表面被分成多个贴片并且形成多边形网格。 允许相邻贴片之间的边界上的顶点的序列彼此对应,然后在每个贴片单元上映射纹理。 根据映射的纹理移位的多边形网格的顶点被连接在一起,以形成每个贴片单元的卷曲应用的多边形数据。 在每个处理阶段中,由于要处理的数据可以被限制在最大的两个相邻块的数据,所以由于操作存储器的容量的限制,不会超过计算机的可行范围。