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公开(公告)号:US10685582B2
公开(公告)日:2020-06-16
申请号:US15702372
申请日:2017-09-12
申请人: Mark Falash , Eytan Pollak , Michael Barnoske , George Rovny , Coy Stewart , Robert Ducharme
发明人: Mark Falash , Eytan Pollak , Michael Barnoske , George Rovny , Coy Stewart , Robert Ducharme
摘要: A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student. The system may be networked with middleware and adapters that map data received over the network to rules engine memory.
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公开(公告)号:US09786193B2
公开(公告)日:2017-10-10
申请号:US14366616
申请日:2014-03-07
申请人: Mark Falash , Eytan Pollak , Michael Barnoske , George Rovny , Coy Stewart , Robert Ducharme
发明人: Mark Falash , Eytan Pollak , Michael Barnoske , George Rovny , Coy Stewart , Robert Ducharme
摘要: A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student. The system may be networked with middleware and adapters that map data received over the network to rules engine memory.
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公开(公告)号:US20090099824A1
公开(公告)日:2009-04-16
申请号:US12085541
申请日:2006-11-28
申请人: Mark Falash , Eytan Pollak , Yushan Chen , Jon Williams
发明人: Mark Falash , Eytan Pollak , Yushan Chen , Jon Williams
IPC分类号: G06G7/70
摘要: A distributed simulation system is composed of simulator stations linked over a network that each renders real-time video imagery for its user from scene data stored in its data storage. The simulation stations are each connected with a physics farm that manages the virtual objects in the shared virtual environment based on their physical attribute data using physics engines, including an engine at each simulation station. The physics engines of the physics farm are assigned virtual objects so as to reduce the effects of latency, to ensure fair fight requirements of the system, and, where the simulation is of a vehicle, to accurately model the ownship of the user at the station. A synchronizer system is also provided that allows for action of simulated entities relying on localized closed loop controls to cause the entities to meet specific goal points at specified system time points.
摘要翻译: 分布式仿真系统由通过网络链接的模拟器站组成,每个模拟站通过存储在其数据存储器中的场景数据为其用户呈现实时视频图像。 模拟站各自与物理场连接,物理场基于使用物理引擎(包括每个模拟站的引擎)的物理属性数据来管理共享虚拟环境中的虚拟对象。 物理场的物理引擎被分配虚拟对象,以减少延迟的影响,以确保系统的公平对抗要求,并且在模拟车辆的情况下,准确地对车站用户进行建模 。 还提供了同步器系统,其允许依赖于本地化闭环控制的模拟实体的动作使得实体在指定的系统时间点满足特定的目标点。
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公开(公告)号:US20130137066A1
公开(公告)日:2013-05-30
申请号:US13306914
申请日:2011-11-29
申请人: Eytan Pollak , Jack Charles Wells , Merrill Lay
发明人: Eytan Pollak , Jack Charles Wells , Merrill Lay
IPC分类号: G09B9/00
摘要: A network connects stations in a distributed physics based simulation system. When the simulation detects that a weapon, especially a missile or directed energy beam, is engaging a target vehicle, one physics station determines damage status of the target vehicle. The detonation or strike of the weapon is applied to a model of the vehicle composed of pieces each made up of a number of parts. Where the damage to a piece of the vehicle exceeds a predetermined threshold, the piece is removed from the vehicle, and where a predetermined maximum damage is reached for the vehicle, the vehicle is considered destroyed. The damage assessment from the weapon is made using raytracing in a physics engine that is also used to control movement of virtual objects in the simulation according to rules of physics of the physics engine.
摘要翻译: 网络连接基于分布式物理的仿真系统中的站。 当模拟检测到武器,特别是导弹或定向能量束正在接合目标车辆时,一个物理站确定目标车辆的损坏状态。 武器的爆炸或撞击应用于由多个零件组成的车辆的模型。 如果车辆的损坏超过预定阈值,则该车辆从车辆移除,并且在车辆达到预定的最大损坏的情况下,车辆被认为是销毁的。 使用物理引擎中的光线跟踪进行来自武器的损伤评估,该物理引擎也用于根据物理引擎的物理学规则来控制模拟中虚拟对象的移动。
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公开(公告)号:US20120007869A1
公开(公告)日:2012-01-12
申请号:US13136177
申请日:2011-07-26
申请人: Mark Falash , Eytan Pollak , Yushan Chen , Jon Williams
发明人: Mark Falash , Eytan Pollak , Yushan Chen , Jon Williams
摘要: A distributed simulation system is composed of simulator stations linked over a network that each renders real-time video imagery for its user from scene data stored in its data storage. The simulation stations are each connected with a physics farm that manages the virtual objects in the shared virtual environment based on their physical attribute data using physics engines, including an engine at each simulation station. The physics engines of the physics farm are assigned virtual objects so as to reduce the effects of latency, to ensure fair fight requirements of the system, and, where the simulation is of a vehicle, to accurately model the ownship of the user at the station. A synchronizer system is also provided that allows for action of simulated entities relying on localized closed loop controls to cause the entities to meet specific goal points at specified system time points.
摘要翻译: 分布式仿真系统由通过网络链接的模拟器站组成,每个模拟站通过存储在其数据存储器中的场景数据为其用户呈现实时视频图像。 模拟站各自与物理场连接,物理场基于使用物理引擎(包括每个模拟站的引擎)的物理属性数据来管理共享虚拟环境中的虚拟对象。 物理场的物理引擎被分配虚拟对象,以减少延迟的影响,以确保系统的公平对抗要求,并且在模拟车辆的情况下,准确地对车站用户进行建模 。 还提供了同步器系统,其允许依赖于本地化闭环控制的模拟实体的动作使得实体在指定的系统时间点满足特定的目标点。
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公开(公告)号:US6106298A
公开(公告)日:2000-08-22
申请号:US837118
申请日:1997-04-14
申请人: Eytan Pollak
发明人: Eytan Pollak
摘要: A modular, reconfigurable and easily deployable simulator system includes a plurality of vehicle personality kits and at least one frame to support a single crewstation. Members of a selected kit are coupled to the frame. A multi-platform control system provides on-the-window and in vehicle instrument displays in real-time in response to the crewperson manipulating platform controls. An editor with a graphical user interface provides a capability to modify program segments of the control system thereby altering the behavior of the simulated platform.
摘要翻译: 模块化,可重新配置和容易部署的模拟器系统包括多个车辆个性套件和至少一个框架,以支持单个船员组。 所选套件的成员耦合到框架。 一个多平台控制系统可以实时响应机组人员操纵平台控制,实时提供窗口和车辆仪表显示。 具有图形用户界面的编辑器提供了修改控制系统的程序段的能力,从而改变了仿真平台的行为。
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公开(公告)号:US20210005044A1
公开(公告)日:2021-01-07
申请号:US16878562
申请日:2020-05-19
申请人: Mark Falash , Eytan Pollak , Michael Barnoske , George Rovny , Coy Stewart , Robert Ducharme
发明人: Mark Falash , Eytan Pollak , Michael Barnoske , George Rovny , Coy Stewart , Robert Ducharme
摘要: A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student. The system may be networked with middleware and adapters that map data received over the network to rules engine memory.
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公开(公告)号:US10311742B2
公开(公告)日:2019-06-04
申请号:US14118877
申请日:2012-09-04
申请人: Mark Falash , Eytan Pollak , Michael Barnoske
发明人: Mark Falash , Eytan Pollak , Michael Barnoske
摘要: A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student.
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9.
公开(公告)号:US20150243182A1
公开(公告)日:2015-08-27
申请号:US14460149
申请日:2014-08-14
摘要: A system and method are provided for distributed physics based simulation wherein a number of stations are connected via a network. When the simulation detects that a weapon, especially a missile or directed energy beam, is engaging a target vehicle, a single physics station is assigned the determination of the damage status of a target vehicle in the vicinity of the weapon. The detonation or strike of the weapon is applied to a model of the vehicle, wherein the vehicle is composed of pieces each made up of a number of parts, and damage is assessed. Where the damage to a piece of the vehicle exceeds a predetermined threshold, the piece is removed from the vehicle, and where a predetermined maximum damage is reached for the vehicle, the vehicle is destroyed in the simulation. The damage assessment from the weapon is made using raytracking component of a physics engine that is also used to control movement of virtual objects in the simulation according to rules of physics of the physics engine.
摘要翻译: 提供了一种用于基于分布式物理的仿真的系统和方法,其中多个站经由网络连接。 当模拟检测到武器,特别是导弹或定向能量束正在接合目标车辆时,单个物理站被分配在武器附近的目标车辆的损坏状态的确定。 武器的爆炸或撞击应用于车辆的模型,其中车辆由多个部件构成,并且损坏被评估。 在车辆损坏超过预定阈值的情况下,将车辆从车辆移除,并且在车辆达到预定的最大损坏的情况下,车辆在模拟中被破坏。 使用物理引擎的射线追踪组件进行武器的伤害评估,该物理引擎也用于根据物理引擎的物理规则在仿真中控制虚拟物体的移动。
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公开(公告)号:US20150050623A1
公开(公告)日:2015-02-19
申请号:US14366616
申请日:2014-03-07
申请人: Mark Falash , Eytan Pollak , Michael Barnoske , George Rovny , Coy Stewart , Robert Ducharme
发明人: Mark Falash , Eytan Pollak , Michael Barnoske , George Rovny , Coy Stewart , Robert Ducharme
摘要: A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (o) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student. The system may be networked with middleware and adapters that map data received over the network to rules engine memory.
摘要翻译: 用于训练学生的系统和方法使用向学生显示输出并接收输入的模拟站。 计算机系统具有在其上操作的规则引擎和计算机可访问的数据存储,其存储(i)学习对象数据,包括被配置为在模拟系统处提供与学生的交互的学习对象,以及(ii)定义多个规则访问的规则数据 规则引擎。 对于每个规则,规则数据包括定义数据条件的相应(a)if部分数据和(o)定义将在仿真站执行的动作的随后部分数据。 当数据条件存在于数据存储器中时,规则引擎使计算机系统执行动作。 对于至少一些规则,该动作包括其中一个学习对象的输出,以便与学生交互。 该系统可以与通过网络接收的数据映射到规则引擎存储器的中间件和适配器联网。
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